WebDialog on Mac (call to Google SU engineers)
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@thomthom said:
So it's then safe to call
.execute_script
which calls a javascript method that stores the return data in a hidden input field where you then use.get_element_value
to return data, correct? This is what I see from my testing - but I just want to make sure I'm not missing some cases here.Correct. This is what should be done to solve problem #1.
Can you confirm however, because it's been a while since I did not work on Web dialogs, and I don't want to mislead anybody.Fredo
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I've tried with loops of
.execute_string
followed immediately by.get_element_value
where I call a Javascript function to modify an argument I pass to it and fetch the result with.get_element_value
. Works fine on PC and OSX.// #bar is a hidden INPUT element function foo(i) { document.getElementById('bar').valie = i * i; }
(2..10).each { |i| dialog.execute_script("foo(#{i});") x = dialog.get_element_value('bar')0 puts "i; #{i} - x; #{x}" }
This seems to work fine.
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Sorry for exhuming this thread, but is there a workaround available now?
Actually i'm facing the same problem as described here and its totally driving me nuts.I'm hoping for good news.
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Depends on what you are doing.
One way is to make SketchUp pump for information instead of Javascript pushing information.
Another way, if you need Javascript to push information is to set up a pump-system. You create a stack (an array) of the callbacks from JS to SU you want to perform. A function then takes the first item on the stack and send it to SketchUp. It then waits for SketchUp to send notification back that the message was received. Then the next item on the stack is sent ... and so on.
It requires you to restructure how you pass the information around.
If you give a specific usage example we could probably come up with suitable design.
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hey thomthom, thanks for your quick response.
I do have a website providing two informations for sketchup
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the actual needed version of the plugin (provided by hidden input field)
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a stream (string) of informations (provided by hidden input field)
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needs to be checked directly when the webdialog loads the site and 2) when a button is clicked (because it can be chosen which set of informations to load).
Actually it is working on a PC but not on a Mac.
The Website contains both window.location skp callbacks but the second one is only triggered by button. -
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That sounds like you are sending back before the HTML DOM is ready. If you use jQuery use the 'ready' event to wait for the HTML DOM to be ready.
How have you currently structured the loading event?
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I guess you're right... i do have the skp callback somewhere in between of the page.
I'll try to change it to jquery with the "wait for doc ready"-function and report back here.to answer your question: I'm creating a webdialog and connect by set_url to an url.
Then i'm showing the dialog and wait for the callbacks.
I hope that's what you was asking. -
I again stumbled across this issue, knowing JavaScript continues before the Ruby callback ends, but I didn't think that this async nature prevents subsequent urls to reach Ruby.
Example of the Problem:
w = UI;;WebDialog.new("Test") w.add_action_callback("1"){|dlg, param| puts("first callback")} w.add_action_callback("2"){|dlg, param| puts("second callback")} w.set_html("<html><body><script>window.location='skp;1'; window.location='skp;2';</script></body></html>") w.show
On Windows:
` %(#000000)[> first callbacksecond callback]
On OSX:
> second callback`Example solution:
Doesn't make anything synchronous, but makes sure all urls reach Ruby./* class Scheduler; * This class makes sure given functions are not called more frequently than a * certain time limit. * .queue(function) * Adds a new function. All collected functions will be executed one by one with a time interval inbetween. */ Scheduler = function(dt) { var scheduled = []; // Array of scheduled functions. var t = 0; // Tracks the time of the last function call. dt = (dt) ? Number(dt) ; 250; // Minimum time interval in milliseconds between subsequent function calls. this.queue = function(fn) { scheduled.push(fn); check(); }; var run = function() { var toRun = scheduled.shift(); toRun(); }; var check = function() { var c = Number(new Date().getTime()); // Last function call is long enough ago (or first time), execute given function immediately. if (c > t && scheduled.length > 0) { run(); // Set timer for next possible function call. t = c + dt; window.setTimeout(check, dt); } }; }; /* An instance of the Scheduler */ var callRubyScheduler = new Scheduler(1); /* Function to call a SketchUp Ruby action_callback. */ var callRuby = function(name, data) { if (!data) { data = ''; } var url = 'skp;' + name + '@' + encodeURIComponent(data); callRubyScheduler.queue(function(){ window.location.href = url; }); };
On Windows:
` %(#000000)[> first callbacksecond callback]
On OSX:
%(#000000)[> first callback
second callback]` -
Another way, that doesn't involve timing is to stack up messages in JS that call a receiving ruby method which takes care of forwarding to the correct ruby method and then send a ping back to JS which can then send the next message in the queue.
I made a version like that which also gives JS a return value from ruby.
Sent from my LT25i using Tapatalk 2
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Ahh, missed this addition to this rather old topic. Interesting reading.
Might be relative to Didier's recent topic.
http://sketchucation.com/forums/viewtopic.php?f=180&t=51350I wonder if I could get some clarification about this:
For ex, let say you have a dozen buttons that each is hooked up to it's own callback to Ruby with "window.location.href" for the callback.Even if the Ruby script is permitted to "finish" it's doing before pushing the next buttons, will there be a sync problem ?
I'm having a hard time understanding how this issue behave since I don't have a Mac for testing it out myself.
It seams like Arielius has a clever solution, but what if for ex one has a slider performing realtime transformation or such ?
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