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    REQ: ANother camera

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    • N Offline
      nomeradona
      last edited by

      a request is a camera with its own proxy, that you can view in the default SU camera. but if you hit another camera button then, it will override the SU camera instead, and now you are using the view of that new camera.

      thanks chris. with that i will look at that one.

      but do you think i will able know the exact distance of my camera to the object then?

      visit my blog: http://www.nomeradona.blogspot.com

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      • J Offline
        Jim
        last edited by

        You can create as many cameras as you like, but I'm not sure why one would want to? You can only use one at a time. You can move the default camera around using Ruby, just as you can move any entity.

        
        camera = Sketchup.active_model.active_view.camera
        camera2 = Sketchup;;Camera.new
        eye = Geom;;Point3d.new(120, 120, 120)
        target = Geom;;Point3d.new
        up = Z_AXIS
        camera2.set eye, target, up
        Sketchup.active_model.active_view.camera = camera2
        
        

        Hi

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        • N Offline
          nomeradona
          last edited by

          thanks jim for highlighting that. sorry im so noob with those coding.. how shall i use the code that you have attached?

          why a lot of things which i would think vetr useful. if i know the distance of the camera with the objects, playing DOF with vray will be easy.

          • we will open a wide array of possibility in animation
          • if i can pick the the camera physically like normal group object, i can place it to any view that i want rather than scrolling, panning which are really taking a lot of time especially when you ahve a lot of geometry. i think the workflow is will be much easier.

          On the other hand i have not really look at film and stage plugin. i thought this was just a collection of components.

          visit my blog: http://www.nomeradona.blogspot.com

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            There is the component collection fro film and stage, and there is also a plugin. Which I can't find right now. Let me dig around and I'll see if I can find a link in thenext 5 or 10 minutes.

            Chris

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              ok, the plugin was never released for version 6 due to some bug (that actually existed in version 5, but no one noticed or cared). So here is a link to the version 5 plugins page. Scroll down and look for the film and stage plugin. It should work just fine, or pretty good at least.

              Error 404 (Not Found)!!1

              favicon

              (sketchup.google.com)

              Hope that helps,

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • J Offline
                Jim
                last edited by

                Ok, I think I understand now. You would like a camera Component so you can manipulate it. So you insert a new Camera, move it, rotate it, etc. Then you could right-click and select an option "Use this Camera", or query the camera for it's position, distance to target, field of view. Is this correct?

                Hi

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                • jenujacobJ Offline
                  jenujacob
                  last edited by

                  that would be really handy... kinda like the 3dsmax cameras.... though i cant immediately think of any use here since SU doesnt support object animation....

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                  • N Offline
                    nomeradona
                    last edited by

                    @jim said:

                    Ok, I think I understand now. You would like a camera Component so you can manipulate it. So you insert a new Camera, move it, rotate it, etc. Then you could right-click and select an option "Use this Camera", or query the camera for it's position, distance to target, field of view. Is this correct?

                    exactly jim... and even put it in tight space. i think when you have walls behind too, you ca n save a lot of time. coz sometimes, getting an angle near a face is so difficult where you can just suddenly behind this wall. and scrolling back again, then diffuculties happen again.

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • N Offline
                      nomeradona
                      last edited by

                      @chris fullmer said:

                      ok, the plugin was never released for version 6 due to some bug (that actually existed in version 5, but no one noticed or cared). So here is a link to the version 5 plugins page. Scroll down and look for the film and stage plugin. It should work just fine, or pretty good at least.

                      Error 404 (Not Found)!!1

                      favicon

                      (sketchup.google.com)

                      Hope that helps,

                      Chris

                      thanks chris... will try it.

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • N Offline
                        nomeradona
                        last edited by

                        @jenujacob said:

                        that would be really handy... kinda like the 3dsmax cameras.... though i cant immediately think of any use here since SU doesnt support object animation....

                        jenu... no one will know since su is keep on developing.

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          @jim said:

                          Ok, I think I understand now. You would like a camera Component so you can manipulate it. So you insert a new Camera, move it, rotate it, etc. Then you could right-click and select an option "Use this Camera", or query the camera for it's position, distance to target, field of view. Is this correct?

                          I'd really like that too. And possibly a way of moving and rotating camera in the direction it is pointing. Like dollying etc.

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                          • jenujacobJ Offline
                            jenujacob
                            last edited by

                            pixero,
                            we can already dolly in SU by holding down ctrl and orbiting.
                            and like nomer said.. sometimes getting wide angle shots by moving too close to the wall is a pain! so i would totally love to get virtual-cam components!

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Pretty much all of these functionalities are handled in the film and stage plugin (except the ability to animate the camera, because that is not possible because of how SU works currently). Once you install it, there is new menu options under the Camera menu. It even gives you the distance to the object. Please everyone go install it and play with it, then come back to this thread to talk about how to improve it. Its an incredible script if you want more physical camera control.

                              The bugs in it are somewhere in how it handles. It is supposed to work so that while you are looking through the camera there are modifier keys you can hold to pan, tilt zoom, change FOV and stuff. I think some of those don't work. But you can still move the camera object like any other SU component. Rotate it, tilt it, etc manually. Seriously, its a great plugin.

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                @jenujacob said:

                                pixero,
                                we can already dolly in SU by holding down ctrl and orbiting.
                                and like nomer said.. sometimes getting wide angle shots by moving too close to the wall is a pain! so i would totally love to get virtual-cam components!

                                I meant when looking at the camera in third person view.

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  @pixero said:

                                  I meant when looking at the camera in third person view.

                                  Film and stage plugin lets you do this already.

                                  I'm going to be a broken record until we all go download it and play with it.

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    @chris fullmer said:

                                    Film and stage plugin lets you do this already.

                                    I'm going to be a broken record until we all go download it and play with it.

                                    How? I have it installed and have had it for quite some time and yes, you can see the camera in third person view but AFAIK you cant move it along its local coordinate system.
                                    Meaning moving by dragging it along the cameras, not the world coordinate system.
                                    I hope I make myself clear.

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      Hmm, I must be misunderstanding all the functionality that is desired then.

                                      It is supposed to have pan and tilt and dolly all built in to it. By holding shift and ctrl and CMD you can do different things. I am pretty sure they are buggy though. Truck and pedestal seem to be difficult to convce them to work. But that would have to be done while looking through it. So if you wanted a way to do that from 3rd person, than I guess that you are correct that it does not work like that. Maybe version 7 will add more camera support?

                                      Chris

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • mariochaM Offline
                                        mariocha
                                        last edited by

                                        Well, once camera type is set, select "Create Camera", Pan/Dolly appears in the lower left corner, so click & hold on the screen to see how they work. Hold shift to change to Truck/Pedestal. While doing so, you are looking throught the camera.
                                        Ctrl-click on screen to edit the camera, Tilt, and, IMPORTANT, select Done when satisfied.
                                        Does that help?

                                        %(#008000)[Mario C.
                                        Every rule has exceptions, but some.]

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                                        • D Offline
                                          Dik Harrison
                                          last edited by

                                          Help, I guess I'm loosing it in my old age, but search as I may, I cannot find the Film & Stage plugin. All I come up with is the Film & Stage components, and links to Style Builder. 😕

                                          Have fun...

                                          Dik

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                                          • D Offline
                                            Dik Harrison
                                            last edited by

                                            Thanks Mario, even though I knew it was for v.5, I just didn't think to look for it on the older version plugin page. Like I said, getting older every day...

                                            Have fun...

                                            Dik

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