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    Triangulate faces

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    • A Offline
      altap
      last edited by altap

      i want to triangulate a shape that i've created ( not necessarely a mesh, as it is possible to triangulate using the sandbox tool)

      it must have been discussed before ! but i can't find what i'm looking for...

      i've read this topic and i've downloaded this ruby script which doesn't seem to work (it didn't appear in any menu!!!!)

      thanks

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      • R Offline
        remus
        last edited by

        If youve got the pro version you could export as a .3ds and then import it back in again. The 3ds format can only handle triangles, so the mesh is triangulated for export.

        http://remusrendering.wordpress.com/

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        • A Offline
          altap
          last edited by

          Hi remus and thanks for the answer!

          I have the free version only ...

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          • GaieusG Offline
            Gaieus
            last edited by

            Also the 3ds export would mess up either your welded vertices or the UV maps.

            Gai...

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            • Alan FraserA Offline
              Alan Fraser
              last edited by

              I came across this post while searching for the possible existence of a Triangulate.rb. We really could do with one...subdivide and 3ds export notwithstanding.

              I know you can use Subdivide, but that creates a ton pf unnecessay faces as it subdivides every face, some of which end up extremely small, so won't fill-in if re-imported. What I thought might be useful was a script that searched for non-triangular faces only and worked on them, leaving existing triangles alone.

              The usage would be immediately prior to exporting 3ds (which triangulates anyway, as Remus mentions).

              I've just about given up exporting anything with a texture to 3ds, as it usually gets screwed up horribly. There is a workaround...to export, re-import the now triangulated mesh, re-apply the texture, then re-export. It's tedious, but it works.

              As long as every face is already a triangle, 3ds export usually works fine...at least with projected textures. I know there are a lot of people who export to various render packages, some of which use 3ds, so it might prove quite useful.
              Really, this ought to be part of Google's export process, but it isn't. What can I say?

              3D Figures
              Were you required to walk 500 miles? Were you advised to walk 500 more?
              You could be entitled to compensation. Call the Pro Claimers now!

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              • L Offline
                l.frisken
                last edited by

                there is that 3d printing/optimization one (can't remember the name but it is mentioned elsewhere in this forum) why according to the forum triangulates the model (i've never used it so i can't say whether it would be good at what you're after.

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                • T Offline
                  todd burch
                  last edited by

                  Are you wanting to write a ruby script to do this or to use a ruby script to do this?

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