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    Unfold.rb script: useful for UV-mapping?

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    • romboutR Offline
      rombout
      last edited by

      @solo said:

      Make a cone shape and then project the texture attached below to the cone from above view, notice it will map the shape of the cone perfectly without distortion.

      How did you do this trick, with PS think but how did came up with the idea.
      Ive got this mapping problem with this mesh. also trying to learn blender right know so i can use the UVmapping abbility


      Afbeelding 45.png

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      • GaieusG Offline
        Gaieus
        last edited by

        Hi Rombout,

        See this post in the other topic you posted the same problem.

        Gai...

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        • RichardR Offline
          Richard
          last edited by

          Bump, bump bump!!

          [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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          • J Offline
            Jim
            last edited by

            I added preliminary support for refolding to my unfold tool.

            Maybe someone would like to try it?

            Download tip.zip from bitcucket.

            You can undo and redo the refold, but activating the Tool wipes out the history.

            I am not going to ty tyo make it work inside Groups or Components this day. Just works on loose geometry at the moment.

            Hi

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            • X Offline
              xrok1
              last edited by

              @jim said:

              I added preliminary support for refolding to my unfold tool.

              Maybe someone would like to try it?

              Download tip.zip from bitcucket.

              You can undo and redo the refold, but activating the Tool wipes out the history.

              ❓

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • RichardR Offline
                Richard
                last edited by

                Wow thanks jim! I'll take it for a run!

                I guess the simplest (considering your earlier point about not understanding UV mapping), would be that possibly a temp file be created that records the unfold steps and recalls them in reverse after the user has painted a map to the unfolded geometry!

                Cheers mate! Richard

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • J Offline
                  Jim
                  last edited by

                  Yeah, that's about it - it's all in-memory but a temp file is an option. It could become quite complex if I need to allow for interrupted unfolding (if that makes sense.)

                  As I said, you will probably only get one go at it because re-activating the Unfold tool wipes out the history.

                  Let me know how it goes.

                  Hi

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                  • RichardR Offline
                    Richard
                    last edited by

                    Jim mate well done!!!!!

                    I just made a hex base and followed up a few bent lines > unfolded > mapped the surface > refold and bang all done with mapping perfect!!!!! Wow!

                    The big issue obviously is that complex models would need to be naved during the unfold and this seems to break the actual unfold itself.

                    Though at this point it will already make many mapping issues easy to complete!

                    Thank you thank you thank you!

                    BTW have never done this - hold does one install the button image?

                    [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                    • J Offline
                      Jim
                      last edited by

                      You know, this might be much easier. Instead of keeping a history of each step, it should be possible to go through and save the positions of each face one-time at the start. Then you can unfold however you like, in as many ways as you like; and the refold operation can go through and put things back where they were originally. Maybe. I think.

                      Hi

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                      • RichardR Offline
                        Richard
                        last edited by

                        Hmmm?

                        I've been playing some more and yeah its hard to get a well developed map without the option of breaking the unfold operation to view and understand the unwrap as one is doing it.

                        The form I've been playing with is a little like a tree trunk, the problem is one would want a unwrap out from one continuous common run of face with each unwrap around the trunk out from the common.

                        Dam good work though Jim!

                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                        • J Offline
                          Jim
                          last edited by

                          As a temporary work-around, added a prompt:

                          068.png

                          This will allow you to leave the unfold tool and resume when re-activated - but moving the geometry (including using Undo) will invalidate the history and the re-fold will fail.

                          Download from http://bitbucket.org/jimfoltz/sketchup-unfold-tool/get/tip.zip

                          Hi

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