Let us all bow our heads ...
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That's just insane...
The vegetation is mind-blowing...!!!
@unknownuser said:
Yes, all are 3d plants and poly count is 900,000,000 triangles
I render all images in one pass, mr sky&sun and final gather multibounce, AO + color bleed, esposure control with mr.exposure.photographic and linear workflow (gamma 2.2), all plants and grass are paint effect poly converted.
I wonder, how much RAM do you need to be able to work with that much geometry and to render it...??
(I remember Pete once mentioned the 'big brother' computer that conspiracy theorists believe to exist to put that scene together... Well... I'm a believer after this...!!) -
Wow, that's amazing.
Maya rules. -
It's gotta have a pretty hefty price tag and a steep learning curve, though!
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@unknownuser said:
It's gotta have a pretty hefty price tag and a steep learning curve, though!
Can you still get Maya PLE for free? Yeah, it's a lot more complicated than Sketchup, but not unlearnable - if they have the PLE still available, give it a try.
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No, no. I have no need for it. I got SU, MoI, Modo, Maxwell, VrayfSU, Podium, and Silo. My needs are covered - I don't exactly work at WETA!
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Now I've seen it all, my jaw is sore after hitting the floor.
I would not have believed this if he never posted the wireframe:
Now that's insane.
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It makes the latest Google survey on Sketchup's 'performance' a little obsolete, doesn't it?
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Does anyone know what the Live Poly Paint method is all about? I'm assuming it allows you to paint instances in a scene, thus his ability to render the high poly count. I'm reckoning he modeled all the trees himself as he mentioned studying up on botany.... Just amazing....the rendering and compositing are just flawless.
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Looking at his model poly counts in top left corner reads like the US bailout numbers.
It's in a league of its own, and in a year or two from now these numbers will be the standard for top models...the question is where will SU be?
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Well my head is suitably bowed in this mans direction.
That foliage is the best i've ever seen in CG.
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@solo said:
Looking at his model poly counts in top left corner reads like the US bailout numbers.
It's in a league of its own, and in a year or two from now these numbers will be the standard for top models...the question is where will SU be?
Not quite in the same league, obviously. And it needn't be. However, improvements with regards to poly handling are most certainly needed, as many of us know.
More, and better, exporters are needed also. These could be developed by Google themselves, or by third parties. However, as far as the last possibility goes, I vaguely remember Brad Peebler commenting on the Luxology forum that Google's help on Lux's SU importer was "less than stellar".
I also vaguely remember thinking "WTF?" when reading that.
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You know Stinkie I'm starting to see SU in a whole new light, I was hoping it would become an end all modeler that I could use for all projects but that's short sighted I suppose and maybe too hopeful. I guess I was hoping this amzing app with it's simple UI and easy workflow could have been my powertool and an all in one software. I will probably stop creating organic forms in SU as even if I succeed with the shape/model of my intent I still cannot really use it in SU and exporting it from SU to any other extention just bloats it.
So maybe SU should just stay as it is, used only for architectural geometric forms and exported for accumulation in another app for final population of more complexed components like vegitation, figures and maybe even correct UV mapping.
Like in the above example, the architectural model of the Farnshouse can be done with SU, then exported to Max or C4D for compilation of interior objects, vegetation, and render. -
@solo said:
(...) So maybe SU should just stay as it is, used only for architectural geometric forms and exported for accumulation in another app for final population of more complexed components like vegitation, figures and maybe even correct UV mapping.
Like in the above example, the architectural model of the Farnshouse can be done with SU, then exported to Max or C4D for compilation of interior objects, vegetation, and render.As far as I'm concerned, that'd be fine. Still, poly count is an issue that needs to be adressed. Even when doing 'mere' architectural modelling SU gets far too sluggish far too soon.
I'd LOVE to hear Google comment on this - are they working to resolve the issue? Are they not? If not, WHY not? I'd consider that decent service. Their usual total silence, however, I find disrespectful.
