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    Funfair Game

    Scheduled Pinned Locked Moved SketchyPhysics
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    • T Offline
      Tekino
      last edited by

      Hello, after alot of hard work and configuring, I got my attraction to work properly!

      Well, now the problem is.. is there ANY way to export the model to (for example) 3DSMAX with the joint settings? (i.e gravity, rotations)

      Or is something like that, easy to script / learn to script? (I want to make it public when it's finished) 😉

      Thanks in advance!

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      • C Offline
        CPhillips
        last edited by

        Sorry no. The physics engine is fairly unique and is different from the physics Max uses.

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        • T Offline
          Tekino
          last edited by

          Well, I'm not sure, but can you make a stand-alone (.exe) simulation / game from a model like I made in sketchup with physics in max, or do you have to script the model for it to work like that? (Seen in the movie)

          For example: Rotate main rotating part: A slow down, W move faster (etc)

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          • C Offline
            CPhillips
            last edited by

            Not now but perhaps in a future version.

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