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    Procedural terrains

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    • P
      pichuneke
      last edited by

      Does someone have a quick way to convert the generated list of coordinates in the page:

      http://www.zonums.com/gmaps/terrain.html

      to UTM?

      It is not related to sketchup, I need it for my work. (I have the tools to convert it, but just one point at time).

      Forgive my spanglish...

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      • M
        mirjman
        last edited by

        like this?

        http://www.zonums.com/online/coords/cotrans.php?module=13

        thanks to rsw

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        • P
          pichuneke
          last edited by

          mirjman, you saved my life today 😍

          Just a size limit of 500 points in:

          http://www.zonums.com/online/equery.html

          Forgive my spanglish...

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          • M
            matteo
            last edited by

            hi, according to me, if you can get a grayscale height map of your terrain, you'll do some magic with Bryce.
            For those who don't know it, Bryce is s landscape renderer and you can download a legal copy of version 5.5 for free - just check the webpage of Daz, who now owns it. The render engine is a bit outdated, but the terrain editor still rocks.

            Start with a grayscale map like this beneath (found at http://www.photoshoproadmap.com/)


            relief-shading2.jpg

            hire me: http://www.nonsolo3d.it/ !

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            • M
              matteo
              last edited by

              load this image into the terrain editor, and it will automatically converted to a 3D mesh: you can set the grid resolution of the mesh. In this case I've chosen a 640x640 units grid, and set a color gradient that helps me understand better the terrain morphology.


              bryce-terrain-editor.jpg


              bryce-terrain---wireframe.jpg

              hire me: http://www.nonsolo3d.it/ !

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              • M
                matteo
                last edited by

                now there comes the best part: you can export the terrain as .dxf or .3ds file. In the export panel there is a slider that will optimize the poly count of your terrain. This function is perfect for exporting to sketchup, since a low poly mesh will be handled much better. The algorithm to decimate the mesh is really fair and it offers you two ways to do it.


                grid-triangulation-low.jpg


                grid-triangulation-med.jpg


                grid-triangulation-hi.jpg

                hire me: http://www.nonsolo3d.it/ !

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                • M
                  matteo
                  last edited by

                  The terrain editor offers you the chance easily modify some part of the mesh by "repainting" it or by applying erosion filters.
                  It's useless to say that Bryce's Terrain Editor is a great organic modeler and you can create many more shapes than terrains. There is plenty of tutorials in the web.


                  bryce-terrain-rendering.jpg

                  hire me: http://www.nonsolo3d.it/ !

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                  • P
                    pichuneke
                    last edited by

                    My first approach to 3D was Terragen 1.0.

                    Link Preview Image
                    404 Not Found

                    favicon

                    (www.planetside.co.uk)

                    I enjoyed a lot that software. Personally I think that even the new version is a bit old today. It's a terrain editor with raytracing. But I learned some interesting things.

                    Forgive my spanglish...

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                    • T
                      tomislavm
                      last edited by

                      Thank You, nice program!

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                      • H
                        haynesc
                        last edited by

                        how can i do this ...

                        whats a displacement map ? which rubies do i need to download and how to i go about creating these terrains like solo has done?

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