REQ: ANother camera
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thanks jim for highlighting that. sorry im so noob with those coding.. how shall i use the code that you have attached?
why a lot of things which i would think vetr useful. if i know the distance of the camera with the objects, playing DOF with vray will be easy.
- we will open a wide array of possibility in animation
- if i can pick the the camera physically like normal group object, i can place it to any view that i want rather than scrolling, panning which are really taking a lot of time especially when you ahve a lot of geometry. i think the workflow is will be much easier.
On the other hand i have not really look at film and stage plugin. i thought this was just a collection of components.
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There is the component collection fro film and stage, and there is also a plugin. Which I can't find right now. Let me dig around and I'll see if I can find a link in thenext 5 or 10 minutes.
Chris
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ok, the plugin was never released for version 6 due to some bug (that actually existed in version 5, but no one noticed or cared). So here is a link to the version 5 plugins page. Scroll down and look for the film and stage plugin. It should work just fine, or pretty good at least.
http://sketchup.google.com/download/previousplugins.html
Hope that helps,
Chris
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Ok, I think I understand now. You would like a camera Component so you can manipulate it. So you insert a new Camera, move it, rotate it, etc. Then you could right-click and select an option "Use this Camera", or query the camera for it's position, distance to target, field of view. Is this correct?
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that would be really handy... kinda like the 3dsmax cameras.... though i cant immediately think of any use here since SU doesnt support object animation....
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@jim said:
Ok, I think I understand now. You would like a camera Component so you can manipulate it. So you insert a new Camera, move it, rotate it, etc. Then you could right-click and select an option "Use this Camera", or query the camera for it's position, distance to target, field of view. Is this correct?
exactly jim... and even put it in tight space. i think when you have walls behind too, you ca n save a lot of time. coz sometimes, getting an angle near a face is so difficult where you can just suddenly behind this wall. and scrolling back again, then diffuculties happen again.
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@chris fullmer said:
ok, the plugin was never released for version 6 due to some bug (that actually existed in version 5, but no one noticed or cared). So here is a link to the version 5 plugins page. Scroll down and look for the film and stage plugin. It should work just fine, or pretty good at least.
http://sketchup.google.com/download/previousplugins.html
Hope that helps,
Chris
thanks chris... will try it.
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@jenujacob said:
that would be really handy... kinda like the 3dsmax cameras.... though i cant immediately think of any use here since SU doesnt support object animation....
jenu... no one will know since su is keep on developing.
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@jim said:
Ok, I think I understand now. You would like a camera Component so you can manipulate it. So you insert a new Camera, move it, rotate it, etc. Then you could right-click and select an option "Use this Camera", or query the camera for it's position, distance to target, field of view. Is this correct?
I'd really like that too. And possibly a way of moving and rotating camera in the direction it is pointing. Like dollying etc.
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pixero,
we can already dolly in SU by holding down ctrl and orbiting.
and like nomer said.. sometimes getting wide angle shots by moving too close to the wall is a pain! so i would totally love to get virtual-cam components! -
Pretty much all of these functionalities are handled in the film and stage plugin (except the ability to animate the camera, because that is not possible because of how SU works currently). Once you install it, there is new menu options under the Camera menu. It even gives you the distance to the object. Please everyone go install it and play with it, then come back to this thread to talk about how to improve it. Its an incredible script if you want more physical camera control.
The bugs in it are somewhere in how it handles. It is supposed to work so that while you are looking through the camera there are modifier keys you can hold to pan, tilt zoom, change FOV and stuff. I think some of those don't work. But you can still move the camera object like any other SU component. Rotate it, tilt it, etc manually. Seriously, its a great plugin.
Chris
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@jenujacob said:
pixero,
we can already dolly in SU by holding down ctrl and orbiting.
and like nomer said.. sometimes getting wide angle shots by moving too close to the wall is a pain! so i would totally love to get virtual-cam components!I meant when looking at the camera in third person view.
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@pixero said:
I meant when looking at the camera in third person view.
Film and stage plugin lets you do this already.
I'm going to be a broken record until we all go download it and play with it.
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@chris fullmer said:
Film and stage plugin lets you do this already.
I'm going to be a broken record until we all go download it and play with it.
How? I have it installed and have had it for quite some time and yes, you can see the camera in third person view but AFAIK you cant move it along its local coordinate system.
Meaning moving by dragging it along the cameras, not the world coordinate system.
I hope I make myself clear. -
Hmm, I must be misunderstanding all the functionality that is desired then.
It is supposed to have pan and tilt and dolly all built in to it. By holding shift and ctrl and CMD you can do different things. I am pretty sure they are buggy though. Truck and pedestal seem to be difficult to convce them to work. But that would have to be done while looking through it. So if you wanted a way to do that from 3rd person, than I guess that you are correct that it does not work like that. Maybe version 7 will add more camera support?
Chris
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Well, once camera type is set, select "Create Camera", Pan/Dolly appears in the lower left corner, so click & hold on the screen to see how they work. Hold shift to change to Truck/Pedestal. While doing so, you are looking throught the camera.
Ctrl-click on screen to edit the camera, Tilt, and, IMPORTANT, select Done when satisfied.
Does that help? -
Help, I guess I'm loosing it in my old age, but search as I may, I cannot find the Film & Stage plugin. All I come up with is the Film & Stage components, and links to Style Builder.
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Thanks Mario, even though I knew it was for v.5, I just didn't think to look for it on the older version plugin page. Like I said, getting older every day...
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@dik harrison said:
Thanks Mario, ..
Welcome.
If your'e famyliar with Podium, could you check if you get the same view framing problem as I have ?
That is set a camera type then render, viewport size, and see if the rendered view has the same framing as in SU. (Mac or Win doesn't matter) -
Since they did not update it, we have to find the version 5downloads.
Try there, it's in french but it does'nt matter.
http://sketchup.google.com/download/previousplugins.html
Scroll down a bit and you should find it.
Beware of where the installer will want to put it !
Make sure you install in the Google 6-SketchUp-Plugins folder !! There should be the Previs folder then.
It will work just fine in v6.
Except it changes the view framing in Podium renderings. (or is it just me ?)
I wish a Ruby genius would look at that. I need it for work.
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