New Vray Interiors
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Here are a few images from a recent project that I just finished up. The focus was the view of the new Childrens Hospital in Pittsburgh so the actual design of the interior was thrown together and really not thought out at all except for having a closed and open option. With that said, I am happy with how these renderings came out for what they are. Let me know what you guys think.
-Steelers05
[img]http://farm3.static.flickr.com/2513/3693318231_042937f264_b.jpg[img]
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so the focus was ment to be the thing visable through the windows? if thats the case, theres way way to much stuff to draw the eye away from it
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I like it, but there are some imperfections.....I mean watching it carefully you can realize is not a real picture. But your work is very very good so I think you can be satisfied of it. I'd change the landscape which is one of the things that makes your rendering untrue, and the gold cup on the bookcase.....oh yes...and the red books.
Talking about the second rendering, the room with those big windows, I don't like the texture of the side of the desks, it looks like cardboard or chipboard. I repeat you can be satisfied, but with a bit of patience, your work can be perfect, even because most of the fornitures are rendered very good -
I love the angle of the third one, very nice blur!!
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WOW your texturings fantastic.
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Thanks guys. I am glad you like it. I agree that the scene may be too busy if the primary focus was the background.
Laura: What do you mean by the landscape? Are you directly referring to things like what you had already mentioned with the trophy and books? If so...how do you see that making the scene inaccurate? I am just trying to understand your comment. Aside, thank you for the feedback and comments...always appreciated.
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Camera's don't have the ability to capture the dynamic range that the human eye does, so in reality to correctly expose an interior shot (unless it's extremely brightly lit) you'd have to overexpose the exterior - thus resulting in the view outside the window being a burnt-out white, unlike yours.
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thats a good tip...honestly thank you. I have never gotten into the workings of a camera (and I probably should considering the relations between them and rendering), but that makes a lot of sense. I will try that method in the future sometime. But thanks again for the explanation.
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