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    • B Offline
      brandy20
      last edited by

      sorry guys, but I really can't get it! I can rotate the axex but I spent the entire evening in trying to rotate the texture!

      This is what I do:

      I choose the material, I apply it to the component and when I right click the mouse pointed on the texured face of the component I can't find the option Texture-rotate. Where am I wrong?

      This is what I see

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      • Dave RD Offline
        Dave R
        last edited by

        The problem is that you applied the material to the component's "wrapper". That's my term. When you apply the material, open the component for editing, first. Then apply the material to the faces. Select one face that needs to have the material orientation edited, right click and you'll find Texture in the menu.

        See if that helps.

        Dave

        Etaoin Shrdlu

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        • B Offline
          brandy20
          last edited by

          thanks Dave, tomorrow morning (it's late now here) I'll try to fix the problem. I'll give you the feedback.

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          • B Offline
            brandy20
            last edited by

            Mission accomplished!

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            • Dave RD Offline
              Dave R
              last edited by

              Good work! πŸ˜‰

              Etaoin Shrdlu

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              • GaieusG Offline
                Gaieus
                last edited by

                To elaborate Dave's advice; you can only position a texture/material on a single face. "Not single faces" are (and the "Texture item thus doesn't even appear in the context menu):
                [list:32expikr][:32expikr]groups/components - like in your case. Dave explained how to solve this.[/β“‚32expikr]
                [*:32expikr]curved/smoothed surfaces - let them be "really" curved or even just coplanar with a softened, dividing edge (in fact, these edges should be deleted instead of being dealt with like below). With curved/smoothed surfaces however you can do the following

                • Go to View > Hidden geometry; this will reveal the "facets" building up a curved surface
                • these facets can be manipulated like single faces - i.e. in this case you can position a texture on one
                • Now select the Paint bucket tool and pres the Alt key > the tool will turn into an eyedropper/sampler tool
                • sample the positioned material on the above "one" face
                • Turn off hidden geometry (again; uncheck it in the View menu)
                • Paint the whole, curved/smoothed surface with the positioned > sampled material.[/listβ­•32expikr]Sounds to be a lot more complicated and longer than doing it with a little routine...

                Gai...

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                • B Offline
                  brandy20
                  last edited by

                  Good shot Gaeius! πŸ‘ I normally use the projection mode to texture curved surfaces and I'm going to try your method.

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Projection is fast and handy but when the curve goes round too much, it is distorted on the sides. Or actually it is always distorted just in these cases it is too apparent.
                    With positioning however, though it may look "nicer", it is a bit tiresome.

                    Gai...

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                    • B Offline
                      brandy20
                      last edited by

                      Actually I noticed that in a curved leg I made

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Nice bed Keith.

                        Funny thing, though. The table looks like the bed. πŸ˜‰

                        Etaoin Shrdlu

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                        • K Offline
                          ktkoh
                          last edited by

                          Here are 2 new models that may meet the requirements for the collection. One is extra long twin bed made as a captians bed with drawers below the bed. The other is a twin pedestal dining room table.

                          Keith

                          http://sketchup.google.com/3dwarehouse/details?mid=f21822974c8c492085c5f690e9252fc5
                          http://sketchup.google.com/3dwarehouse/details?mid=615b800fb332525385c5f690e9252fc5

                          Edited link to Table

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                          • E Offline
                            ericschimel
                            last edited by

                            I just posted this model in another thread, but I think its appropriate here.... Its a dynamic, reconfigurable door. I use it all the time for my woodworking plans...

                            Error 404 (Not Found)!!1

                            favicon

                            (sketchup.google.com)

                            -Eric
                            http://plugin.sketchthis.net
                            Sketchup Kitchen Design Plugin
                            Custom Models

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                            • M Offline
                              mics_54
                              last edited by

                              Thanks Eric

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                              • C Offline
                                CactusMatt
                                last edited by

                                Error 404 (Not Found)!!1

                                favicon

                                (sketchup.google.com)

                                This is the Heirloom Hope Chest orginally publised by Wood Magazine in Issue 142 (june/July 2002). I built this chest as a Christmas present to my wife in 2008.

