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    Exterior render practice

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    • T Offline
      taber
      last edited by

      Great work!! My only comment would be to change the seating in the second image, as they look quite busy and distract from the rest of the composition. They're comming along nicely though.

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      • M Offline
        mateo soletic
        last edited by

        Great images.Well done Ambotnimo.
        But there is something about Vray that I dont like.
        I know many are not going to agree with me but the
        colours are a bit flat ,unreal. I dont mean on these
        images but it is a consistent thing with Vray.

        [Concept Illustrations](http://concept-illustrations.com/)

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        • E Offline
          ehaflett
          last edited by

          Pretty nice, good detail and warm color scheme. I did notice that in the 3rd one the woman on the right looks like she's striding headlong into the pool.

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          • soloS Offline
            solo
            last edited by

            I like the renders, if I was to make changes I'd remove the 2d photo people as the sky and people to me seem to conflict.

            The water could use a bumpmap or if it does maybe increasing the bump value and texture size to give it more relief and obscure the reflections a little more.

            The grass seems to be tiling a bit, possibly exchange it for a more procedural one.

            Otherwise these are great renders and a good model.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • J Offline
              Jackson
              last edited by

              I agree with many of the comments above, good quality renders, but it sure looks like there's a storm-a-coming. ๐Ÿ˜• Sunnier background maps and adjusting the lighting would make sell the scene better, but perhaps just using PS to play around with levels, gamma, saturation and hue in these images would help.

              Jackson

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              • A Offline
                akololo
                last edited by

                hey guys..thank for the suggestions..i really appreaciate it..after all it was a practice..thanks..ill just practice more...to make it better,,,thank you

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                • J Offline
                  Jackson
                  last edited by

                  If that's practice then it's extremely impressive, the detail, the modelling and the overall consistency of the render (which is often the hardest part to achieve) is good, but (as I've done myself) it looks like you made so much effort to get the lighting to match the sky that you didn't notice that the sky map wasn't so great to start with! Did you use a spherical texture or is it just a background?

                  I hope you don't mind, I did little messing in PS with Gamma correction, "replace colour" for the slightly green sky and just painted (very poorly haha) white over the grey clouds- as soon as the image looks a bit sunnier I think it really shows how good the "basic" model and render are.

                  http://i449.photobucket.com/albums/qq215/JacksonPhotobucket/1.jpg

                  Jackson

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                  • A Offline
                    akololo
                    last edited by

                    very nice!!..the sky was not just an image..it was a dome sky..i used it as a component in SU..hehe..and by the way..this one is a real project..and im still trying to render it as a real one..hehe..

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                    • J Offline
                      Jackson
                      last edited by

                      @akololo said:

                      it was a dome sky..i used it as a component in SU
                      Really? How did you get the sunlight to come through it, did you make it 100% transparent on the backside? I didn't know you could do that in Vray.

                      A simple, but effective method would be to Google for some nice blue sky photographs and drop them into the alpha mask afterwards or my preferred method is to use 360ยฐ skymaps as a background in VRay so that no matter what angle you take your render from the sky will be perfectly aligned. CG Textures have an amazing collection of hemispherical sky photos, but I tend to use Vue to render out spherical skymaps as I can control exactly how much cloud I want, time of day, etc.

                      Hope this helps, I'm looking forward to seeing your stuff in the future.

                      p.s. it's a bit confusing when you use two different member accounts to post in the same thread. ๐Ÿ˜‰

                      Jackson

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                      • A Offline
                        akololo
                        last edited by

                        yah...im using CGtextures as well..so i can change my skies using dome sky..ive added a light inside the dome sky..and that would be my source of light..

                        actually when i render, and even i unchecked the default light and hidden lights from vray option..SU sky will still exist, and i dont know how to turned it off..thats why i did used the dome sky to prevent light coming in..and put a NEW light inside the dome..

                        hehe..

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