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    • S Offline
      Sir
      last edited by

      i recon the one of the right is too dark, the one on the left contrasts with the dark floor, and makes the space more inviting

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      • S Offline
        ScottPara
        last edited by

        Thanks guys. I am going to go with the one on the left as it was said (and I agree) it is brighter. Once rendered it will have a metallic sheen to it (if I can pull it off). Right now the difficult part is getting furniture that will fit the scale of the space well. The middle is huge (almost 20' across) and that dwarfs everything I put in there not to mention I feel like the lights are dwarfer by the space. Any thoughts?

        Scott

        Jason,

        Thanks for the comment on the floor. It is my own design I came up with after seeing a bunch on the web. It is still going to get some more fine detail but is ok for now.

        Love the fact that some HATE my avatar.....

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        • N Offline
          neoshed
          last edited by

          Nice work so far mate. I've got to get the profile builder as it will save me a load of time.

          What would be really great would be some plugin that could allow pseudo lighting within SU, especially for interiors. Turning off shadows for loads of things always ends up with a weird result which is a shame. Especially as a lot of the time there's no need for real lighting and materials.

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          • S Offline
            ScottPara
            last edited by

            Well I finally got a render I can start to work with. With all the detail in the moulding this render takes forever even on a 8 core machine. Overall I am pretty happy with it. I still have alot of lighting work to be done and some more texture tweaking but this is a start.

            Comments welcome.

            Scott


            4.png

            Love the fact that some HATE my avatar.....

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            • FrederikF Offline
              Frederik
              last edited by

              Looks great, Scott...!! ๐Ÿ‘

              @unknownuser said:

              With all the detail in the moulding this render takes forever even on a 8 core machine.

              Depends on the render application you're using... ๐Ÿ˜† ๐Ÿ˜›

              Cheers
              Kim Frederik

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              • S Offline
                ScottPara
                last edited by

                Vray for now but I have a bunch more I could throw it at if I am not happy with it.

                Scott

                Love the fact that some HATE my avatar.....

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                • D Offline
                  DzineTech
                  last edited by

                  The moulding geometry shouldn't cause vray too much of a problem with speed if its only got a simple diffuse colour, the wallpaper map and floor and surfaces with reflections in my experience are more likely to take time due to the way the sampler operates. Care to post a screen dump of your settings?

                  The cupola / roof light at the ceiling looks a bit faceted to me. Is this meant or something you could smooth?

                  The composition looks odd to me at the moment but perhaps a single door in one of the foreground wall's and a sideboard with appropriate clutter on the opposite, pictures on walls would bring it to life a bit more.

                  All depends which direction you want your side project to go.

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                  • david57D Offline
                    david57
                    last edited by

                    Realistic.

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                    • S Offline
                      ScottPara
                      last edited by

                      Thank you David. It is getting there slowly.

                      Scott

                      Love the fact that some HATE my avatar.....

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                      • X Offline
                        xrok1
                        last edited by

                        @neoshed said:

                        Nice work so far mate. I've got to get the profile builder as it will save me a load of time.

                        What would be really great would be some plugin that could allow pseudo lighting within SU, especially for interiors. Turning off shadows for loads of things always ends up with a weird result which is a shame. Especially as a lot of the time there's no need for real lighting and materials.

                        what about lightup?

                        โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                        http://www.Twilightrender.com try it!

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                        • S Offline
                          ScottPara
                          last edited by

                          While Lightup is good more I think quick and basic scenes I do not think it would touch the quality of Vray. Yes, it's cheaper, easier, etc. but at the end of the day I will wait for quality.

                          Scott

                          Love the fact that some HATE my avatar.....

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                          • R Offline
                            rcossoli
                            last edited by

                            can I say something? I can?
                            Part of modeling I see very well, probably should have increased the number of sides in the circle because the roof is faceted (as said DzineTech)
                            Add anything else on the scene to give it more life, this all that much empty space, maybe pictures or things like that.
                            add some bump to the floor, because it seems like a single piece of wood, I might have to have some separation as boards or something.
                            shadows are very hard, perhaps by increasing the radius of the sun are somewhat more diffuse and more real.
                            but I want to stress that in general terms is a very good picture and I like the style of the space.

                            THREEDIMENSIONSWEB dot COM

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