sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Recent Work and the Dreaded Night Shot :::

    Scheduled Pinned Locked Moved Gallery
    31 Posts 19 Posters 3.5k Views 19 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • EarthMoverE Offline
      EarthMover
      last edited by

      So Sean, you just used Vray rectangle lights in Max? Did you use any Vray Sun, or just HDRI? Did you have to lower your shutter speed on the Vray camera at all? Just curious as I have a night lighting render to do soon and I'll be using Vray for Max and your settings look perfect.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

      1 Reply Last reply Reply Quote 0
      • S Offline
        steelers05
        last edited by

        another stunning group of images free. The models and renderings are impressive in their own right, but what you do with your images in post production is stunning. Keep up the great work.

        1 Reply Last reply Reply Quote 0
        • free agentF Offline
          free agent
          last edited by

          for the night shot i used a hdri made from a sky map from cgtextures (for GI and Background), and used rectangle lights in the shops, for the day shot i used vray sun and sky only, no physical camera (dont really see the point)for either image, and using LWF (gamma 2.2)

          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

          1 Reply Last reply Reply Quote 0
          • S Offline
            sepo
            last edited by

            I presume you are new to Max( might be wrong ). How do you find Max on scale 1-10 if you are new to it and especially Vray fot Max. Do you find it works same or ?

            1 Reply Last reply Reply Quote 0
            • R Offline
              rdluther
              last edited by

              WOW... speachless yet again! ๐Ÿ‘

              1 Reply Last reply Reply Quote 0
              • EarthMoverE Offline
                EarthMover
                last edited by

                @unknownuser said:

                for the night shot i used a hdri made from a sky map from cgtextures

                How is this accomplished? Do you save out the same image from photoshop with multiple exposures and combine them in HDR shop or another program? In what situations do you find it better to use physical camera vs. not using it? I'm assuming you used it for the night shot? Did you have to adjust the speed settings to allow more light in as you would with a SLR camera?

                Sorry for all the questions....still striving to wrap my head around your results~!

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

                1 Reply Last reply Reply Quote 0
                • artysmediaA Offline
                  artysmedia
                  last edited by

                  PERFECT! ๐Ÿ˜ฎ

                  One heals envy runs by my old veins... ๐Ÿ‘ฟ

                  Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                  Blog: Artysmedia

                  1 Reply Last reply Reply Quote 0
                  • free agentF Offline
                    free agent
                    last edited by

                    Sepo: Max is alright, i dont really want to be using a auto desk product but it is an industry standard, so best take the plunge, i have alot of issues with max's display, but i believe it only bugs out like this with imported meshes, otherwise its a whole other world of new things to learn, and vray is vray so yeah works the same, however getting the sun to work as well as SU is a mission at the moment and i prefer VRfSU material editor

                    Earthmover:do u mean the HDRI or the final render? i made the HDRI in photoshop by converting the image to a 32 bit image then saving as a HDRI, i never use physical camera at all. and no worries ask away.

                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      cadmunkey
                      last edited by

                      Inspirational work Free agent, congrats!

                      1 Reply Last reply Reply Quote 0
                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        @unknownuser said:

                        Sepo: Max is alright, i dont really want to be using a auto desk product but it is an industry standard, so best take the plunge, i have alot of issues with max's display, but i believe it only bugs out like this with imported meshes, otherwise its a whole other world of new things to learn, and vray is vray so yeah works the same, however getting the sun to work as well as SU is a mission at the moment and i prefer VRfSU material editor

                        Earthmover:do u mean the HDRI or the final render? i made the HDRI in photoshop by converting the image to a 32 bit image then saving as a HDRI, i never use physical camera at all. and no worries ask away.

                        That helps Sean thanks. I think once you get used to the Max material editor you'll like it better. Just the fact that you can drag different materials and their attributes around and instance or copy them into other slots is such a time saver. So are the scrolling sliders and the instant material preview update. All things that would nice to implement in VfSU.

                        Man, I've always used physical camera thinking that was going to yield crisper results. Looking at your clean results, I must change my strategy a little.

                        One other question for you. Do you change the bitmap filter for your diffuse images at all? Default for Vray4Max is Pyramidal and for VfSU is Mip-Map. I read on another forum that using Summed Area for textures applied to horizontal surfaces is better because they won't get as blurry off in the distance and it especially works well when using displacement maps. Your materials always look so crisp, just wondering if you used this technique.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

                        1 Reply Last reply Reply Quote 0
                        • free agentF Offline
                          free agent
                          last edited by

                          i agree the material editor is more advanced but there are things left out (that are in the standard materials though) like opacity control, and emmisive layers, i wish i could make glass without using refraction and without using a bitmap to control opacity, silly really.

                          i used to use physical camera until i started working at a 3d company, funny how that works.

                          and ive never looked at bitmap filters but that summed area looks like the answere to one of my many autodesk/vray problems ๐Ÿ‘

                          http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                          1 Reply Last reply Reply Quote 0
                          • EarthMoverE Offline
                            EarthMover
                            last edited by

                            Sean,

                            If you want to make glass without using refraction, then just apply a Standard Max material and use the opacity and specular controls. Vray renders standard materials very well.

                            Also using VrayLightMaterial in max is the same as using and emmisive layer in V4SU, I believe.

                            3D Artist at Clearstory 3D Imaging
                            Guide Tool at Winning With Sketchup
                            Content Creator at Skapeup

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 2 / 2
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement