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    New API doc - typos and questions

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    • thomthomT Offline
      thomthom
      last edited by

      Tool.onSetCursor
      http://code.google.com/apis/sketchup/docs/ourdoc/tool.html#onSetCursor

      It says that it returns the view as an argument. When I do that I get an wrong number of arguments(0 for 1) error. When I leave the argument out everything works.

      Another note;

      @unknownuser said:

      The onSetCursor method is called by SketchUp when the tool wants to set the cursor. If your tool needs to have more than one cursor, then you will need to implement this method, but if it only has one you can set the cursor in the activate method.

      It says that UI.set_cursor(id) can be called from the activate method of the tool if you only have one cursor. When I try that the cursor briefly flickers then reverts back to the default arrow.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • daikuD Offline
        daiku
        last edited by

        I just want to take a second to thank Thomas for his diligence in finding and documenting these inconsistencies. It's really going to make life easier for a lot of folks. CB.

        Clark Bremer
        http://www.northernlightstimberframing.com

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        • TIGT Offline
          TIG Moderator
          last edited by

          Just noticed that 'behavior' has some typos in the examples - '.xxx =' rather than '.xxx=' ...

          behavior.always_face_camera = NOT behavior.always_face_camera=
          behavior.cuts_opening = NOT behavior.cuts_opening=
          behavior.is2d = NOT behavior.is2d=
          behavior.no_scale_mask = NOT behavior.no_scale_mask=
          behavior.shadows_face_sun = NOT behavior.shadows_face_sun=
          behavior.snapto = NOT behavior.snapto=

          ...

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            What? Whitespace matters?
            I always put space between = .I believe that I used .is2d = for my doublecut plugin, and that appeared to work as expected...

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              You are right in that it works... BUT the method is behavior.is2d= I thinks it's advisable to keep it like that...

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                So this is a ruby thing? That the = is part of the method name? What about other operations where you use * - + / etc?
                (I'm used to languages such as Javascript, PHP, VB, C# - still getting to grips with Ruby.)

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  All of these, a = 2, a= 2, a =2 and a=2 work fine, as do 1 + 2 and 1+2, but I think with methods it's at least advisable to stick to the way it's defined, like xxx.is2d= true and xxx.include?(4) etc...

                  It works either way, but...

                  TIG

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                  • J Offline
                    Jim
                    last edited by

                    @thomthom said:

                    So this is a ruby thing? That the = is part of the method name? What about other operations where you use * - + / etc?
                    (I'm used to languages such as Javascript, PHP, VB, C# - still getting to grips with Ruby.)

                    Yes, those are all methods. also [] and []= are methods. You can define them for you own classes, as well as modify them for existing classes.

                    
                    class Array
                      def [](index)
                        return self[-index] # ha ha.
                      end
                    end
                    
                    

                    Hi

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                    • M Offline
                      MarkBergaas
                      last edited by

                      Behavior.snapto

                      I see two problems with the documentation of this method (I would like to call it a property, but that is probably my C# habit talking):

                      The "Returns:" section says it returns true or false, but it actually returns one of the 4 values listed in the description above "Returns:" (the default seems to be SnapTo_Arbitrary). The first sentence of the description ("The snapto method is used to verify the status of a component's "snap to" behavior.") also implies that the return value is a status, not the actual "snap to" selection.

                      It would be very helpful if the documentation of this method would make it clear that the value of Behavior.snapto works in conjunction with the value of Behavior.is2d to set the "glue to" behavior. If is2d equals false, the component will not glue to anything, no matter what value snapto returns. If is2d equals true, the component will glue to faces matching the snapto value.

                      I don’t think it is at all clear that these two (snapto and is2d) are related. It would be helpful to include a reference to snapto in the description of is2d, also.

                      This second issue applies equally, if not more, to the snapto= and is2d= methods.

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                      • J Offline
                        Jim
                        last edited by

                        Pages.add should contain some of this information about the meaning of the flags argument.

