Funfair Game
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Hello, after alot of hard work and configuring, I got my attraction to work properly!
Well, now the problem is.. is there ANY way to export the model to (for example) 3DSMAX with the joint settings? (i.e gravity, rotations)
Or is something like that, easy to script / learn to script? (I want to make it public when it's finished)
Thanks in advance!
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Sorry no. The physics engine is fairly unique and is different from the physics Max uses.
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Well, I'm not sure, but can you make a stand-alone (.exe) simulation / game from a model like I made in sketchup with physics in max, or do you have to script the model for it to work like that? (Seen in the movie)
For example: Rotate main rotating part: A slow down, W move faster (etc)
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Not now but perhaps in a future version.
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