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    SU models of George Hart's geometric sculptures

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    • R Offline
      Ross Macintosh
      last edited by

      Very cool models & renders!

      I had fun playing with the 'anorexic cube' one. Attached is a Podium render postprocessed by adding noise, texture & sharpening. In the model itself I had beveled all the edges of the shapes but I doubt that shows up in this render.

      Regards, Ross


      boomerang-ross.jpg

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      • G Offline
        guzman tierno
        last edited by

        @ross macintosh said:

        I had fun playing with the 'anorexic cube' one. Attached is a Podium render postprocessed by adding noise, texture & sharpening.

        That's really cool Ross ! πŸ˜› πŸ˜› πŸ˜›

        @ross macintosh said:

        In the model itself I had beveled all the edges of the shapes but I doubt that shows up in this render.

        It does, it shows up in the render,
        I should have smoothened the edges, thanks,

        I really like also the holes in the components, it becomes more dynamic,

        nice work,

        regards, guzman.

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        • G Offline
          guzman tierno
          last edited by

          @unknownuser said:

          Seems curious that you don't know TopMod

          I actually didnt know it. Thank you.

          @unknownuser said:

          It's the crazzy must prog that I have never seen! 😎

          It actually looks really impressive, I'm downloading it and I'll be soon
          experimenting.

          I have to say however that I enjoy drawing structures in SU, I think its fun and it gives you the possibility to understand what you do. I'll be back on this after using TopMod.

          Thanks for the interesting links,
          guzman

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          • pilouP Offline
            pilou
            last edited by

            Seems curious that you don't know TopMod
            Maybe this can help you πŸ˜‰
            See the gallery for intricated form πŸ˜‰
            This one for example πŸ˜‰
            It's the crazzy must prog that I have never seen! 😎
            Just export in OBJ then OBJ to a format that be used by SU (3ds...)(Anim8or for example)
            Of course you can use it for any deviant Art or architectures!

            http://www.pushpullbar.com/forums/attachment.php?attachmentid=33304&stc=1&d=1189440701

            http://www.pushpullbar.com/forums/attachment.php?attachmentid=33305&stc=1&d=1189441524


            topmod.jpg


            etoile.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              I have to say however that I enjoy drawing structures in SU, I think its fun and it gives you the possibility to understand what you do.

              Both are crazy and very well complementary! πŸ˜‰
              TopMod permit to create topologic surfaces that will be very difficult to make with another progs!
              A little training is also necessary πŸ˜‰
              Use it only for modeling not for rendering or texturing! (here imported in Zbrush)
              Have fun with it! (you can click for zoom) β˜€top02.jpgtop01.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • G Offline
                guzman tierno
                last edited by

                @unknownuser said:

                TopMod permit to create topologic surfaces that will be very difficult to make with another progs!

                Topological surfaces was actually my field of interest ...
                So

                merci beacoup Pilou !!! πŸ˜„

                Edit:
                I've been using TopMod (or trying to use it) for one hour or so. My impressions:

                • Too buggy, crashes really too much
                • Difficult to use (It took me a lot of time to understand the user interface and how the commands work)
                • Too difficult to obtain what you want (you end up making what the program wants, that's how I felt)
                • I dont understand how they choose the commands, they seem to me too random
                  It has of course some new ideas, but needs to be improved a lot imo.
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                • D Offline
                  Durant Hapke
                  last edited by

                  Mad math GT,

                  Rocking bring that.

                  What a bunch or rock star models... Not sure that my bubble noggin can cope with such complexites at this hour...

                  But, I would have to, well, I will have to get down on this a bit later.

                  Time for a morning pour.

                  Durant "You mean I bend this over?" Hapke

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    I've been using TopMod (or trying to use it) for one hour or so

                    Yes it's not intuitive like SU πŸ˜‰
                    A big training is necessary before make that you want! πŸ€“

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • G Offline
                      guzman tierno
                      last edited by

                      Back to the topic,

                      Here's one more,
                      this one it's only inspired by Hart's sculptures
                      but I invented it. "Giraffe".
                      whatever you want to say about or do with them is greatly appreciated.

                      (I attached also a variation of "Knot Structured", I changed the colors to make it a bit more similar to the original).

                      As usual: images and skp files ...


                      giraffe2.jpg


                      giraffe.jpg


                      knot-structured2.jpg


                      giraffe2.skp


                      giraffe.skp


                      knot structured.skp

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                      • H Offline
                        HFM
                        last edited by

                        Love your models Guzman, hope you don't mind πŸ˜„

                        [attachment=0:1smwlc0g]<!-- ia0 -->001.jpg<!-- ia0 -->[/attachment:1smwlc0g]

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                        • G Offline
                          guzman tierno
                          last edited by

                          @hfm said:

                          hope you don't mind πŸ˜„

                          Really cool, I like it

                          I didnt recognize it when I first saw it,
                          nice work HFM.

                          What did you use to render it ?

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                          • H Offline
                            HFM
                            last edited by

                            Hypershot πŸ˜„

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                            • ArcA Offline
                              Arc
                              last edited by

                              Thank you Pilou and guzman.
                              I have played Topmod all day, it's very cool stuff, and I rendered in hypershot.

                              http://1.bp.blogspot.com/_xcjlegqdIuM/SUpGnI-cNnI/AAAAAAAAAMk/t5wuEGd0DTA/s320/untitled.84.jpg

                              http://2.bp.blogspot.com/_xcjlegqdIuM/SUpErrPrnKI/AAAAAAAAAMU/wGnlV_fCjlg/s320/untitled.86.jpg

                              http://1.bp.blogspot.com/_xcjlegqdIuM/SUpEg73tUyI/AAAAAAAAAMM/SIhrdfLycUg/s320/untitled.89.jpg

                              http://3.bp.blogspot.com/_xcjlegqdIuM/SUpEGgXIGCI/AAAAAAAAAL8/WdMxMNV8ZtA/s320/untitled.94.jpg

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                              • G Offline
                                guzman tierno
                                last edited by

                                Cool stuff, Arc

                                after seeing your drawings I decided I'm gonna have to give TopMod another try,
                                thanks for sharing.

                                guzman.

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                                • G Offline
                                  guzman tierno
                                  last edited by

                                  If there is anybody interested in modelling geometric sculptures, I wrote I brief tutorial that illustrates one of the possible methods to obtain this kind of models.

                                  First. Choose a somewhat symmetrical polihedron as a basis for your model.
                                  For instance: Platonic, Archimedean and Catalan Solids they all work fine.
                                  They're quite easy to draw but you may of course download them from the 3DWH.
                                  (Interestingly engough all those solids can be modelled without ever having to type in any measures for sides or angles! Sketchup is so powerful).

                                  In this brief tutorial I'm going to choose the Truncated Icosahedron, that is:
                                  the soccer ball:

                                  http://upload.wikimedia.org/wikipedia/commons/7/7d/Trunc-icosa.jpg

                                  Second. Choose two or more edges of your polyhedron. It is easier for the subsequent steps if the edges you choose are coplanar (that is, there is a plane that contains them all) but you can also choose non-coplanar edges.
                                  In this example I'm going to choose the edges shown in the image:

                                  Trunc-icosa.jpg

                                  Three. Create something that connects the edges you've choosen.
                                  If you want a nice result, it is better to draw something symmetrical. In this example, we have to connect three edges, so I've drawn a component with three-fold simmetry.

                                  Trunc-icosa2.jpg

                                  Four. Copy the component that connects the edges in all possible positions,
                                  until you've covered every edge of the polyhedron.
                                  You may now want to modify the connecting component to avoid collisions.
                                  Then erase the polyhedron and just keep the connecting components (skp file attached):

                                  cagework_2.jpg


                                  cagework_2.skp

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                                  • B Offline
                                    bubbalove
                                    last edited by

                                    I took a shot at rendering the pencils in Kerky... I think it turned out ok.


                                    pencil render.jpg

                                    "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                    • G Offline
                                      guzman tierno
                                      last edited by

                                      Awesome, that's great, I love it

                                      When I first saw it, I thought it was the image in Hart's site,
                                      your rendering is really really similar to the original image,
                                      Really nice work. The colors in particular are just perfect.

                                      the only thing that may be improved is the model of the pencils I made
                                      (the edges are too sharp).

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                                      • G Offline
                                        guzman tierno
                                        last edited by

                                        How to draw an icosahedron without ever typing in any measures.

                                        http://upload.wikimedia.org/wikipedia/commons/thumb/b/b7/Icosahedron.svg/385px-Icosahedron.svg.png

                                        I know only a few people may be interested in this issue, but I think it's fun when you try.
                                        It is actually way easier than it might look.
                                        So here's a brief tutorial.

                                        1 - Draw a "golden ratio" rectangle, SU will show a tooltip when the rectangle you're are drawing is a golden-ratio rectangle. (I will not discuss here the definition of golden-ratio rectangles and why they are so important, just use them).
                                        Select the whole rectangle and make it a group.

                                        Image2.jpg

                                        2 - Select the group and make a rotated copy of it by rotating it around its center by 90Β°:

                                        Image4.jpg

                                        3 - Select the second rectangle and make a rotated copy of it by rotating it around the line shown in the image by 90Β°:

                                        Image6.jpg

                                        4 - Select again the second rectangle and rotate it (no copy) around the line shown in the image by 90Β°:

                                        Image8.jpg

                                        You should end up with three equal rectangles orthogonal to each other.

                                        5 - You're done. Just connect the vertices of the rectangles to form triangles:

                                        Image10.jpg

                                        (you may also wanto to erase the rectangles and other internal faces)

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                                        • GaieusG Offline
                                          Gaieus
                                          last edited by

                                          Taff Goch has plenty of extremely cool tutorials about such shapes. πŸ‘

                                          Gai...

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                                          • G Offline
                                            guzman tierno
                                            last edited by

                                            You're right Gaieus,
                                            I know TaffGoch tutorials, they're actually a must.

                                            I thought however that a step-by-step description could be useful in this thread concerning geometric constructions and sculptures.

                                            (But you're right, they're problably off topic in the gallery, I wont post any more)

                                            thanks.

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