Scifi Sketchup Modeling
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NO, no more trains, i haven't made any new trains since then just some ships and cars, here take a look on my thread here, most models you might already know.
http://www.sketchucation.com/forums/scf/viewtopic.php?t=8546 -
Another larger image of the pelican from a previous post.
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Awesome i would like to see the models with a lighter background the detail is no to clear, but that's me please keep on posting
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yeah, unfortunately my images are to big to post here I have to scale them down and you cant see the detail as for the lighter background, in future ill bear that in mind.
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Fantastic work, Liam.
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Here is something I made today while I was off Uni bored. Did some test renders with the trial version of turbosketch. Made a texture map as well and applied it in photoshop. far form finished but here it is so far:
Its basically a cargo ship, but instead of seaborne its airborne. Suited for a post-apocalyptic type of world, where the oceans have dried up and long range cargo hauling is now carried out by airborne sky-ships like this.
When its finished it will have all the decking and railings installed and hopefully have kerk up and running for a nice shiny render. Imported it into Lightwave this afternoon so might just try and render it in that instead.
If you go back to the previous page and see the image of the mobile repair yard, thats the type of surface detail I hope to include on this model.(note: the cargo containers where from the 3D warehouse, maybe by Birdman?)
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Here are some recent models. As I havent got any sort of rendering engines these have all been illustrated with Photoshop, using the model as a background template to get the scale.
The Airship & Maglev Train models where extremely detailed, I look forward to getting a good renderer so I can show them better and in more detail.
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@liam887 said:
Here are some recent models. As I havent got any sort of rendering engines these have all been illustrated with Photoshop
I wouldn't worry about that too much - the images look great. Coen should ask you to do tutorials!
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Yes I think even if I did have some sort of renderer I would still prefer to illustrate them like this, I think it gives a better look. Im quite happy to write a tutorial if asked. Its not that difficult if you go about it the right way maybe a few times to practice and its easy. You basically export two JPEGS from the same viewpoint in sketchup, ine with the lines visible and one with no lines and just shadows, form these you can achieve these results with just two plain images, untextured of course.
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Ive written a tutorial ill post it when i get into Uni today
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faboulous, i cant wait to see what you come up with in your tutorial...
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Posted the tutorial, just a quick job I did last night http://www.sketchucation.com/forums/scf/viewtopic.php?f=18&t=18866
Its over in the tutorials section...enjoy -
liam887 !!! Fantastic work thanks for posting, I am the last person in the world to talk about rendering, but why don't you give Kerkythea a try , it,s free and i find it a great thrill to see a model come to "life", your 2d images are great don't stop doing them
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Im having a lot of trouble getting it to work on my MAC . I have 3dsmax8 & lightwave through Uni so I can render in them however I feel illustrating my models gives a more personal touch and sets them aside from renders? I also prefer the look of them compared with renders (renders that I can do anyway, im sure in somebody elses hands my models would look far better rendered by somebody who know what they where doing lol).
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I hear what you are saying and strength to you as i said please keep on posting you work is a joy to look at thanks
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well its been a while but I thought id post this orbital elevator ive been working on as part of my Halo Project. It still needs a lot of work but so far so good!
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ahh forgot I had this better render I did earlier.
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I always forget to click on the images for have the Zoom!
Cool star city details -
Thanks its not a city just the base of the elevator. I came across a piece of concept art for the recently released Halo ODST and thought id give it a shot, its far from finished, once ive got it all roughed out il get in close and add the details!
Ive got an animation module coming up in Uni in a couple of months so hopefully ill have enough halo stuff ready for a good animation in Max! -
Nice clean modeling looks to be an interesting project well done
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