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    Render #22 (animation test bottom page 8)

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    • pilouP Offline
      pilou
      last edited by

      Is it for the fun or for real or hypothetic project ❓
      Is it the new Noe's Arche? ☀

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • K Offline
        kwistenbiebel
        last edited by

        Well this one is for sport ...
        I was thinking that modeling something realistic (I know it is not though ) was a good way to get to know the new organic rubies and to practice them.
        Besides, I consider it also a bit as portfolio filling ...Play becomes work becomes play 😉

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        • tinanneT Offline
          tinanne
          last edited by

          Wonderful work Chris, as usual. I really enjoyed "exploring" from you different views!

          Executive Director : American Society of Architectural Illustrators
          AIP 30 Competition opens soon. ASAI.org

          Architectural Rendering

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          • M Offline
            mateo soletic
            last edited by

            Chris, Great work, thanks for sharing. 👍

            [Concept Illustrations](http://concept-illustrations.com/)

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            • R Offline
              remus
              last edited by

              That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)

              http://remusrendering.wordpress.com/

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              • K Offline
                kwistenbiebel
                last edited by

                Thank you Tinanne and Mateo,
                Let me finish with the same view but different material use. Quite a different appeal:

                To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/metal-facade.jpg

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                • I Offline
                  igor
                  last edited by

                  🤣

                  The genius switch has no "off" position
                  Intelegence is natrual, it takes real effort to be ignorant

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    This is how the RAW Indigo output looked like as a reference, before I unleashed the postprocessing artillery...
                    It had a cooler tonality...maybe better than the post processed one?
                    What do you guys think? (some .jpeg artifacts because of web compression)

                    To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/view3metal-RAW.jpg

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      I like the cooler one slightly better. Cool plants, btw. 👍

                      @remus said:

                      That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)

                      Look at the color of their skin, man. They're zombies! They don't care!

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        nitpickers! ☀

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          By the way....the animation is cooking 😄

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                          • StinkieS Offline
                            Stinkie
                            last edited by

                            Ah, cool. 👍 Don't forget to add some poor soul for the undead to chase!

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                            • R Offline
                              remus
                              last edited by

                              Ooooh, an animation, you do spoil us kwist!

                              http://remusrendering.wordpress.com/

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                              • F Offline
                                fbartels
                                last edited by

                                Chris,

                                The belly of the beast provides an example of how it's possible to make some interesting use of SketchUp's poor texture projecting. The distorted texture gives the bottom a weathered/patched gritty look that adds weight to the composition. If I had to provide a backstory for the image I'd say it's a 50 year old Zaha Hadid structure that has been down on its luck but is still loved and cared for by its owners of modest means. It reminds me of the sort of feeling that George Lucas was evoking with the battered Millenium Falcon.

                                Fred

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                                • R Offline
                                  remus
                                  last edited by

                                  How long did that take to cook? it looks very good btw, i look forward to the full thing.

                                  http://remusrendering.wordpress.com/

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                                  • StinkieS Offline
                                    Stinkie
                                    last edited by

                                    Great start! 😄

                                    (OT: It just keeps baffling me what kind of functionality and quality (Sk)Indigo offers por nada.)

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      ....and OT back at ya, stinkie : try animation with the (almost) one thousand dollar unbiased packages (Fry,Maxwell): it's a no go. 😉

                                      @Remus: the above small animation was rendered @5 minutes per frame with a framerate of 10fps (which normally should be 25fps for fluid animations).....so go do the math 😄

                                      Heck..I'll do it for you: 10 seconds of animation = 100 frames X 5 min. per frame= 500 minutes= 8 hours

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                                      • S Offline
                                        sepo
                                        last edited by

                                        Interesting stuff Chris.

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                                        • R Offline
                                          remus
                                          last edited by

                                          Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                                          http://remusrendering.wordpress.com/

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Thanks Sepo and Remus.

                                            @remus said:

                                            Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                                            This is the typical quality at real size I am getting per frame, rendered for 5 minutes:

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/frame-125.jpg

                                            When you keep the render size small like this, the quality/speed ratio is reasonable.
                                            Not too shabby for an unbiased engine.

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