Loft questions
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Cool pedagogic demo!
So your future plug is also a sort of subdivision tool -
Really cool stuff Chris! Would you ever see the script being able to be used in the same fashion as From Contours for creating landscape terrain? It would be great to have a tool that would act as From Contours does, but result in a tessellated mesh that could then be adjusted with the Smoove Tool.
With the ability to tessellate lofted meshes, the next thought would be a tool that could sculpt the mesh. Acting similar to the Smoove tool in it's soft selection, but allowing for dragging the tool to raise each face along it's normal. The pressure of the sculpt tool could be adjusted based on the height each normal is moved. Do you think this would ever be possible?
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The "Smoove Brush" tool would be a neat feature. I use Zbrush for alot of my soft modeling needs, but sketchup is starting to horn in on some of the easier stuff.
http://www.metacafe.com/watch/813025/quick_sculpt_in_zbrush/
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Thats a cool demo, I've seen their sculpting tools before, they are incredible!
I think that the demo shown there, that level of sculpting, would be possible with SU. I could be wrong though. It might have to be done with all edges turned off. And it would never be able to do as much detail as zbrush. Just typing the phrase "billions of polys" on this computer just crashed my SketchUp I had running in the background.
Chris
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Pilou, in what program are you making those loft images?
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@unknownuser said:
in what program are you making those loft images?
Moment of Inspiration (Moi)
(just image colorisation is made in 2D prog for fun & varietyI don't believe that SU can actually makes the same than Zbrush!
There are 8 000 000 polys in normal way at level 7 of subdivision !
And it just one object! So when you will make many objects in the same time
SU will freeze before
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