                        [ and also, Pages.add returns a Page object, not nil. ]

                        
                        # The Page Constants
                        Object.constants.grep /^pag/i
                        ["PAGE_USE_SECTION_PLANES", "PAGE_USE_ALL", "PAGE_NO_CAMERA", "PAGE_USE_CAMERA", "PAGE_USE_RENDERING_OPTIONS", "PAGE_USE_SHADOWINFO", "PAGE_USE_SKETCHCS", "PAGE_USE_HIDDEN", "PAGE_USE_LAYER_VISIBILITY"]
                        
                        
                        
                        model = Sketchup.active_model
                        pages = model.pages
                        index = 0
                        page = pages.add("New Page", PAGE_USE_ALL, index)
                        
                        

                        If you want to pick and choose which options, bitwise OR ( | ) the options together:

                        
                        model = Sketchup.active_model
                        pages = model.pages
                        index = 0
                        page = pages.add("New Page", (PAGE_USE_HIDDEN|PAGE_USE_CAMERA), index)
                        
                        

                        Hi

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                        • J Offline
                          Jim
                          last edited by

                          View.write_image

                          From my tests, write_image will accept several common image formats - .jpg, .bmp, .png at least. There is no mention of this in the docu. Just include the extension in the filename - as in "path/to/my_image.png"

                          If you do not provide the optional width or height, the image uses the View Size for the written image.

                          write_image returns true on success or false on failure, not nil (from my experience.)

                          Hi

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Entities.add_arc
                            http://code.google.com/apis/sketchup/docs/ourdoc/entities.html#add_arc

                            @unknownuser said:

                            Returns:
                            arccurve
                            an ArcCurve object if successful

                            It returns an array of edges instead.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • A Offline
                              avariant
                              last edited by

                              PolygonMesh.uv_at

                              Arguments;  
                              index    The index for the texture coordinate.
                              

                              Doesn't include the second argument, which is true for front face coordinates, false for back face.

                              PolygonMesh.uvs
                              Doesn't include the required argument, true for front face coordinates, false for back face.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Camera.set
                                http://code.google.com/apis/sketchup/docs/ourdoc/camera.html#set

                                @unknownuser said:

                                The initialize method is deprecated. It essentially does the same thing as Camera.set.

                                Camera.set does what Camera.set does? ... "Spider Pig! Spider Pig! Does whatever piderpigs does."

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  View.pickray
                                  http://code.google.com/apis/sketchup/docs/ourdoc/view.html#pickray

                                  @unknownuser said:

                                  The pickray method is used to retrieve a ray passing through a given screen position in the viewing direction.

                                  Returns:
                                  ray
                                  a ray

                                  The "ray" is a Line; Array [Point3D, Vector3D] and the Point3D is the camera.eye.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • Chris FullmerC Offline
                                    Chris Fullmer
                                    last edited by

                                    I hope Scott stops by soon. He's got a lot of stuff here to pick up 😄

                                    Chris

                                    Lately you've been tan, suspicious for the winter.
                                    All my Plugins I've written

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Looking back at this thread I can trail the subjects I was looking into while making plugins. Like breadcrumbs. 😄

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        UI.menu lists the valid menus titles, one is 'Create' isn't it 'Draw' ?

                                        TIG

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                                        • RunnerPackR Offline
                                          RunnerPack
                                          last edited by

                                          @unknownuser said:

                                          Point3d.offset (http://code.google.com/apis/sketchup/docs/ourdoc/point3d.html#offset) Description of the length parameter:

                                          (optional) the distance to offset. If not provided, the offset is my a distance equal to the vector length.

                                          Suggestion:

                                          The (optional) offset distance. If not provided, the point is offset a distance equal to the vector's length.

                                          You might have noticed... I'm a bit of a ferpectionist.

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Face.mesh
                                            http://code.google.com/intl/nb/apis/sketchup/docs/ourdoc/face.html#mesh

                                            @unknownuser said:

                                            The mesh method creates a polygon mesh that represents the face. See the PolygonMesh class for more information.

                                            Valid flags are:

                                            * 0: Include PolygonMeshPoints,
                                            * 1: Include PolygonMeshUVQFront,
                                            * 2: Include PolygonMeshUVQBack,
                                            * 4: Include PolygonMeshNormals.
                                            

                                            Add these numbers together to combine flags. A value of 5 will include all flags, for example.

                                            The example uses 7. Typo or undocumented feature?

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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