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    Procedural terrains

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    • R Offline
      rsw
      last edited by

      @rsw said:

      (unless you know how to improve this?)

      Forget that, zoom in closer in GE and import into SU, then move along in GE and import into SU again, repeat until you've got the area you want (doesn't give a single terrain object and seems to import image as greyscale but is more accurate).

      Can't believe I missed that 😳

      Richard

      http:img.userbars.pl9819554.png

      http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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      • GaieusG Offline
        Gaieus
        last edited by

        Yes, I know this workaround but it will also give you rather clumsy results at the end when you try to stitch them together.

        It's actually a great feature in GE that the farther you are the less detailed everything is (otherwise it wouldn't be able to stream) but there should be a way (some option in SU) to import higher resolution terrain data.

        Interestingly, we have another discussion about this (and related stuff) in another forum with bjornkn & JClemens.

        Gai...

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        • L Offline
          lapx
          last edited by

          Gaieus,
          Can you post a test file or link to a data file? I would like to test the cloud ruby.

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          • GaieusG Offline
            Gaieus
            last edited by

            Lapx,

            There is an "exmple.dat" file at Didiers site that you can downoad (and it's also fun at the end)
            http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm
            Go down to cloud.rb and it's on the right side.

            Gai...

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            • L Offline
              lapx
              last edited by

              Thanks Gaieus,
              But I get thid error message after loading the example "ioc_dat.gif" file.
              Any idea what the problem might be?


              ERROR.jpg

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              • L Offline
                lapx
                last edited by

                Ok, got the dat file to download now. Now it does nothing 😕

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                • L Offline
                  lapx
                  last edited by

                  Got it to work. Make sure you have the latest ruby 😎
                  Now I need to find practical ways to apply it.
                  Where would one get or create the data files where they could be applicable?

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    What I useit for is to reconstruct ancient ground surfaces that we explore during archaeological excavations. We set up a co-ordinate system and do the surveys ourselves during the digs. xyz co.ordinates. They are then easy to enter through the script. The more accurate the survey is (i.e. the more point we measure) the more precise the mesh is.

                    Gai...

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                    • L Offline
                      lapx
                      last edited by

                      I guess as I was thinking, a powerful use for 3d would be using it to actually displace difficult to model textures i.e. frieze detail on ancient structures. But this may be overmodeling depending on how close you are to the model.

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                      • P Offline
                        pichuneke
                        last edited by

                        Does someone have a quick way to convert the generated list of coordinates in the page:

                        http://www.zonums.com/gmaps/terrain.html

                        to UTM?

                        It is not related to sketchup, I need it for my work. (I have the tools to convert it, but just one point at time).

                        Forgive my spanglish...

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mirjman
                          last edited by

                          like this?

                          http://www.zonums.com/online/coords/cotrans.php?module=13

                          thanks to rsw

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                          • P Offline
                            pichuneke
                            last edited by

                            mirjman, you saved my life today 😍

                            Just a size limit of 500 points in:

                            http://www.zonums.com/online/equery.html

                            Forgive my spanglish...

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                            • M Offline
                              matteo
                              last edited by

                              hi, according to me, if you can get a grayscale height map of your terrain, you'll do some magic with Bryce.
                              For those who don't know it, Bryce is s landscape renderer and you can download a legal copy of version 5.5 for free - just check the webpage of Daz, who now owns it. The render engine is a bit outdated, but the terrain editor still rocks.

                              Start with a grayscale map like this beneath (found at http://www.photoshoproadmap.com/)


                              relief-shading2.jpg

                              hire me: http://www.nonsolo3d.it/ !

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                              • M Offline
                                matteo
                                last edited by

                                load this image into the terrain editor, and it will automatically converted to a 3D mesh: you can set the grid resolution of the mesh. In this case I've chosen a 640x640 units grid, and set a color gradient that helps me understand better the terrain morphology.


                                bryce-terrain-editor.jpg


                                bryce-terrain---wireframe.jpg

                                hire me: http://www.nonsolo3d.it/ !

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                                • M Offline
                                  matteo
                                  last edited by

                                  now there comes the best part: you can export the terrain as .dxf or .3ds file. In the export panel there is a slider that will optimize the poly count of your terrain. This function is perfect for exporting to sketchup, since a low poly mesh will be handled much better. The algorithm to decimate the mesh is really fair and it offers you two ways to do it.


                                  grid-triangulation-low.jpg


                                  grid-triangulation-med.jpg


                                  grid-triangulation-hi.jpg

                                  hire me: http://www.nonsolo3d.it/ !

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                                  • M Offline
                                    matteo
                                    last edited by

                                    The terrain editor offers you the chance easily modify some part of the mesh by "repainting" it or by applying erosion filters.
                                    It's useless to say that Bryce's Terrain Editor is a great organic modeler and you can create many more shapes than terrains. There is plenty of tutorials in the web.


                                    bryce-terrain-rendering.jpg

                                    hire me: http://www.nonsolo3d.it/ !

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                                    • P Offline
                                      pichuneke
                                      last edited by

                                      My first approach to 3D was Terragen 1.0.

                                      favicon

                                      (www.planetside.co.uk)

                                      I enjoyed a lot that software. Personally I think that even the new version is a bit old today. It's a terrain editor with raytracing. But I learned some interesting things.

                                      Forgive my spanglish...

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                                      • T Offline
                                        tomislavm
                                        last edited by

                                        Thank You, nice program!

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                                        • H Offline
                                          haynesc
                                          last edited by

                                          how can i do this ...

                                          whats a displacement map ? which rubies do i need to download and how to i go about creating these terrains like solo has done?

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