Stopping UI.play_sound ?
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Any way to stop UI.play_sound ?
i tried UI.beep and UI.play_sound "new one" - without success
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Good question. I've never tried. What about setting it to nil?
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Have you tried putting the command into its own thread and kill the thread when "the event" occurs?
azuby
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setting to nil or killing its thread will not stop it.
only solution i managed is a new "UI.play_sound" command on new existing and valid wav file, a short one.
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