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    Camera Feature Suggestion

    Scheduled Pinned Locked Moved SketchyPhysics
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    • L Offline
      l.frisken
      last edited by

      It would be great for games to have a camera mode that lets you follow behind an object (always behind, not like the current follow camera) 💭

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      • W Offline
        Wacov
        last edited by

        You can SORT of do this with a combination of follow and track, but it's hard to get right. A mode where the camera locks to an object, and moves in relation to it, including pitch, roll and yaw, would be useful. Maybe a proper camera setting somewhere in the UI?

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • P Offline
          Physicsguy1
          last edited by

          You can do this by creating an object. make it something that is easy to find the exact midpoint in. copy that to both the front and back of your character, and make sure they have a nice long distance between each other. make sure they are both the same distances from the character, otherwise it could topple over. rename the object behind the character follow. the do the same for the front one, but name it track. now group the character with a mechanism that will keep the camera system objects from straying away from their position after some hard bump or fall. i like to use two joints positioned, one on each camera system object. then connect the camera system objects to BOTH joints so they don't move at all. now use the 'position camera' tool(man standing on red X) and find the midpoint of the object behind the character. you can simply hide(don't delete, that will mess it up) the top half of the object(have to divide it first, then draw a line between the endpoints of the object. You should have the midpoint. i use a sphere, then i turn on hidden geometry, hide the top half, draw a line between the outermost nodes(points), and then use the position tool and position the first part on the midpoint of the line you just drew, and then position the other part along the axis you want it to be constrained on. now the camera will relocate itself. don't orbit the camera! add a scene. then go to scene manager(hover the mouse over the new scene) and type in exactly: camera follow follow. camera track track : now update the scene. hide the camera system objects and update it again. by now the objects should be connected to the character. press play. the camera should work. if the character is already controllable, control it. the camera should follow it. There you have it! If you want to make a camera that follows from an angle, just find the midpoint of the object behind the character, then find the midpoint of the object in front and position the camera on the midpoints of the objects. then just finish it off. Hope this helps!

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          • L Offline
            l.frisken
            last edited by

            I'll try that, (that must be how you did it on your AA model) but one must admit that the process could be improved!

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            • P Offline
              Physicsguy1
              last edited by

              We'll just have to deal with it for now. It is better than having to try to do it during the simulation, though...

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              • C Offline
                CPhillips
                last edited by

                I might have add a slight improvement to cameras in the next version.

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