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    Render #22 (animation test bottom page 8)

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    • K Offline
      kwistenbiebel
      last edited by

      Some more:
      Ouch....distorted texture alert 😄

      To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

      http://i140.photobucket.com/albums/r3/kwistenbiebel1/render22view4.jpg

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      • pilouP Offline
        pilou
        last edited by

        Is it for the fun or for real or hypothetic project ❓
        Is it the new Noe's Arche? ☀

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • K Offline
          kwistenbiebel
          last edited by

          Well this one is for sport ...
          I was thinking that modeling something realistic (I know it is not though ) was a good way to get to know the new organic rubies and to practice them.
          Besides, I consider it also a bit as portfolio filling ...Play becomes work becomes play 😉

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          • tinanneT Offline
            tinanne
            last edited by

            Wonderful work Chris, as usual. I really enjoyed "exploring" from you different views!

            Executive Director : American Society of Architectural Illustrators
            AIP 30 Competition opens soon. ASAI.org

            Architectural Rendering

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            • M Offline
              mateo soletic
              last edited by

              Chris, Great work, thanks for sharing. 👍

              [Concept Illustrations](http://concept-illustrations.com/)

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              • R Offline
                remus
                last edited by

                That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)

                http://remusrendering.wordpress.com/

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                • K Offline
                  kwistenbiebel
                  last edited by

                  Thank you Tinanne and Mateo,
                  Let me finish with the same view but different material use. Quite a different appeal:

                  To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/metal-facade.jpg

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                  • I Offline
                    igor
                    last edited by

                    🤣

                    The genius switch has no "off" position
                    Intelegence is natrual, it takes real effort to be ignorant

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      This is how the RAW Indigo output looked like as a reference, before I unleashed the postprocessing artillery...
                      It had a cooler tonality...maybe better than the post processed one?
                      What do you guys think? (some .jpeg artifacts because of web compression)

                      To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/view3metal-RAW.jpg

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        I like the cooler one slightly better. Cool plants, btw. 👍

                        @remus said:

                        That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)

                        Look at the color of their skin, man. They're zombies! They don't care!

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          nitpickers! ☀

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            By the way....the animation is cooking 😄

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                            • StinkieS Offline
                              Stinkie
                              last edited by

                              Ah, cool. 👍 Don't forget to add some poor soul for the undead to chase!

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                              • R Offline
                                remus
                                last edited by

                                Ooooh, an animation, you do spoil us kwist!

                                http://remusrendering.wordpress.com/

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                                • F Offline
                                  fbartels
                                  last edited by

                                  Chris,

                                  The belly of the beast provides an example of how it's possible to make some interesting use of SketchUp's poor texture projecting. The distorted texture gives the bottom a weathered/patched gritty look that adds weight to the composition. If I had to provide a backstory for the image I'd say it's a 50 year old Zaha Hadid structure that has been down on its luck but is still loved and cared for by its owners of modest means. It reminds me of the sort of feeling that George Lucas was evoking with the battered Millenium Falcon.

                                  Fred

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                                  • R Offline
                                    remus
                                    last edited by

                                    How long did that take to cook? it looks very good btw, i look forward to the full thing.

                                    http://remusrendering.wordpress.com/

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                                    • StinkieS Offline
                                      Stinkie
                                      last edited by

                                      Great start! 😄

                                      (OT: It just keeps baffling me what kind of functionality and quality (Sk)Indigo offers por nada.)

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        ....and OT back at ya, stinkie : try animation with the (almost) one thousand dollar unbiased packages (Fry,Maxwell): it's a no go. 😉

                                        @Remus: the above small animation was rendered @5 minutes per frame with a framerate of 10fps (which normally should be 25fps for fluid animations).....so go do the math 😄

                                        Heck..I'll do it for you: 10 seconds of animation = 100 frames X 5 min. per frame= 500 minutes= 8 hours

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                                        • S Offline
                                          sepo
                                          last edited by

                                          Interesting stuff Chris.

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                                          • R Offline
                                            remus
                                            last edited by

                                            Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                                            http://remusrendering.wordpress.com/

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