sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Flags on onKeyDown?

    Scheduled Pinned Locked Moved Developers' Forum
    21 Posts 8 Posters 1.8k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      didn't know you could convert to binary that way. neat.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        Oh, here's a thought. onKeyDown/Up use the "key" argument, while the others (onMouseMove, onRButtonDown, etc) use the "flag" argument. So with onkeyup, its not really a flag, but a keycode or keyID, whereas the other methods return a flag using the system I described above.

        Don't know how that changes things....

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

        1 Reply Last reply Reply Quote 0
        • T Offline
          tomasz
          last edited by

          What would be the best way to read the CTRL key in Win and its corresponding key on MAC. I am writing about a case without creating a new tool.

          I would like to read a state of CTRL key when an user presses a toolbar icon.

          Tomasz

          Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

          1 Reply Last reply Reply Quote 0
          • W Offline
            wikii
            last edited by

            if (flags & 4)==4
            shift=true
            end

            1 Reply Last reply Reply Quote 0
            • J Offline
              Jim
              last edited by

              Ah, so maybe that is what these constants are for?

              
              ["CONSTRAIN_MODIFIER_KEY", "CONSTRAIN_MODIFIER_MASK", "ALT_MODIFIER_KEY", "ALT_MODIFIER_MASK", "COPY_MODIFIER_KEY", "COPY_MODIFIER_MASK"]
              
              

              Hi

              1 Reply Last reply Reply Quote 0
              • T Offline
                tomasz
                last edited by

                @unknownuser said:

                .. I am writing about a case without creating a new tool.

                @jim said:

                ["CONSTRAIN_MODIFIER_KEY", "CONSTRAIN_MODIFIER_MASK", "ALT_MODIFIER_KEY", "ALT_MODIFIER_MASK", "COPY_MODIFIER_KEY", "COPY_MODIFIER_MASK"]

                Actually creating a tool in not a big deal, but I thought there is a way to omit that.
                In SU2KT there is no need for creating the tool and all necessary methods to handle it.
                I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                1 Reply Last reply Reply Quote 0
                • J Offline
                  Jim
                  last edited by

                  Can't be done, as far as I know. I agree it would be nice.

                  Hi

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    tomasz
                    last edited by

                    class SU2KT_key
                    
                    	def SU2KT_key;;key_pressed?
                    		@key
                    	end
                    
                    	def SU2KT_key;;activate
                    		@key=false
                    	end
                    
                    	def SU2KT_key;;onKeyDown(key, repeat, flags, view)
                    		@key=(key==COPY_MODIFIER_KEY)
                    		puts @key
                    	 end
                    
                     end
                    
                    
                    keytool=SU2KT_key.new
                    Sketchup.active_model.select_tool SU2KT_key
                    sleep 1
                    puts SU2KT_key.key_pressed?
                    

                    Why does it always give me 'false' on reload of the script? It looks that SU doesn't check the keyboard on creation of a new tool, otherwise I would get the @key value BEFORE sleep 1. Am I right?

                    Thanks
                    Tomasz

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

                    1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      @unknownuser said:

                      I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

                      Did you try with the event OnMouseMove, which has a flags argument too?

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        BTM
                        last edited by

                        @unknownuser said:

                        @unknownuser said:

                        I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

                        Did you try with the event OnMouseMove, which has a flags argument too?

                        … This is a bit off-topic, but on windows
                        ` class Flagtest

                        def onMouseMove(flags,x,y,view)
                        UI.messagebox flags
                        end
                        end

                        Sketchup.active_model.select_tool Flagtest.new`
                        will come up with 0 on mouse move, if no keys are pressed. on my mac, it's 256. Any idea why?

                        update:
                        Also, onMouseMove only activates when the mouse moves in the model area, so it wouldn't activate on startup of the plugin.

                        1 Reply Last reply Reply Quote 0
                        • Chris FullmerC Offline
                          Chris Fullmer
                          last edited by

                          ok, I am using the "flags" parameter of the onLButtonUp method to determine ctrl, alt key status. This is my code so far. It works, but I have a feeling it could be optimized. I really don't manipulate strings very well. I nearly turned it all into an array.

