Update Low Poly SU cars
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Wow Richard, beautiful results- would never have guessed the geometry was so low-poly.
Fancy doing some for VRay?
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did you make the car? or downloaded?
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cool richard. I have seen a number of models on this website in both 3DS and MAX....
http://archidom.net/ddd/mod_drive.htm
the problem is they are awfully large!!!Any idea on how to reduce the size, mate? I have a number of models that need a good clean up.
Cheers, -
@unknownuser said:
Wow Richard, beautiful results- would never have guessed the geometry was so low-poly.
Fancy doing some for VRay?
That is the beauty of them they are really light in SU yet will render really well. Well as long as you don't use them for close up!
Not sure the same clip and weight mapping would work in Vray. I don't know my way around Vray so can't say! by the way these don't use any displacement just colour, weight and clip mapping.
@unknownuser said:
Great work Richard, thanks.
Cheers mate!
@unknownuser said:
Small is beautiful!
Good on ya frenchy!!!!!!
@unknownuser said:
Looks really good for such few Faces!
Thank Coen, I could probably pull the poly count down more though worried about it getting more bumpy! I fixed the bumpy wheel arches which normally stand out like dogs balls in low poly models by clipping to a smooth curve.
@unknownuser said:
did you make the car? or downloaded?
Ray I have made a range of massively low poly cars in the past though for this exercise I just reduced an existing model.
Any idea on how to reduce the size, mate? I have a number of models that need a good clean up.
Cheers,
cool richard. I have seen a number of models on this website in both 3DS and MAX....
http://archidom.net/ddd/mod_drive.htm
the problem is they are awfully large!!!@unknownuser said:
Any idea on how to reduce the size, mate? I have a number of models that need a good clean up.
Cheers,Mate I imagine you could use a poly reducer, I tried whaats though it worked in reducing count you couldn't control enough where you want the reduction. The only way have done it was to do so long hand - pulling and joining verticies, really time consuming!
I'll keep posting the ongoing results!
Cheers, Richard
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@utiler said:
cool richard. I have seen a number of models on this website in both 3DS and MAX....
http://archidom.net/ddd/mod_drive.htm
the problem is they are awfully large!!!Any idea on how to reduce the size, mate? I have a number of models that need a good clean up.
Cheers,By the way mate look for OBJ files as these can be dragged in via the import obj ruby and retain smoothing!
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Thanks Jackson.
Mate given Vray will support spec maps that would be my likely way of achieving the various materials. I might change my workflow to better suit that and avoid the weight mapping though that would mean the glass might need to be a separate material (any ideas?). Transparency mapping work? I'd really like these to stay as one material from end to end.
BTW yep all mapping in SU!!!
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@jackson said:
I've become a little obsessed with streamlining the workflow from SU to render progs, finding the balance between components that look good and work well in SU, but which also render well and IMO you have achieved that balance almost perfectly with this car!
BTW big thanks and mate we share the same obsession!!!
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Yep, transparency mapping works in VRay, but not sure how it would be possible to make materials "overlap" to blend them, VRay's material editor is a bit limited in that respect.
Personally I like having glass as a separate material- for external renders I usually only have 2 or 3 different glasses for buildings, 1 with no refraction for most windows (to keep renders fast and allow single face glass), 1 with a little refraction for glass balustrades and then a random one, maybe tinted, or very reflective. I usually have all car glass as a separate material as the curved forms sometimes require different fresnel settings.
@richard said:
BTW yep all mapping in SU!!!
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Soo much text to read in this thread....
I just drop in to say: Nice work Richard !
Are you making a 'Cars 2008 bundle' out of it? -
@jackson said:
Yep, transparency mapping works in VRay, but not sure how it would be possible to make materials "overlap" to blend them, VRay's material editor is a bit limited in that respect.
Personally I like having glass as a separate material- for external renders I usually only have 2 or 3 different glasses for buildings, 1 with no refraction for most windows (to keep renders fast and allow single face glass), 1 with a little refraction for glass balustrades and then a random one, maybe tinted, or very reflective. I usually have all car glass as a separate material as the curved forms sometimes require different fresnel settings.
@richard said:
BTW yep all mapping in SU!!!
I might think of doing the glass as a separate material, certainly would help the process this end. Though there does have to be a way to do it????
Darn shame Vray doesn't support weight maps as during development of this idea I came up with a way to export any number of high poly cars in a scene as just the one material.
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@kwistenbiebel said:
Soo much text to read in this thread....
I just drop in to say: Nice work Richard !
Are you making a 'Cars 2008 bundle' out of it?I'm certainly thinking about this mate! Though maybe a mix of 2006 - 2008 we certainly need non current model cars for scenes.
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If you would take wishlists: the old Fiat 500 model would be cool.
That car has an edge to it which is nice to have in arch scenes... -
@kwistenbiebel said:
If you would take wishlists: the old Fiat 500 model would be cool.
That car has an edge to it which is nice to have in arch scenes...FIAT???? Mate we haven't seen a Fiat in australia since the 124!!!!
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@richard said:
FIAT???? Mate we haven't seen a Fiat in australia since the 124!!!!
...but what a beauty it is:
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it is a beauty indeed!
(ferrari may be expensive - but that little fiat 500 is simply gorgeous) -
I know, I know its edgy!!!
they always remind me of the movie the BIG BLUE! One of my fav's!!!
Actually a mate of mine has one and it is actually the only fiat I've driven - what a bucket!!! Though would like one myself to match my vespa!
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Some Fiat 500 exist at 3Dwarehouse
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If you taking requests, may I please ask for a Sunbeam Alpine?
Classic!!
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he he Richard ...Just wait some moments longer and you get to model all the cars that ever hit the market, by request.
I would limit it to cars that have "circle shaped head lights" e.g the 2 proposals above.
(That would include the old Porsche 911 , MG roadster,etc...)
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