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C'mon, we are talking about Google......the mega corporation whose sole purpose is to expand their ever growing information panopticon. They are far from a hungry little software company that is solely dependent upon revenue from their product's users and it's always been evident that they only purchased sketchup as a means to populate their virtual Earth database, hence why it was instantly released in a free format. My view of Sketchup is just accepting that it is what it is.....a tool to brainstorm in. I don't know if I'm the only one, but I find it more and more frustrating to try and do anything more than that in sketchup because it is just too unstable.
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Nice work.
The thing is its not what I am interested in doing. I hire people to create renderings when I need them. Day to day we just don't do them to that level. We don't have the time, money or real need for that level of work all of the time. Its funny we tend to do fewer full on rendering now than we used to years ago.
I also have to say that although I can create fine renderings, I don't really care to. I am a designer, not an illustrator. SU is a good tool to design with and although I may send my models off to be rendered into an illustration, its not going to be me doing it.
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I see your point, and Adam's. SU is primarely a design tool. Still, I feel it oughta be packing a little more power for it's price. At the current development rate, Google most certainly isn't doing a very good job at keeping up with the competition. Worse, we don't even know whether they're even trying to. More than any other product, software comes with a certain way of going about things - you don't just buy an app, you buy a modus operandi. And obviously one likes to know whether steps are being taken to ensure the viability of that MI in the long term, as learning a new MI takes time, and time is money. Google divulges nada about this subject - thus effectively leaving it's customers in the cold.
BTW: why do you do less full-blown renders these days? Because of the financial climate?
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Modus Operandi...I like that Stinkie. BTW - I think you are on the right track by getting behind BP and the folks at luxology. They, more than any other company in the game, are really the antithesis of "keeping you in the dark". They are also more than anyone else, the David capable of bringing down the Autodesk Goliath. Gotta love them for that!
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@earthmover said:
(...) They, more than any other company in the game, are really the antithesis of "keeping you in the dark".
True, and they've forged a great marketing strategy out of it as well. You know, I am growing increasingly tired of software companies leaving their customers out to dry. There's Google of course, but there's also NextLimit, who do an equally poor job at keeping their customers (their sponsors!) in the loop. Things over at Nevercenter, the company that develops Silo, have taken a turn for the worse too, in this regard. NC has gone all silent as well, though they made a point out of it to keep their user base informed in the past. I will not buy the next version of Silo. Neither will I ever give a penny to NextLimit again. As far as Google goes, I am still undecided, though I chose not to upgrade to 7.
I demand service - what else do these companies have to offer these days? Their software is all over the net for free a day after it's official release. I do not use pirated software, but in return for my loyalty and honesty I sure as hell want some degree of customer friendliness. Me nice, they nice. It's a two-way street - which is something the mastodont in Boulder seems to have forgotten. Or bluntly ignores, as they do not need us to survive.
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@unknownuser said:
As far as I'm concerned, that'd be fine. Still, poly count is an issue that needs to be adressed. Even when doing 'mere' architectural modelling SU gets far too sluggish far too soon.
I'd LOVE to hear Google comment on this - are they working to resolve the issue? Are they not? If not, WHY not? I'd consider that decent service. Their usual total silence, however, I find disrespectful.
Amen to the above statement. Your losing your paying customer base Google....that is if you care....care to comment???
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So .. . I am guessing that guy didn't do these in SU and Podium?
This is where the break could occur between the "Free Google Su" and Pro. Hi-poly support and a tricked out Renderer for the Pro Crowd. Keep the freebie for the casual user, the school kids, and Educators, etc with basic tools and lo-poly.
I ahve to start learning 3D Max this spring for work and Getting into VRAY but it is hard to divorce myself from SU because of its ease of use. But Hi-poly is always a problem--especially when importing obj's and such from other sources. C'mon Google! Get on the BUS!!!
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