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    Flags on onKeyDown?

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    • J Offline
      Jim
      last edited by

      Well, it's a bit field. So using your information...

      
      47.to_s(2)
      101111
      
      

      Each position in the binary would represent a key state.

      
      1 - left mouse on
      0 - right mouse off
      1 - shift on
      1 - ctrl on
      1 - ?
      1 - alt on
      
      

      But my problem is the flag value does not change if I have the SHIFT key down or not, when I think it should. Maybe I'm making bad assumptions.

      Hi

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      • thomthomT Offline
        thomthom
        last edited by

        didn't know you could convert to binary that way. neat.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          Oh, here's a thought. onKeyDown/Up use the "key" argument, while the others (onMouseMove, onRButtonDown, etc) use the "flag" argument. So with onkeyup, its not really a flag, but a keycode or keyID, whereas the other methods return a flag using the system I described above.

          Don't know how that changes things....

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

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          • T Offline
            tomasz
            last edited by

            What would be the best way to read the CTRL key in Win and its corresponding key on MAC. I am writing about a case without creating a new tool.

            I would like to read a state of CTRL key when an user presses a toolbar icon.

            Tomasz

            Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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            • W Offline
              wikii
              last edited by

              if (flags & 4)==4
              shift=true
              end

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              • J Offline
                Jim
                last edited by

                Ah, so maybe that is what these constants are for?

                
                ["CONSTRAIN_MODIFIER_KEY", "CONSTRAIN_MODIFIER_MASK", "ALT_MODIFIER_KEY", "ALT_MODIFIER_MASK", "COPY_MODIFIER_KEY", "COPY_MODIFIER_MASK"]
                
                

                Hi

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                • T Offline
                  tomasz
                  last edited by

                  @unknownuser said:

                  .. I am writing about a case without creating a new tool.

                  @jim said:

                  ["CONSTRAIN_MODIFIER_KEY", "CONSTRAIN_MODIFIER_MASK", "ALT_MODIFIER_KEY", "ALT_MODIFIER_MASK", "COPY_MODIFIER_KEY", "COPY_MODIFIER_MASK"]

                  Actually creating a tool in not a big deal, but I thought there is a way to omit that.
                  In SU2KT there is no need for creating the tool and all necessary methods to handle it.
                  I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • J Offline
                    Jim
                    last edited by

                    Can't be done, as far as I know. I agree it would be nice.

                    Hi

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                    • T Offline
                      tomasz
                      last edited by

                      class SU2KT_key
                      
                      	def SU2KT_key;;key_pressed?
                      		@key
                      	end
                      
                      	def SU2KT_key;;activate
                      		@key=false
                      	end
                      
                      	def SU2KT_key;;onKeyDown(key, repeat, flags, view)
                      		@key=(key==COPY_MODIFIER_KEY)
                      		puts @key
                      	 end
                      
                       end
                      
                      
                      keytool=SU2KT_key.new
                      Sketchup.active_model.select_tool SU2KT_key
                      sleep 1
                      puts SU2KT_key.key_pressed?
                      

                      Why does it always give me 'false' on reload of the script? It looks that SU doesn't check the keyboard on creation of a new tool, otherwise I would get the @key value BEFORE sleep 1. Am I right?

                      Thanks
                      Tomasz

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @unknownuser said:

                        I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

                        Did you try with the event OnMouseMove, which has a flags argument too?

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                        • B Offline
                          BTM
                          last edited by

                          @unknownuser said:

                          @unknownuser said:

                          I just need to read a state of CTRL\MENU key upon the start-up of the plugin.

                          Did you try with the event OnMouseMove, which has a flags argument too?

                          … This is a bit off-topic, but on windows
                          ` class Flagtest

                          def onMouseMove(flags,x,y,view)
                          UI.messagebox flags
                          end
                          end

                          Sketchup.active_model.select_tool Flagtest.new`
                          will come up with 0 on mouse move, if no keys are pressed. on my mac, it's 256. Any idea why?

                          update:
                          Also, onMouseMove only activates when the mouse moves in the model area, so it wouldn't activate on startup of the plugin.

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            ok, I am using the "flags" parameter of the onLButtonUp method to determine ctrl, alt key status. This is my code so far. It works, but I have a feeling it could be optimized. I really don't manipulate strings very well. I nearly turned it all into an array.

