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    Rogue Renders!

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    • Roguer1R Offline
      Roguer1
      last edited by

      Well, I dont really think low poly sketchup models need the seems as the lines function in SketchUp compensates for that. Although it doesn't allow for very real renders, I dont mind. I'm not gonna spend any more time on doing stuff like that, modeling a car takes too long as it is.

      Thanks all for the comments here are some more renders
      Rogue GR-V8 F_R.jpg
      Rogue GR-V8 R_R.jpg
      Rogue Maverick V6 F_R.jpg
      Rogue Maverick V6 R_R.jpg

      Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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      • Roguer1R Offline
        Roguer1
        last edited by

        Ok...here are some more:
        AC Cobra F_R.jpg
        AC Cobra R_R.jpg
        Ford Capri F_R.jpg
        Ford Capri R_R.jpg
        Ford Mustang Mach 1 F_R.jpg
        Ford Mustang Mach 1 R_R.jpg
        Noble M14 F_R.jpg
        Noble M14 R_R.jpg
        Trojan Cobra Fastback '08 F_R.jpg
        Trojan Cobra Fastback '08 R_R.jpg
        Ford Cobra Concept F_R.jpg
        Ford Cobra Concept R_R.jpg

        Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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        • FrederikF Offline
          Frederik
          last edited by

          What render preset have you been using for these..??

          Cheers
          Kim Frederik

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          • Roguer1R Offline
            Roguer1
            last edited by

            If in preset you mean setup I have been using the default..

            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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            • FrederikF Offline
              Frederik
              last edited by

              By render preset, I mean the various render presets available in KT... πŸ˜‰
              KT-presets.jpg
              Reason for asking is that your renders look very CG-ish to me... 😐
              I suggest that you start try using one of the PM presets (no. 3 - 😎 and I'm sure you'll notice a big difference... πŸ˜‰

              Cheers
              Kim Frederik

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              • RayOchoaR Offline
                RayOchoa
                last edited by

                nice renders rogue which ones up there are made by you?

                CaR DeSiGnS bY mE
                http://ray-ochoa.com

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                • Roguer1R Offline
                  Roguer1
                  last edited by

                  @frederik said:

                  By render preset, I mean the various render presets available in KT... πŸ˜‰
                  [attachment=0:17ueor9i]<!-- ia0 -->KT-presets.jpg<!-- ia0 -->[/attachment:17ueor9i]
                  Reason for asking is that your renders look very CG-ish to me... 😐
                  I suggest that you start try using one of the PM presets (no. 3 - 😎 and I'm sure you'll notice a big difference... πŸ˜‰

                  I have it set to custom settings but the only thing i have changed is the sky...so its still on the normal settings/setup. Thnaks for the advice, I'll try it asap

                  @rayochoa said:

                  nice renders rogue which ones up there are made by you?

                  If you mean renders I made all of them, if you mean models you can find that information on my website:

                  rogueautomotivedesign.webs.com

                  Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    @unknownuser said:

                    I have it set to custom settings but the only thing i have changed is the sky...so its still on the normal settings/setup. Thnaks for the advice, I'll try it asap

                    Whatever render preset you choose and then change anything in the render settings, it will become a "custom" setting.

                    So to choose a preset and then modify it, do the following

                    1. choose as preset (any of the Photonmap ones Kim is suggesting - they're still fast)
                    2. don't start the render but press "Apply" then exit the render window
                    3. make any changes in the render setting you wish
                    4. go to the render window again (now you will see "custom" again)
                    5. don't change it to anything now but start rendering.
                      Ray tracing is really for quick previews (say checking the viewport, directions of shadows, size of materials etc) but does not do light bouncing for instance just uses direct light (correct me, Kim, if I'm mistaken - I haven't touched Kerky for months 😳 ).

                    Gai...

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @gaieus said:

                      (correct me, Kim, if I'm mistaken - I haven't touched Kerky for months 😳 ).