                                From the original plans from Wood:

                                http://www.the-fam.us/images/Blanket chest from Wood Magazine.jpg

                                From my model:

                                http://www.the-fam.us/images/bct.jpg

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                                • M Offline
                                  mics_54
                                  last edited by

                                  Excellent!

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                                  • E Offline
                                    ericschimel
                                    last edited by

                                    Nice model! I really like it.

                                    Did you use LayOut, or the CutList plugin to figure out how to build it?

                                    -Eric
                                    http://plugin.sketchthis.net
                                    Sketchup Kitchen Design Plugin
                                    Custom Models

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                                    • C Offline
                                      CactusMatt
                                      last edited by

                                      @gaieus said:

                                      To elaborate Dave's advice; you can only position a texture/material on a single face. "Not single faces" are (and the "Texture item thus doesn't even appear in the context menu):
                                      [list:3i32cga8][:3i32cga8]groups/components - like in your case. Dave explained how to solve this.[/β“‚3i32cga8]
                                      [*:3i32cga8]curved/smoothed surfaces - let them be "really" curved or even just coplanar with a softened, dividing edge (in fact, these edges should be deleted instead of being dealt with like below). With curved/smoothed surfaces however you can do the following

                                      • Go to View > Hidden geometry; this will reveal the "facets" building up a curved surface
                                      • these facets can be manipulated like single faces - i.e. in this case you can position a texture on one
                                      • Now select the Paint bucket tool and pres the Alt key > the tool will turn into an eyedropper/sampler tool
                                      • sample the positioned material on the above "one" face
                                      • Turn off hidden geometry (again; uncheck it in the View menu)
                                      • Paint the whole, curved/smoothed surface with the positioned > sampled material.[/listβ­•3i32cga8]Sounds to be a lot more complicated and longer than doing it with a little routine...

                                      Thanks for this Gaieus!
                                      I cannot tell you the frustration I've had when trying to tweak some textures on certain surfaces that 'appeared' flat. The "Texture" part of the right-click menu just did not show up (as in the post above). All of these problem-surfaces (it turns out) had some kind of rounded edge-treatment applied (using follow-me). Using your advice, I was able to go back into several of my models and turn-on hidden geometry. Voila! -- I was able to isolate my flat-surfaces ad scale my textures the way I wanted.

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                                      • L Offline
                                        Laxian Key
                                        last edited by

                                        Error 404 (Not Found)!!1

                                        favicon

                                        (sketchup.google.com)

                                        My first complex model in SketchUp. This is my interpretation of Christian Becksvoort's Shaker Collector Cabinet.

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                                        • L Offline
                                          Laxian Key
                                          last edited by

                                          I'm new to SketchUp and there is still a lot I have to learn. I had already finished the knobs before I saw Tim Killen's video about Shaker Knobs on another blog.

                                          I had seen this cabinet in a couple of different publications and I wanted to get the proportions and approximate measurements in case my woodworking skills take a quantum leap...

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                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            Interesting cabinet. It's a pretty big file for such a small cabinet. I purged unused stuff and got rid of 26 unused components and 4 unused materials. If you'd apply the materials to the faces instead of the components, you could eliminate one each of the Cherry and Maple materials. And why are the knobs buried in 17 component levels? The knobs are rather high poly for no larger than they are.

                                            Why are there two copies of the right side panel in the same space? And why do you have a single group inside a component? There's a lot of unneeded nesting going on throughout. This makes it difficult to work with the model. I found three drawer sides in one component. So if you want to open one of those drawers, all three of those sides move out at the same time.
                                            Cab.jpg

                                            I'm not trying to be critical but I think your modeling could be a lot easier. It all looks like you're working pretty hard and you should need to do that.

                                            By the way, where did you find this piece? I'm working on larger a Becksvoort Shaker piece right now. I've already done his little Classic Shaker table with two leg options and a chest of drawers

                                            Etaoin Shrdlu

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