Animation Export
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Is there a way to export SP3 animation frames as jpegs or other image format, the only option I can find exports each frame as a whole new .skp file. Of course I could go into each skp file and export a .jpg but this would very tedious, and even slower than exporting incremental changes from the original model as the simulation is ruling.
A button to step frame by frame would be an imporvement, but an automated export would be brilliant.
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Tumble-weed appears to blowing through my thread!
I guess the answer must be there isn't a way of exporting a jpg from sketchy replay, a definitive 'no it can't be done', would make the tedious frame by frame export job I'll have to do a lot easier to bear! A 'yes, and this is how you do it....' would be a whole lot better though!
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I wrote an API for replay so you could build exporters for render engines but no one has done anything with it yet.
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I think whaat has had a go at integrating it in to skindigo: http://whaats-up.blogspot.com/
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Thanks for the responses
I haven't got much idea what you mean, I'm pretty much out of my depth with much of the discussion this forum, but will do some reading and have a look at skindigo...whatever that is!
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I added png and jpg export in next version.
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I hope its not too bigger task, its clear you already get requests galore for new features.
Thanks again Mr Phillips!
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Perhaps I am not the best person to answer this, but when I want to capturate an animation from a game I am playing, like Armed Assault or so, I use fraps ... google and you'll find it (I don't know if address can mean spam).
Sorry for my poor english.
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Thanks Bubin, wasn't aware of Frapps, it works brilliantly and gets around the problem that my model crashes about 90% of the time when I press the reset button. So even with the ability to save the sketchy-replay to jpg's I'd still struggle to get to that option before it crashes.
The only issue with Frapps is you can only save the screens' resolution, so I've had to rearrange the model abit in a higher resolution screen display to get a decent result. Still much easier than frame by frame saving.
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