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    Bullet collision detection

    Scheduled Pinned Locked Moved SketchyPhysics
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    • W Offline
      Wacov
      last edited by

      I understand why this is a problem, but is there any way to add support for continuous collision detection? Or hit casting (I think that's what it's called) that exerts a force on the impacted object? Just that I can't make bullets move faster than '100' without having them go through objects. Strange thing is, when they pass through frozen objects, they are unfrozen, but the collision has no effect on either object.

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • M Offline
        MrPlanet
        last edited by

        I have had that problem. I think you need to layer the collision.

        I reject your reality and substitute my own.

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