                            ` def onLButtonUp(flags, x, y, view)

                            flag_bin = flags.to_s(2)
                            flag_bin_to_add = 6 - flag_bin.length
                            zeros = "0"*flag_bin_to_add
                            adjusted_flag = (zeros + flag_bin).reverse

                            ctrlk = true if adjusted_flag[3,1] == "1"
                            altk = true if adjusted_flag[5,1] == "1"`

                            So I take the flag, turn it into binary as Jim showed. But a value less than 32 makes a binary with less than 6 digits in it. So if the user is holding alt, then a 6 digit binary is given. If they are holding ctrl, then only a 4 digit binary is given. So I am adding zeros to the binary string, then reversing it because I like the binary to be ordered according to the numerical representations for each key, lowest number key on the left, highest number key on the right.

                            Then I set my variables to be true if their binary digit is true, indicating that their key was pressed.

                            I hope that makes sense. Again, this seems to work great. But it feels klunky. Is there an easier way to parse the bit field?

                            Any optimization ideas?

                            Chris

                            ps - I tacked it onto this thread since this thread is what pointed me in the direction of how to work with the "flags" parameter.

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              shift = (flags & CONSTRAIN_MODIFIER_MASK) == CONSTRAIN_MODIFIER_MASK
                              

                              Use the & for bitwise comparison.

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • Chris FullmerC Offline
                                Chris Fullmer
                                last edited by

                                I don't quite understand what that means. What is bitwise?

                                Lately you've been tan, suspicious for the winter.
                                All my Plugins I've written

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Link Preview Image
                                  Bitwise operation - Wikipedia

                                  favicon

                                  (en.wikipedia.org)

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    Nice little list of Ruby's operators http://www.tutorialspoint.com/ruby/ruby_operators.htm

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • M Offline
                                      MartinRinehart
                                      last edited by

                                      @chris fullmer said:

                                      flag_bin = flags.to_s(2) flag_bin_to_add = 6 - flag_bin.length zeros = "0"*flag_bin_to_add adjusted_flag = (zeros + flag_bin).reverse

                                      Stick in a non-zero bit to the left of the flags.

                                      Quickly: (flags | 128).to_s(2)[2..7].reverse

                                      Slowly:

                                      flags 
                                              # 00bbbbbb
                                      flags | 128 
                                              # 10bbbbbb
                                      (flags | 128).to_s(2)
                                              # 8-char string version
                                      (flags | 128).to_s(2)[2..7] 
                                              # the 6 chars your really want
                                      
                                      

                                      Author, Edges to Rubies - The Complete SketchUp Tutorial at http://www.MartinRinehart.com/models/tutorial.

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Converting to string is very inefficient.

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • J Offline
                                          Jim
                                          last edited by

                                          @chris fullmer said:

                                          I don't quite understand what that means. What is bitwise?

                                          Think in binary, then compare them column for column. It's a logical, bit-to-bit comparison.

                                          
                                          5 in binary is 101
                                          6 in binary is 110
                                          
                                          5 & 6 is; logical AND each column (bit position)
                                          
                                              Columns
                                          ________________
                                          |  1  |  0  |  1   <- decimal 5
                                          | and | and | and
                                          |  1  |  1  |  0   <- decimal 6
                                          =================
                                             1     0     0 
                                          
                                          so 101 & 110 = 100 <- decimal 4
                                          
                                          

                                          The masks are constants, which are set to some convenient values:

                                          
                                          # I just made these up
                                          001 = CONSTRAIN_MASK
                                          010 = ALT_MASK
                                          100 = COPY_MASK
                                          
                                          

                                          So if the flag is decimal value 7:

                                          
                                          111  <- decimal 7
                                          
                                          

                                          In order to check the CONSTRAIN_MASK, you logical AND the CONSTRAIN_MASK with the flag value:

                                          
                                              111  <- flag value decimal 7
                                            & 001  <- contain mask constant
                                             ======
                                              001 <- CONSTRAIN_MASK set true
                                          
                                          or in real ruby as Thomas wrote;
                                          
                                          contrain_key_down = ((flags & CONSTRAIN_MODIFIER_MASK) == CONSTRAIN_MODIFIER_MASK)
                                          copy_key_down = ((flags & COPY_MODIFIER_MASK) == COPY_MODIFIER_MASK)
                                          alt_key_down = ((flags & ALT_MODIFIER_MASK) == ALT_MODIFIER_MASK)
                                          
                                          

                                          Although Adam B might know a clever way to decode them all in one elegant statement.

                                          Hi

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