sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Procedural terrains

    Scheduled Pinned Locked Moved Gallery
    63 Posts 25 Posters 6.2k Views 25 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B Offline
      bcoleman001
      last edited by

      @solo said:

      Fossa,

      I would not say it's an artistic approximation but more of a primary image limitation, see the images I get from GE have shadows and the shadows are a very instrumental in getting the displacement map accurate.

      Just curious, but have you tried using the Micro$oft Live Maps? They seem to have less shadows. Just click on the aerial button to get the image. http://maps.live.com/?mkt=en-us Just a thought.

      1 Reply Last reply Reply Quote 0
      • R Offline
        rsw
        last edited by

        @solo said:

        Below I used a photo and tried the straight .jpg to displacement method, it is not accurate but still a pretty cool looking result.

        Definitely a cool result, and very interested in how you are getting from the jpg to the su mesh.

        Had another go at extracting the contours from google maps terrain images, with the following result:terrain2.jpg
        Tidying up and assigning heights to each contour is tedious for large areas but not bad for smaller sections. I used the contour maps from http://www.earthtools.org/ which are in metres rather than googles which are in feet. This says that these contours were generated from data, if we could find out how the contours are generated maybe they could be imported straight into su...

        Richard

        http:img.userbars.pl9819554.png

        http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

        1 Reply Last reply Reply Quote 0
        • P Offline
          pav_3j
          last edited by

          two words.

          thank you.

          pav

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

          1 Reply Last reply Reply Quote 0
          • R Offline
            rsw
            last edited by

            Another go at creating an accurate terrain and came up with this:
            terrain quick2.jpg

            Created this by using this site to create a 30x30 grid of lat, lon and elev data.

            Converted the lat/lon to UTM (meters).

            Imported into su with the points cloud ruby.terrain quick.skp

            Solo, I thought that using the srtm data with 3DEM to give images like thistest2.jpg and used with your method could produce some good results...

            Richard

            http:img.userbars.pl9819554.png

            http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

            1 Reply Last reply Reply Quote 0
            • GaieusG Offline
              Gaieus
              last edited by

              Richard,

              This site uses GE terrain data, doesn't it? (at least to me it seemed so). What way is it better then than importing terrain from GE?

              Gai...

              1 Reply Last reply Reply Quote 0
              • R Offline
                rsw
                last edited by

                @gaieus said:

                This site uses GE terrain data, doesn't it? (at least to me it seemed so). What way is it better then than importing terrain from GE?

                It grabs the elevation data from usgs seamless elevation data sets, which includes SRTM data (among others) According to wikipedia GE uses srtm data and supplementary dem data to fill gaps. So that site does use very similar data to GE.

                As you will see from the skp below there is a difference in the geometry obtained from GE and from this site.terrain compare.skp
                The geometry from GE is lower detail - (unless you know how to improve this?)

                Anyway I was just experimenting to see what could be done

                Richard

                http:img.userbars.pl9819554.png

                http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                1 Reply Last reply Reply Quote 0
                • R Offline
                  rsw
                  last edited by

                  @rsw said:

                  (unless you know how to improve this?)

                  Forget that, zoom in closer in GE and import into SU, then move along in GE and import into SU again, repeat until you've got the area you want (doesn't give a single terrain object and seems to import image as greyscale but is more accurate).

                  Can't believe I missed that 😳

                  Richard

                  http:img.userbars.pl9819554.png

                  http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Yes, I know this workaround but it will also give you rather clumsy results at the end when you try to stitch them together.

                    It's actually a great feature in GE that the farther you are the less detailed everything is (otherwise it wouldn't be able to stream) but there should be a way (some option in SU) to import higher resolution terrain data.

                    Interestingly, we have another discussion about this (and related stuff) in another forum with bjornkn & JClemens.

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      lapx
                      last edited by

                      Gaieus,
                      Can you post a test file or link to a data file? I would like to test the cloud ruby.

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Lapx,

                        There is an "exmple.dat" file at Didiers site that you can downoad (and it's also fun at the end)
                        http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm
                        Go down to cloud.rb and it's on the right side.

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • L Offline
                          lapx
                          last edited by

                          Thanks Gaieus,
                          But I get thid error message after loading the example "ioc_dat.gif" file.
                          Any idea what the problem might be?


                          ERROR.jpg

                          1 Reply Last reply Reply Quote 0
                          • L Offline
                            lapx
                            last edited by

                            Ok, got the dat file to download now. Now it does nothing 😕

                            1 Reply Last reply Reply Quote 0
                            • L Offline
                              lapx
                              last edited by

                              Got it to work. Make sure you have the latest ruby 😎
                              Now I need to find practical ways to apply it.
                              Where would one get or create the data files where they could be applicable?

                              1 Reply Last reply Reply Quote 0
                              • GaieusG Offline
                                Gaieus
                                last edited by

                                What I useit for is to reconstruct ancient ground surfaces that we explore during archaeological excavations. We set up a co-ordinate system and do the surveys ourselves during the digs. xyz co.ordinates. They are then easy to enter through the script. The more accurate the survey is (i.e. the more point we measure) the more precise the mesh is.

                                Gai...

                                1 Reply Last reply Reply Quote 0
                                • L Offline
                                  lapx
                                  last edited by

                                  I guess as I was thinking, a powerful use for 3d would be using it to actually displace difficult to model textures i.e. frieze detail on ancient structures. But this may be overmodeling depending on how close you are to the model.

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    pichuneke
                                    last edited by

                                    Does someone have a quick way to convert the generated list of coordinates in the page:

                                    http://www.zonums.com/gmaps/terrain.html

                                    to UTM?

                                    It is not related to sketchup, I need it for my work. (I have the tools to convert it, but just one point at time).

                                    Forgive my spanglish...

                                    1 Reply Last reply Reply Quote 0
                                    • M Offline
                                      mirjman
                                      last edited by

                                      like this?

                                      http://www.zonums.com/online/coords/cotrans.php?module=13

                                      thanks to rsw

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        pichuneke
                                        last edited by

                                        mirjman, you saved my life today 😍

                                        Just a size limit of 500 points in:

                                        http://www.zonums.com/online/equery.html

                                        Forgive my spanglish...

                                        1 Reply Last reply Reply Quote 0
                                        • M Offline
                                          matteo
                                          last edited by

                                          hi, according to me, if you can get a grayscale height map of your terrain, you'll do some magic with Bryce.
                                          For those who don't know it, Bryce is s landscape renderer and you can download a legal copy of version 5.5 for free - just check the webpage of Daz, who now owns it. The render engine is a bit outdated, but the terrain editor still rocks.

                                          Start with a grayscale map like this beneath (found at http://www.photoshoproadmap.com/)


                                          relief-shading2.jpg

                                          hire me: http://www.nonsolo3d.it/ !

                                          1 Reply Last reply Reply Quote 0
                                          • M Offline
                                            matteo
                                            last edited by

                                            load this image into the terrain editor, and it will automatically converted to a 3D mesh: you can set the grid resolution of the mesh. In this case I've chosen a 640x640 units grid, and set a color gradient that helps me understand better the terrain morphology.


                                            bryce-terrain-editor.jpg


                                            bryce-terrain---wireframe.jpg

                                            hire me: http://www.nonsolo3d.it/ !

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 4 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement