Req: Scale group of items around each center
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If You want to scale all the similar components: enter the component->select all->scale+ctrl.
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No that is not what I want.
I have several different components that I want to scale based on each components center.
In other words, rescaling but keeping their individual placement. -
I see, a plugin where you could select 20 components, all different componeonts, or some the same, or whatever. But have them all selected and then specify a scale and they all get scaled by that factor. So 0.5 makes them all .5 times smaller, etc.
Should they scale around their axis or actually around their centerpoint?
Chris
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ok, I have a working version that gives an input for scale around center and its working well. I'll add a scale around axis function too, since that is often what I need (for people and trees and things that have a base point that should always stay in the same place). Once I get that implmeneted and get it writeen into the menu system, I'll post it.
Chris
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Wow, thanks in advance.

Would it be difficult to add a choice for random scale with a min and max value as well?
(As in: Scale randomly between 85% and 115%.)
And if I could dream a choice for random rotation around z axis...
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, we'll see. I'm strugling with the scale on axis function - can't find the axis. I'll go ask in another thread. Otherwise its coming along very well.Chris
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Ok, its done. I think you'll like it!
Chris
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Where is it?

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Chris, did you see this: http://groups.google.com/group/sketchupruby/msg/caaf0e9554881c5a
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Here it is.
http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=17507And thanks for the link xrok, I found a similar post by Chris here on the forum. Fortunately I did not need any of that. I'm not try to change axis locations, merely pinpoint the axis in 3d space. Which I did figure out and its posted in another thread. Thanks.
And I did get it to scale from centerpoint, world axis (0,0,0) and from the component axis. And I also included a random scale feature.
Chris
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Big thanks. Will test it now.

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