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    [Plugin] SketchUp Animation using mover.rb

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    • F Offline
      Fletch
      last edited by

      I see it's on the rt-click context menu, but what exactly does this "Be sure to "scale definition" to correct the problem." mean? what is it SketchUp is doingwhen you apply that?

      Fletch
      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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      • E Offline
        Ecuadorian
        last edited by

        If you make a 1m1m1m cube, make it a component, and then scale the component so it becomes 2m2m2m, the component is still internally defined as being one meter in size, and this particular instance as being scaled by 200% in all three axes. This is easily proven by dragging new instances from the Components window: they all will be 1m1m1m.

        If you right click on the instance that was scaled to 2m2m2m and right click > Scale definition, now the component is internally defined as being 2m2m2m, and this instance as being 100% in size. Again you can test the change by dragging new instances from the Components window: They will be 2m2m2m. Any 1m1m1m instances you placed before will appear to remain unchanged, but they're now actually stored by SketchUp as 50% size (in all three directions) instances of the 2m2m2m component. (0.5*2m = 1m)

        Now this is just my guess; hopefully someone who knows the internal workings will chime in with a better and more accurate explanation.

        -Miguel Lescano
        Subscribe to my house plans YouTube channel! (30K+ subs)

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        • GaieusG Offline
          Gaieus
          last edited by

          This is extremely important issue with especially texturing. If you scale a component instance (like Miguel described above), the materials applied to the geometry will also scale proportionally (ultimately distorting the whole thing). Now if you scale the definition, the material will "jump back" to its original size. See attached below (I had to make the third component unique first so that the second example remains scaled up with the texture)


          ScaleÍDefinition.jpg

          Gai...

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          • F Offline
            Fletch
            last edited by

            Fascinating... thanks for the replies, I 'get' it now.

            Fletch
            Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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            • F Offline
              Fletch
              last edited by

              PS - the animation by Mover.rb renders great with Twilight Render. I've rendered an animation of a door opening and some sunshade (brise soleil) louvers closing. Great plugin!

              What is missing from the plugin:
              1)
              Pick a "base point" for a group or component about which the animation should happen (a door swinging on a hinge, etc.) It does a pretty good job, so far but it's a little quirky... the door sort of slides a bit into the wall, just like the prob. with Proper_Animation.rb ... but this one doesn't seem to do as bad a job with rotating door-type swings.

              If you animate a door component rotating open.
              Scene1-closed
              Scene2-open

              Then you hit the Scene2 button, then the door is open, then you open the component to edit the door, as you work, you think, hmm... I want that camera angle from Scene1, and hit that scene tab, now the door's parts will do some unpredictable movements, and may disappear completely from your scene... so sure, you can avoid touching scene tabs when editing animated components... but ...

              It would be great if it would read the animation of nested components. I had to cut the door panel component away from the frame inside of the "door+frame" door component, and paste that into the base model in order to animate it. This would also avoid having to animate by hand 40 louver blades 1by1... you could animate the object inside the louver component, and copy the component around to still get the same animation results. ... or is there something I'm not doing right here? Is there a trick I'm missing here? What if you animate the door panel, then put it back inside the component, will it keep it's animation after pasting it back into the "door+frame" component?

              How can you reset an object's animation to "null" without losing your scene? You have to copy the scene tab, delete the scene and rename it to the correct name, as near as I can tell... and that's very tedious in larger projects like the airport scene shown in the demo vid. But even then, the other scenes are still remembering that object's movement. There needs to be a "reset animation for selected object".

              If you animate the object with the model's scene animation settings at 2 second transition and then change that to be 4 seconds it seems that the animation still happens in 2 seconds of the 4 second transition. In my case, when I did this, it sort of "flung" the door open quickly instead of gently swinging it open.

              Fletch
              Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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              • J Offline
                Jim
                last edited by

                @fletch said:

                ck a "base point" for a group or component about which the animation should happen (a door swinging on a hinge, etc.) It does a pretty good job, so far but it's a little quirky... the door sort of slides a bit into the wall, just like the prob. with Proper_Animation.rb ... but this one doesn't seem to do as bad a job with rotating door-type swings.

                I noticed if the base point is the Origin of the Group/Component the rotation is good. It's when you rotate around another corner that the object moves off the axis of rotation.

                Hi

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                • F Offline
                  Fletch
                  last edited by

                  Thanks Jim,
                  That's a good place to start 😉 (either animating something, or trying to code a fix for it.)

                  Fletch
                  Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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                  • pilouP Offline
                    pilou
                    last edited by

                    Have you made an exportation animation "Avi" with Mover?
                    Not by the Twilight Render (this is working fine) 😉, but from directly Sketchup Export ? (with no render)

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • P Offline
                      pirun14
                      last edited by

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                      • pilouP Offline
                        pilou
                        last edited by

                        Cool tutorial ☀
                        Seems you have not use scene 3 and don't make Update Scene ☀

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • P Offline
                          pirun14
                          last edited by

                          @unknownuser said:

                          Cool tutorial ☀
                          Seems you have not use scene 3 and don't make Update Scene ☀

                          Thanks.sorry,i have over scene 😉

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                          • S Offline
                            skkor9y
                            last edited by

                            year b4 i used this plugin, but it had a different name TRANSFORM.rb

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                            • J Offline
                              Jim
                              last edited by

                              @skkor9y said:

                              year b4 i used this plugin, but it had a different name TRANSFORM.rb

                              Didier Bur wrote one in 2005 - mover and proper animation use the same technique as Didier.

                              http://www.crai.archi.fr/RubyLibraryDepot/Ruby/transformer_beta.rb

                              Hi

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                              • S Offline
                                Speaker
                                last edited by

                                great plugin 👍 . It's a pity it doesn't work with v-ray 😞

                                http://www.youtube.com/user/latvietis1234

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                                • W Offline
                                  wyatt
                                  last edited by

                                  Has anyone played with this plug-in more? I can set the scenes so that elements move properly between scenes, but when I export as avi nothing moves. Does the plug-in not support exporting, or is there something else I should be doing? Would a different animation plug-in work better?

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    @ Wyatt
                                    I believe that you must record your screen with another prog during the Mover's animation 😉

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • P Offline
                                      Pout
                                      last edited by

                                      @unknownuser said:

                                      Has anyone played with this plug-in more? I can set the scenes so that elements move properly between scenes, but when I export as avi nothing moves. Does the plug-in not support exporting, or is there something else I should be doing? Would a different animation plug-in work better?

                                      This is a know problem with sketchup animation.
                                      All none-sketchup scripts are neglected in the creation of the animation.

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                                      • O Offline
                                        Oli3000
                                        last edited by

                                        Hi all,

                                        I wondered if you could help me solve a strange issue!

                                        I am trying to animate a group of concentric cylinders that scale around their centre point. However, even with the scale definition fix I still get strange results.

                                        If I use scale definition it doesn't change size, it just stays at the new scaled size the entire time. If I don't then it does the move animation, then jumps to the scaled size. There is no animation of the actual scaling.

                                        What am I doing wrong? I looked at doing the make unique feature, but they are always greyed out.

                                        Thanks in advance!

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Seems like Proper animation by Morisdov 😉

                                          Seems a little more easy for select a position but you must go to the scene itself ! ☀

                                          Else you can use the Set Transition Times by Morisdov with mover.rv 😉

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • E Offline
                                            erdenebilegara
                                            last edited by

                                            ara
                                            it works, now i am gonna to make a cartoon, THANKS

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