Bullet collision detection
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I understand why this is a problem, but is there any way to add support for continuous collision detection? Or hit casting (I think that's what it's called) that exerts a force on the impacted object? Just that I can't make bullets move faster than '100' without having them go through objects. Strange thing is, when they pass through frozen objects, they are unfrozen, but the collision has no effect on either object.
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I have had that problem. I think you need to layer the collision.
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