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    Procedural terrains

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    • GaieusG Offline
      Gaieus
      last edited by

      Yes, I know this workaround but it will also give you rather clumsy results at the end when you try to stitch them together.

      It's actually a great feature in GE that the farther you are the less detailed everything is (otherwise it wouldn't be able to stream) but there should be a way (some option in SU) to import higher resolution terrain data.

      Interestingly, we have another discussion about this (and related stuff) in another forum with bjornkn & JClemens.

      Gai...

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      • L Offline
        lapx
        last edited by

        Gaieus,
        Can you post a test file or link to a data file? I would like to test the cloud ruby.

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        • GaieusG Offline
          Gaieus
          last edited by

          Lapx,

          There is an "exmple.dat" file at Didiers site that you can downoad (and it's also fun at the end)
          http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm
          Go down to cloud.rb and it's on the right side.

          Gai...

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          • L Offline
            lapx
            last edited by

            Thanks Gaieus,
            But I get thid error message after loading the example "ioc_dat.gif" file.
            Any idea what the problem might be?


            ERROR.jpg

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            • L Offline
              lapx
              last edited by

              Ok, got the dat file to download now. Now it does nothing 😕

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              • L Offline
                lapx
                last edited by

                Got it to work. Make sure you have the latest ruby 😎
                Now I need to find practical ways to apply it.
                Where would one get or create the data files where they could be applicable?

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  What I useit for is to reconstruct ancient ground surfaces that we explore during archaeological excavations. We set up a co-ordinate system and do the surveys ourselves during the digs. xyz co.ordinates. They are then easy to enter through the script. The more accurate the survey is (i.e. the more point we measure) the more precise the mesh is.

                  Gai...

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                  • L Offline
                    lapx
                    last edited by

                    I guess as I was thinking, a powerful use for 3d would be using it to actually displace difficult to model textures i.e. frieze detail on ancient structures. But this may be overmodeling depending on how close you are to the model.

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                    • P Offline
                      pichuneke
                      last edited by

                      Does someone have a quick way to convert the generated list of coordinates in the page:

                      http://www.zonums.com/gmaps/terrain.html

                      to UTM?

                      It is not related to sketchup, I need it for my work. (I have the tools to convert it, but just one point at time).

                      Forgive my spanglish...

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                      • M Offline
                        mirjman
                        last edited by

                        like this?

                        http://www.zonums.com/online/coords/cotrans.php?module=13

                        thanks to rsw

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                        • P Offline
                          pichuneke
                          last edited by

                          mirjman, you saved my life today 😍

                          Just a size limit of 500 points in:

                          http://www.zonums.com/online/equery.html

                          Forgive my spanglish...

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                          • M Offline
                            matteo
                            last edited by

                            hi, according to me, if you can get a grayscale height map of your terrain, you'll do some magic with Bryce.
                            For those who don't know it, Bryce is s landscape renderer and you can download a legal copy of version 5.5 for free - just check the webpage of Daz, who now owns it. The render engine is a bit outdated, but the terrain editor still rocks.

                            Start with a grayscale map like this beneath (found at http://www.photoshoproadmap.com/)


                            relief-shading2.jpg

                            hire me: http://www.nonsolo3d.it/ !

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                            • M Offline
                              matteo
                              last edited by

                              load this image into the terrain editor, and it will automatically converted to a 3D mesh: you can set the grid resolution of the mesh. In this case I've chosen a 640x640 units grid, and set a color gradient that helps me understand better the terrain morphology.


                              bryce-terrain-editor.jpg


                              bryce-terrain---wireframe.jpg

                              hire me: http://www.nonsolo3d.it/ !

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                              • M Offline
                                matteo
                                last edited by

                                now there comes the best part: you can export the terrain as .dxf or .3ds file. In the export panel there is a slider that will optimize the poly count of your terrain. This function is perfect for exporting to sketchup, since a low poly mesh will be handled much better. The algorithm to decimate the mesh is really fair and it offers you two ways to do it.


                                grid-triangulation-low.jpg


                                grid-triangulation-med.jpg


                                grid-triangulation-hi.jpg

                                hire me: http://www.nonsolo3d.it/ !

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                                • M Offline
                                  matteo
                                  last edited by

                                  The terrain editor offers you the chance easily modify some part of the mesh by "repainting" it or by applying erosion filters.
                                  It's useless to say that Bryce's Terrain Editor is a great organic modeler and you can create many more shapes than terrains. There is plenty of tutorials in the web.


                                  bryce-terrain-rendering.jpg

                                  hire me: http://www.nonsolo3d.it/ !

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                                  • P Offline
                                    pichuneke
                                    last edited by

                                    My first approach to 3D was Terragen 1.0.

                                    favicon

                                    (www.planetside.co.uk)

                                    I enjoyed a lot that software. Personally I think that even the new version is a bit old today. It's a terrain editor with raytracing. But I learned some interesting things.

                                    Forgive my spanglish...

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                                    • T Offline
                                      tomislavm
                                      last edited by

                                      Thank You, nice program!

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                                      • H Offline
                                        haynesc
                                        last edited by

                                        how can i do this ...

                                        whats a displacement map ? which rubies do i need to download and how to i go about creating these terrains like solo has done?

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