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    Sketchup, podium and photomatix

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    • T Offline
      teofas
      last edited by

      well done nomer, that photomatix soft is like photoshop?

      http://www.spazioarquitectura.com

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      • N Offline
        nomeradona
        last edited by

        @teofas said:

        well done nomer, that photomatix soft is like photoshop?
        hi teofas, photomatix is an hdri shop. although we could also use photoshop to do an hdri image, imho photomatix is better when it comes to hdri.
        so photoshop is broader when it comes to post processin images. photomatix is only for hugh dynamic range images. i was actually using it for my students in photography and also im using it when it comes to doing my environment in hypershot render enviroment.

        visit my blog: http://www.nomeradona.blogspot.com

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        • T Offline
          teofas
          last edited by

          thx for the reply nomer!

          http://www.spazioarquitectura.com

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          • N Offline
            nomeradona
            last edited by

            @teofas said:

            thx for the reply nomer!
            your welcome bro.

            to understand further the workflow i would like to post here the original podium render before i load them to photomatix. I actually use my photomatix to create HDRI and i just thought why not use it using rendered image and see how. fair enough, i think its one way how to explore further this area with SU, rendered image and photomatix as post processing software.

            here are my three raw podium output. btw im testing the beta(unrelease)of podium and testing blurry reflection

            http://i334.photobucket.com/albums/m421/nomeradona_1234/20090410174742_12m41s.jpg

            http://i334.photobucket.com/albums/m421/nomeradona_1234/20090410164719_12m12s.jpg

            http://i334.photobucket.com/albums/m421/nomeradona_1234/20090410180930_12m23s.jpg

            what i did is i reloaded the three images in photomatix by clicking create hdri. then the rest is up to you when you are adjusting the various sliders in Tone Mapping.

            visit my blog: http://www.nomeradona.blogspot.com

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            • G Offline
              GdBTM
              last edited by

              fantastic renders...compliments!

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              • N Offline
                nomeradona
                last edited by

                @unknownuser said:

                fantastic renders...compliments!
                thanks gdb that you like them.

                visit my blog: http://www.nomeradona.blogspot.com

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                • G Offline
                  GdBTM
                  last edited by

                  it looks real! ๐Ÿ˜ฎ

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                  • soloS Offline
                    solo
                    last edited by

                    Whoa!!! Nomer that Vray render rocks!!!

                    I kinda feel bad for Podium on this one.

                    Excellent render, and nice floor mat, can I enquire where you got it? as I am in need of some good wood and tile floor mats.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @solo said:

                      ...can I enquire where you got it? as I am in need of some good wood and tile floor mats.

                      Not sure where Normer got his floor material from, but I can certainly recommend that you visit Arroway Textures...
                      They have a very nice range of wooden floor materials with diffuse-, bump- and reflectivity-maps... ๐Ÿ˜‰

                      Cheers
                      Kim Frederik

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                      • soloS Offline
                        solo
                        last edited by

                        I have seen those, even downloaded some low rez ones, but yikes!! they are pricey.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          You're welcome... ๐Ÿ˜

                          Perhaps you can then find some from CG Textures...
                          They don't come along with bump- and relection-maps, but you should be able to make these yourself from the diffuse-map image...

                          Cheers
                          Kim Frederik

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                          • soloS Offline
                            solo
                            last edited by

                            @unknownuser said:

                            You're welcome...

                            Sorry mate, I do appreciate the reply ๐Ÿ˜„ .

                            Maybe I'm a little grouchy (sp) today, as yesterday I killed my main work rig, I believe it had something to do with static so I'm down to dual cores at moment and that really sucks in the rendering department, but faster with SU.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • N Offline
                              nomeradona
                              last edited by

                              @unknownuser said:

                              it looks real! ๐Ÿ˜ฎ
                              thanks ๐Ÿ˜„

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • FrederikF Offline
                                Frederik
                                last edited by

                                @solo said:

                                Sorry mate, I do appreciate the reply ๐Ÿ˜„

                                No need to apologize... I just couldn't resist teasing you a bit... ๐Ÿ˜„

                                I'm sorry to hear about your quad system... Hopefully you'll find a new rig soon...?!

                                Cheers
                                Kim Frederik

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                                • soloS Offline
                                  solo
                                  last edited by

                                  @unknownuser said:

                                  Nomeradona wrote:

                                  my apology. i just want to put the same model in one thread.

                                  No need for an opology mate, I was just remarking that the vray render is so good that any render would look bland against it. ๐Ÿ‘

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    oh ok.. ๐Ÿ˜„

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      HYPERSHOT render

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/hypershotrender.jpg

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Very nice Nomer ๐Ÿ‘

                                        Let us hope Bunkspeed will add a physical sky in a next version...

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                                        • N Offline
                                          nomeradona
                                          last edited by

                                          1.9 texture is absolutely amazing now. and i think hdri can now be moved along the y axis so the contol of the hdri light is easier.an it seems alot of plans are on the line which include caustics. bunkspeed's hypermove have its own physical lighting but i hope they just integrate it with hypershot. still struggling to output that i want in this soft. and i guess its still behind vray in architectural visualization. but with the enthusiasm in upgrading their soft who knows. those bunkspeed people work really hard.

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            @solo said:

                                            Whoa!!! Nomer that Vray render rocks!!!

                                            I kinda feel bad for Podium on this one.

                                            Excellent render, and nice floor mat, can I enquire where you got it? as I am in need of some good wood and tile floor mats.
                                            oops Pete, i dont have the intention to compare the two here. my apology. i just want to put the same model in one thread. i am also doing one more podium stuff and hypershot. the floor is arroway i think, lookin on thoi kens model. i have told you my secret recipe pete, it is not about the diffuse map, but rather its the vray material. you know what i have told you about the subdivision of blurry reflection, this one instead of 8 i raised it to 32.

                                            visit my blog: http://www.nomeradona.blogspot.com

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