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    Loft questions

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    • pilouP Offline
      pilou
      last edited by

      Number can be any πŸ˜‰

      Ps Where is the plug for test your curves?


      any.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • R Offline
        remus
        last edited by

        Heres a few pics of how MoI treats the provided examples.


        cf_loft.zip

        http://remusrendering.wordpress.com/

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          @Solo, yes Its totally possible. I have a working protoype, but its incredibly stupid at this point. I've got a lot of coding to add to it to make it smart enough to work regularly. The biggest tasks ahead are re-ordering the points in the splines so that they are in order from start to end, then figuring out how place the handles.

          Other than that, the actual surface maker is working very well. Its just hard to feed it use-able points.

          Chris

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • soloS Offline
            solo
            last edited by

            um...all sounds Greek to me, a "yes it's possible 'cos I'm a great ruby geek" would have been sufficient.

            Very cool, this will add to my bunch'o fantabulous tools y'all code-jockeys have been so kind to make for us. πŸ‘

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • pilouP Offline
              pilou
              last edited by

              here an example of 2 no planar curves
              (it's nurbs curves but I believe that is the same for beziers curves πŸ˜‰
              Generally "start/end" of the closed curve it the point were the curve is closed πŸ˜‰
              here at 15 h 15 O'Clock πŸ˜„


              nurbs.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                Goodness, and I thought the forums were a little slow today....I guess you just gotta ask the right question!

                well, I've got an idea of how to proceed now. Thanks very much for the models and image everyone. I see now that some of what is going on is not as hard as I had thought. Of course, some of it is significantly harder....so I guess it all balances out.

                Still working...

                Chris

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  ok, I've got it working well as long as each spline has the same amount of segments. And it doesn't really smooth out the mesh over 3 splines. I'll see if I can get one or both of those figured out tonight and maybe post a test version of the script in the next 24 hours. Thanks for everyone's help!

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Chris,

                    It might be worth also looking at how 3ds Max handles lofting. Although it only uses 2D splines, there are some parameter adjustments in the modifier panel that would be interesting to explore and possibly adapt into sketchup functionality, particularly the "fit" option. These two loft tutorials show pretty well how it works and they give a glimpse into the loft modifier rollout panel. Let me know if you want me to take some screen shots of all the Max lofting parameters.

                    http://www.hallofheads.com/tutorials/tut7.htm
                    http://tutorialscentral.com/index.php?option=com_content&task=view&id=33

                    I don't know that you could ever push sketchup to do the kind of lofting that a nurbs modeler like Moi can do, but then again, you ruby geniuses always seem to amaze me.

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Thanks for the links Adam. I've tried to use the loft tool in 3dsmax and I've done basic lofting with it. But that what you showed is very advanced. Probably out of the scope of what I think I'll ever be able to implement. But perhaps simplified versions of that could sneak into scripts. But I suppose I would have to understand how that stuff works in order to implement it.....

                      Chris

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • pilouP Offline
                        pilou
                        last edited by

                        What is the difference between your future Loft Plug and the Sandbox "From Scratch"?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          From scratch essentially just draws straight lines between the curves (contours).

                          Curve stitcher is also similar to this loft script.

                          My loft will (theoretically) draw bezier curves between the curves. But with just 2 curves, there is realy no way to set up a bezier curve. But with 3 or more it should/will work great.

                          And on top of that, my script will adjust for curves with varying segment counts, hopefully work with closed and open curves, and it lets you control how many segments are created between each segment.

                          Here's a video. I was planning on releaseing something tonight, but I've gotta go to bed instead. I'll try to release this tomorrow. (it might take a long time to load, so just keep waiting for a bit....sorry)

                          This video is not for the faint of heart - 22mb and 3+ minutes of no sound. It sort of shows how "from contours", curve stitcher, and loft compare. But again, my loft tool has a few more key features to add.
                          [flash=793,643:27hg2omq]http://www.chrisfullmer.com/forums/loft_test.swf[/flash:27hg2omq]

                          Chris

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Sweet! The curtain shape looks really nice.
                            No sleep for you!! Get some caffeine and get back to work! ...pleeeeease... πŸ˜‰

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • pilouP Offline
                              pilou
                              last edited by

                              Cool pedagogic demo! β˜€
                              So your future plug is also a sort of subdivision tool πŸ˜‰

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Really cool stuff Chris! Would you ever see the script being able to be used in the same fashion as From Contours for creating landscape terrain? It would be great to have a tool that would act as From Contours does, but result in a tessellated mesh that could then be adjusted with the Smoove Tool.

                                With the ability to tessellate lofted meshes, the next thought would be a tool that could sculpt the mesh. Acting similar to the Smoove tool in it's soft selection, but allowing for dragging the tool to raise each face along it's normal. The pressure of the sculpt tool could be adjusted based on the height each normal is moved. Do you think this would ever be possible?

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • G Offline
                                  GDJacobs
                                  last edited by

                                  The "Smoove Brush" tool would be a neat feature. I use Zbrush for alot of my soft modeling needs, but sketchup is starting to horn in on some of the easier stuff.

                                  http://www.metacafe.com/watch/813025/quick_sculpt_in_zbrush/

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    Thats a cool demo, I've seen their sculpting tools before, they are incredible!

                                    I think that the demo shown there, that level of sculpting, would be possible with SU. I could be wrong though. It might have to be done with all edges turned off. And it would never be able to do as much detail as zbrush. Just typing the phrase "billions of polys" on this computer just crashed my SketchUp I had running in the background.

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • A Offline
                                      AcesHigh
                                      last edited by

                                      Pilou, in what program are you making those loft images?

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        @unknownuser said:

                                        in what program are you making those loft images?

                                        Moment of Inspiration πŸ˜‰ (Moi)
                                        (just image colorisation is made in 2D prog for fun & variety πŸ˜‰

                                        I don't believe that SU can actually makes the same than Zbrush!
                                        There are 8 000 000 polys in normal way at level 7 of subdivision !
                                        And it just one object! So when you will make many objects in the same time πŸ˜’
                                        SU will freeze before πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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