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    Update Low Poly SU cars

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    • J Offline
      Jackson
      last edited by

      Hi Richard,

      Just a quick update to say I was wrong about VRay not supporting weight mapping- it's done via a blend map and two diffuse layers/materials, probably in just the same way as Maxwell.

      Dying to see the fruits of your labours- that Audi pic is still a real teaser.

      Jackson

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      • RichardR Offline
        Richard
        last edited by

        @jackson said:

        Hi Richard,

        Just a quick update to say I was wrong about VRay not supporting weight mapping- it's done via a blend map and two diffuse layers/materials, probably in just the same way as Maxwell.

        Dying to see the fruits of your labours- that Audi pic is still a real teaser.

        Hey thanks for the reply Jackson!

        I'm not sure blending (vray) and weight mapping (maxwell/fry) might be the same thing?

        In maxwell weight maps either blend materials by the grey weight (50% grey = 50% blend) or can exclude / include just like clipping.

        For example with the car (audi) posted the the glass layer of the material will have a weight map that is white (255) for the glass areas and black (0) for all others. The other areas will be white with black for the window areas, though a specularity map will gloss or matt the paint / trim / tyres. However what I was working on was the grey areas of the weight maps where some layers may or may not blend.

        I'm trying to get the whole car as one material so it is just dropped in scene and rendered without too much user fuss! If every part of the car assigned a separate material as commonly done now and opened in say maxwell studio the material list will saturate with so many meaningless materials: car glass, trim, alloys, tyres, car paint red, car paint yellow, number plate etc etc. It just becomes confusing in a large scene and one has to dig to find any important materials to be adjusted.

        I'm thinking that if the car can be done in one material then the material list can be Audi silver, mazda red, nissan gold etc. Simple!

        I've been working on even setting up the low poly interiors I use for exterior renders this way so that the materials for the exterior (the ones I want to edit) are easily found and the rest shows as Interior 1, interior 2 etc - at present even a low poly interior for this use may have 10-20 materials, more than the rest of the scene!

        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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        • J Offline
          Jackson
          last edited by

          Yep, AFAIK "weight" mapping and "blend" mapping are just different terms for the same method so your impressive hard work should translate over to VRay (or any render prog) without any problems. In VRay you have two diffuse bitmaps which are overlaid so the first always has precedence/render priority over the second. A grayscale blend map is applied to the first diffuse map which, by making that diffuse layer more or less transparent, allows the second diffuse layer to show through instead or creates a blend of the two where the blend map is grey. I've used this method mostly for road surfaces where I want a high detail tiling texture like tarmac, but I need it to show wear and tear and dirt where water has run off. The actual bitmaps which render might only be 2000 x 2000 px, but the blend map may be up to 10000 x 10000 px to allow for control over the whole rendered surface.

          I seriously admire your determination and single-mindedness in streamlining the whole modelling/rendering process. I spent a considerable amount of time stripping all my SU car components of their many various materials and replacing them with a distinct set- Car Chrome, Car Tyres, Car Black Plastic, Car Aluminium Rims, etc (all with corresponding saved VRay equivalents) so at least when I drop a bunch of cars into a scene I only have maybe 10 materials to import and all the cars are taken care of. I had a recent forum conversation with a VRay user who was complaining that he was having trouble keeping track of the materials in his skp/VRay file- it turned out he was dropping 3DW car components straight into his model. He had over 450 materials undoubtedly with random, completely meaningless names. I never once regretted spending a bit of my spare time to organise my components and material libraries- the time (and stress) savings are easily worth it. Having one material per car would be awesome

          Keep us updated with your progress, if only to generate more marketing for your product!

          Jackson

          p.s. still dying to know how you apply the UV mapping to such organic forms in SU; lots of construction geometry and eye dropper/projected texturing?

          Jackson

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          • soloS Offline
            solo
            last edited by

            Elisei

            Rather late than never 😄 , I got around to playing with your model, I used Artisan to divide and smooth it further, added a bunch of detail, created a soft top roof and rendered in Thea.

            Heavy mesh (no longer low poly)

            http://img687.imageshack.us/img687/8039/sunbeamalpine.jpg

            Quick Thea render, Raw render. no photoshop

            http://img829.imageshack.us/img829/7210/sunbeamthea1.jpg

            I love Sunbeam Alpine's (mark 1)

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • RichardR Offline
              Richard
              last edited by

              That's pure sex pete! There is something so sweet about older numbers, nothing new compares really!

              [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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              • soloS Offline
                solo
                last edited by

                @richard said:

                That's pure sex Pete! There is something so sweet about older numbers, nothing new compares really!

                Oh yeah, the Sunbeam was a pathetically under powered 2 Lt 4 speed British sports car but what it lacked in Horsepower and torque it made up with sex appeal. It was made for swanking on par with the MG's, slow country drives, and many weekends of repairing oil leaks. Made for a true car enthusiast, I have always wanted one, nearly bought one in the mid 90's but got an Esprit twin turbo instead from the same estate auction. ( would have bought both if I could have)

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • S Offline
                  SketchUpNoobie
                  last edited by

                  Beautiful car! The model's not too shabby either, Pete. 😉

                  --

                  SketchUpNoobie: the complete noob in all things SketchUp.

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                  • utilerU Offline
                    utiler
                    last edited by

                    Stop it!!!!!!

                    purpose/expression/purpose/....

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                    • stefanqS Offline
                      stefanq
                      last edited by

                      White paint with reflections, without loosing the details, how beautiful is this....
                      Thea is amazing, into the right hands! Congrats Master! 👍

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                      • dereiD Offline
                        derei
                        last edited by

                        @solo said:

                        Quick Thea render, Raw render. no photoshop

                        http://img829.imageshack.us/img829/7210/sunbeamthea1.jpg

                        How you did the composition, if is raw render? 😲 The shadows on ground are very accurate.
                        Are you so kind to write some steps?
                        Thank you.

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • FrederikF Offline
                          Frederik
                          last edited by

                          @unknownuser said:

                          How you did the composition, if is raw render? 😲 The shadows on ground are very accurate.
                          Are you so kind to write some steps?

                          Solo have already made the Thea - Shadow catcher tutorial available... 😉

                          Cheers
                          Kim Frederik

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                          • charly2008C Offline
                            charly2008
                            last edited by

                            Hi Pete,

                            superb model and render. My dream was always the Morgan Plus 4 I could find until now no 3D model.

                            Charly


                            IM0555-hr.jpg


                            Morgan-4plus42.jpg

                            He who makes no mistakes, makes nothing

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                            • soloS Offline
                              solo
                              last edited by

                              I love Top gear UK, so decided to watch the USA version on Netflix recently (not even close to the UK version) they featured the new Morgan:

                              [flash=640,400:ph27pcvw]http://www.youtube.com/v/2MxhG1-QAfw[/flash:ph27pcvw]

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • charly2008C Offline
                                charly2008
                                last edited by

                                What fascinates me is also the production of the Morgan roadster.

                                He who makes no mistakes, makes nothing

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