                          ` def onLButtonUp(flags, x, y, view)

                          flag_bin = flags.to_s(2)
                          flag_bin_to_add = 6 - flag_bin.length
                          zeros = "0"*flag_bin_to_add
                          adjusted_flag = (zeros + flag_bin).reverse

                          ctrlk = true if adjusted_flag[3,1] == "1"
                          altk = true if adjusted_flag[5,1] == "1"`

                          So I take the flag, turn it into binary as Jim showed. But a value less than 32 makes a binary with less than 6 digits in it. So if the user is holding alt, then a 6 digit binary is given. If they are holding ctrl, then only a 4 digit binary is given. So I am adding zeros to the binary string, then reversing it because I like the binary to be ordered according to the numerical representations for each key, lowest number key on the left, highest number key on the right.

                          Then I set my variables to be true if their binary digit is true, indicating that their key was pressed.

                          I hope that makes sense. Again, this seems to work great. But it feels klunky. Is there an easier way to parse the bit field?

                          Any optimization ideas?

                          Chris

                          ps - I tacked it onto this thread since this thread is what pointed me in the direction of how to work with the "flags" parameter.

                          Lately you've been tan, suspicious for the winter.
                          All my Plugins I've written

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            shift = (flags & CONSTRAIN_MODIFIER_MASK) == CONSTRAIN_MODIFIER_MASK
                            

                            Use the & for bitwise comparison.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              I don't quite understand what that means. What is bitwise?

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                Link Preview Image
                                Bitwise operation - Wikipedia

                                favicon

                                (en.wikipedia.org)

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Nice little list of Ruby's operators http://www.tutorialspoint.com/ruby/ruby_operators.htm

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • M Offline
                                    MartinRinehart
                                    last edited by

                                    @chris fullmer said:

                                    flag_bin = flags.to_s(2) flag_bin_to_add = 6 - flag_bin.length zeros = "0"*flag_bin_to_add adjusted_flag = (zeros + flag_bin).reverse

                                    Stick in a non-zero bit to the left of the flags.

                                    Quickly: (flags | 128).to_s(2)[2..7].reverse

                                    Slowly:

                                    flags 
                                            # 00bbbbbb
                                    flags | 128 
                                            # 10bbbbbb
                                    (flags | 128).to_s(2)
                                            # 8-char string version
                                    (flags | 128).to_s(2)[2..7] 
                                            # the 6 chars your really want
                                    
                                    

                                    Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Converting to string is very inefficient.

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        Jim
                                        last edited by

                                        @chris fullmer said:

                                        I don't quite understand what that means. What is bitwise?

                                        Think in binary, then compare them column for column. It's a logical, bit-to-bit comparison.

                                        
                                        5 in binary is 101
                                        6 in binary is 110
                                        
                                        5 & 6 is; logical AND each column (bit position)
                                        
                                            Columns
                                        ________________
                                        |  1  |  0  |  1   <- decimal 5
                                        | and | and | and
                                        |  1  |  1  |  0   <- decimal 6
                                        =================
                                           1     0     0 
                                        
                                        so 101 & 110 = 100 <- decimal 4
                                        
                                        

                                        The masks are constants, which are set to some convenient values:

                                        
                                        # I just made these up
                                        001 = CONSTRAIN_MASK
                                        010 = ALT_MASK
                                        100 = COPY_MASK
                                        
                                        

                                        So if the flag is decimal value 7:

                                        
                                        111  <- decimal 7
                                        
                                        

                                        In order to check the CONSTRAIN_MASK, you logical AND the CONSTRAIN_MASK with the flag value:

                                        
                                            111  <- flag value decimal 7
                                          & 001  <- contain mask constant
                                           ======
                                            001 <- CONSTRAIN_MASK set true
                                        
                                        or in real ruby as Thomas wrote;
                                        
                                        contrain_key_down = ((flags & CONSTRAIN_MODIFIER_MASK) == CONSTRAIN_MODIFIER_MASK)
                                        copy_key_down = ((flags & COPY_MODIFIER_MASK) == COPY_MODIFIER_MASK)
                                        alt_key_down = ((flags & ALT_MODIFIER_MASK) == ALT_MODIFIER_MASK)
                                        
                                        

                                        Although Adam B might know a clever way to decode them all in one elegant statement.

                                        Hi

                                        1 Reply Last reply Reply Quote 0
                                        • 1
                                        • 2
                                        • 2 / 2
                                        • First post
                                          Last post
                                        Buy SketchPlus
                                        Buy SUbD
                                        Buy WrapR
                                        Buy eBook
                                        Buy Modelur
                                        Buy Vertex Tools
                                        Buy SketchCuisine
                                        Buy FormFonts

                                        Advertisement