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    Unfold.rb script: useful for UV-mapping?

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    • plot-parisP Offline
      plot-paris
      last edited by

      I think the multi-pin-method should be used throughout the whole texturin process (so that you can apply complicated distortions even to a simple rectangle shape).

      I like the idea to select the "2D Mapping" tool from the standart context menu for manipulating textures.

      2dmapping.jpg
      if you simply select the 2D Mapping option and an unfolded copy of the object is shown, on which you can position your texture - when you are done, press enter and the only thing that remains is the perfectly textured 3D model (no manually unfolding and refolding geometry - very fast and easy workflow!) 😛

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      • S Offline
        sorgesu
        last edited by

        Because I just recently became interested in this subject, I found this on a search and I'm resurrecting.

        Further to the above speculations, I was thinking it would be great to be able to substitute a whole group of textures that are mapped to the subcomponents of a model,such as a person or a car for instance. That way, instead of providing the person or car in various colour verisons as an skp, all you need to do is substitute a material library on an existing model. If one must create a new skp for the same model, in a different colour, or maybe with some different detailing, when you create the variations you would have to go through mapping all the compoenets one by one again on the same model. Having a swap feature for the material "set" would be great.

        Susan Sorger
        Former Seller Hand Rendered Entourage
        Former Canadian Authorized Training Centre, SketchUp

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        • S Offline
          sorgesu
          last edited by

          okay, I found a ruby script on Didier's site: Global material changer.
          It is almost doing exactly what I want. It replaces any one or "ALL" of a the materials on an model/component. But your choices for replacing are only with a single default material or something from the existing list. So how difficult to modify this so that you can replace with a material set that has some built in- one to one relationship to the existing materials? Maybe same name with a numeric modifier?

          Susan Sorger
          Former Seller Hand Rendered Entourage
          Former Canadian Authorized Training Centre, SketchUp

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          • K Offline
            kwistenbiebel
            last edited by

            @sorgesu said:

            Because I just recently became interested in this subject, I found this on a search and I'm resurrecting.

            Further to the above speculations, I was thinking it would be great to be able to substitute a whole group of textures that are mapped to the subcomponents of a model,such as a person or a car for instance. That way, instead of providing the person or car in various colour verisons as an skp, all you need to do is substitute a material library on an existing model. If one must create a new skp for the same model, in a different colour, or maybe with some different detailing, when you create the variations you would have to go through mapping all the compoenets one by one again on the same model. Having a swap feature for the material "set" would be great.

            Swapping is already possible, even with uv-sets in place (as long as the new bitmap has the same image size as the old one.)
            Write down the dimensions of the existing texture (the dimensions specified in the material editor).
            Then do the substitution from within the 'Entity layer' (NOT from material editor).
            Next thing to do is going to the material editor and change the dimensions to the ones you wrote down.
            It's tedious but it works.

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            • S Offline
              sorgesu
              last edited by

              NO swapping is not currently passible for ane entire "group" of materials all at once, which is what I was requsting.

              Say I have a car component and it has 17 materials assigned to different portions of the car. I want those 17 materials defined as a "set" and I want another set containing a different 17 to be swapped in in one go.

              Susan Sorger
              Former Seller Hand Rendered Entourage
              Former Canadian Authorized Training Centre, SketchUp

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              • K Offline
                kwistenbiebel
                last edited by

                Indeed: No for groups of materials, Yes for ungrouped meshes containing 1 material.

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                • R Offline
                  RickW
                  last edited by

                  Susan,

                  I'm working on it. 😄

                  RickW
                  [www.smustard.com](http://www.smustard.com)

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                  • S Offline
                    sorgesu
                    last edited by

                    OMG that's amazing. Thanl's a heap!!!

                    Susan Sorger
                    Former Seller Hand Rendered Entourage
                    Former Canadian Authorized Training Centre, SketchUp

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                    • P Offline
                      Phil Rader AIA
                      last edited by

                      Rick can you get your 4 month old to help out with ruby coding and expedite the process..

                      http://www.philrader.com

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                      • jujuJ Offline
                        juju
                        last edited by

                        @unknownuser said:

                        Rick can you get your 4 month old to help out with ruby coding and expedite the process..

                        Now now Phil, all good things come to those who wait.

                        Save the Earth, it's the only planet with chocolate.

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                        • L Offline
                          linea
                          last edited by

                          Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                          @unknownuser said:

                          Blender has the capability you are requesting, KB. Neatest part is where you can actually use painting tools on the unfolded map and then see them applied in the rendered viewport.

                          I haven't used it in a while, but now that I've been given a little project with a certain degree carte blanche I was planning on testing all kinds of integrations with SU, Blender, and more obscure programs.

                          Lewis,

                          Please could you let us know how this goes, I have generally found Blender to work very well with SU imports/exports.

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                          • RichardR Offline
                            Richard
                            last edited by

                            @unknownuser said:

                            Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                            mate youi could do a search on the net for paper arch models. I know once there was a thread on the PPB about these and there was a link to an application that could output a flat plan unfold to produce a paper model from digital models....

                            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                            • jenujacobJ Offline
                              jenujacob
                              last edited by

                              @richard said:

                              @unknownuser said:

                              Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                              mate youi could do a search on the net for paper arch models. I know once there was a thread on the PPB about these and there was a link to an application that could output a flat plan unfold to produce a paper model from digital models....

                              that would be Pepakura i suppose???
                              http://www.tamasoft.co.jp/pepakura-en/

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                              • RichardR Offline
                                Richard
                                last edited by

                                Thats the one mate!!!!

                                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                • L Offline
                                  linea
                                  last edited by

                                  Yes I have the free version of Pepakura and it's not bad, I made a fairly good Gherkin model with it("gherkin" is the nickname of a building in London called St Mary's Axe). But on more complicated geometry it doesn't do as well.

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                                  • romboutR Offline
                                    rombout
                                    last edited by

                                    @solo said:

                                    Make a cone shape and then project the texture attached below to the cone from above view, notice it will map the shape of the cone perfectly without distortion.

                                    How did you do this trick, with PS think but how did came up with the idea.
                                    Ive got this mapping problem with this mesh. also trying to learn blender right know so i can use the UVmapping abbility


                                    Afbeelding 45.png

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Hi Rombout,

                                      See this post in the other topic you posted the same problem.

                                      Gai...

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                                      • RichardR Offline
                                        Richard
                                        last edited by

                                        Bump, bump bump!!

                                        [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                                        • J Offline
                                          Jim
                                          last edited by

                                          I added preliminary support for refolding to my unfold tool.

                                          Maybe someone would like to try it?

                                          Download tip.zip from bitcucket.

                                          You can undo and redo the refold, but activating the Tool wipes out the history.

                                          I am not going to ty tyo make it work inside Groups or Components this day. Just works on loose geometry at the moment.

                                          Hi

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            @jim said:

                                            I added preliminary support for refolding to my unfold tool.

                                            Maybe someone would like to try it?

                                            Download tip.zip from bitcucket.

                                            You can undo and redo the refold, but activating the Tool wipes out the history.

                                            ❓

                                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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