                      You're absolutely right, Csaba..! πŸ‘

                      Cheers
                      Kim Frederik

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                      • Roguer1R Offline
                        Roguer1
                        last edited by

                        Thanks all for the advice. I am still mucking arround in Kerkythea and all the work I have done can be seen above and on my website. From what you can see its not a lot but it can only get better

                        Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                        • J Offline
                          Jackson
                          last edited by

                          Wow, nice models! What sort of poly count are you achieving with these?

                          Jackson

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                          • Roguer1R Offline
                            Roguer1
                            last edited by

                            @jackson said:

                            Wow, nice models! What sort of poly count are you achieving with these?

                            Thanks, I am currently making models with up to about 45,000 poly's. Most of the models above range from 15,000 to 30,000 but one or two, such as the M14 and Falcon Coupe, sit at about 45-55,000

                            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                            • J Offline
                              Jackson
                              last edited by

                              Wow, most of the low poly cars I use are around 5000 faces, but then they don't look as good as yours and the interiors are very minimal.

                              Jackson

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                              • Roguer1R Offline
                                Roguer1
                                last edited by

                                I have noticed when I started modeling my models were at about 2,000 to 7,000 but I have begun to add more and more detail resulting in much more poly's. I also model my own wheels, I use a circle with 100 sides so they, themselves, can reach about 5,000. I also model most of the running gear, engine and under body of the car too. Here are some quick images of these things:
                                rear running gear.jpg
                                Rogue D-010.....jpg
                                taunus.jpg
                                taunus2.jpg
                                taunus interior.jpg

                                Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                • J Offline
                                  Jackson
                                  last edited by

                                  Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?

                                  Jackson

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                                  • Roguer1R Offline
                                    Roguer1
                                    last edited by

                                    @jackson said:

                                    Ahhh, it's the wheels that are the killers- are you sure those little radii on the rims are necessary- they seem a bit extraneous unless you're doing extreme close-up renders. Not a criticism, I'm just a bit of a low-poly obsessive as I often have to put tons of trees, cars etc into large urban models, always looking for ways to keep my larger skp files workable. Beautiful models- are they worked up from elevations or just photographs?

                                    I am a bit of a detail freak too but I'm the other way with it. If I can add more detail to make it more realistic, I will. Wheels are often a focal point of a car, if they look like c#@p then most people won't look twice at it but if they are clean and attractive it makes the car stand out that much more.

                                    Most of my models are built up from blueprints either done by me or from cars I really like. I have modeled one or two from just photos but I find it a lot more difficult. Although with many blueprints, they often are not in proportion and that can lead to a inaccurate model. I have also modeled a few from scratch, most of my older models are scratch built.

                                    Here are a hand full of WIP's:
                                    cx7.jpg
                                    escort.jpg
                                    FALCON GT351.jpg
                                    Ford Flex.jpg
                                    ford mach II.jpg
                                    mazda 5.jpg
                                    ranger bt50.jpg
                                    Rogue - Mazda 6.jpg

                                    Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                    • J Offline
                                      Jackson
                                      last edited by

                                      Fantastic, thanks for the description and images. πŸ‘

                                      Jackson

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                                      • Roguer1R Offline
                                        Roguer1
                                        last edited by

                                        No problem, any time.

                                        Now that i mention it, I am offering SketchUp help on my website, kind of a Q and A. People just send me a SketchUp user query or a question relitive to SketchUp and I will respond with as much info as I can.

                                        Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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                                        • RayOchoaR Offline
                                          RayOchoa
                                          last edited by

                                          im using the same technique as you right now and im pretty happy with the results i get. and about unproportional blueprints its all the matter of the scale tool.

                                          CaR DeSiGnS bY mE
                                          http://ray-ochoa.com

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                                          • Roguer1R Offline
                                            Roguer1
                                            last edited by

                                            I use the scale tool. I match up all points as much as possible but sometimes the bits inbetween are off by a bit and it can often make a model look a bit odd. Like with the falcon im building. The front and rear of the top and side view match perfectly but a few details in between dont.

                                            Find all my models on the [3D Warehouse](https://3dwarehouse.sketchup.com/user/d8bb4d13-3b01-44a0-a007-4a77a32b6433/Ben-B?tab)

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