Collision geometry
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Hi guys! I'm getting started with sketchy physics but i've been experiencing some issue.
I've been modeling the well-known model of the car with steering wheels. I modelled the wheels using the standard tools of google sketchup in spite of those of sketchup physics.
When i checked the geometry with "readback collision geometry" i noticed that sketchup saw the wheel as a cilinder with a vertical axis and not horizontal.
What i'm asking is: is it possible to change the orientation of the cylinder without model the wheel from the beginning?
Thanks a lot and forgive me for the stupid question!
Bye
Mirko
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Explode/rotate/re-group
OR
Explode/re-group
Depending on what you've done to the model beforehand....
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Hi Mirko and welcome.
Please, don't write with all caps on in your post in the future. Thanks.
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With your input, this post could be even better π
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