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    Procedural terrains

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    • D Offline
      dylan
      last edited by

      This is fantastic.

      I think terrains are were a lot of us struggle getting good/accurate results.
      This could be a massive help to many.

      http://dmdarchitecture.co.uk/

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      • M Offline
        mateo soletic
        last edited by

        Pete,
        Great work.
        I believe You started this thread in search of
        information. Now we are left waiting for a tutorial. πŸ˜„

        [Concept Illustrations](http://concept-illustrations.com/)

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        • L Offline
          lapx
          last edited by

          Thanks for the assist Gaieus. I could never get that Heightfield to work with anything of significant size. This was some time ago, I gave up 😞 Maybe it's improved by now. It's in the right hands now. Here are some old links for more background:
          http://groups.google.com/group/sketchup-Pro-Groups/search?group=sketchup-Pro-Groups&q=heightfield

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          • B Offline
            bubbalove
            last edited by

            What would happen if you apply this technique to the Grand Canyon... that would be interesting to see....

            "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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            • soloS Offline
              solo
              last edited by

              I gave it (the hieghtfield ruby) a shot using a .raw and .ppm image of the Grand Canyon but after the drop box dialog appears nothing happened, no mesh nada, whats up with that?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • R Offline
                rsw
                last edited by

                Probably doesn't help much, but here are my thoughts on this...

                One thing I notice from your experiments with GE images is that the end mesh is not accurate (in my opinion).

                Particularly noticable to me is your first ge image of scotland. The lochs appear to have very steep sides, which may be correct in some instances, but also the lighter coloured area is a mountain (An Teallach I believe) but there does not seem to be much height difference relative to its surroundings as I would expect.

                I assume that the mesh is generated by colour of the ge image??

                ge/gmaps does seem to have detailed elevation data (google map showing part of the same area of scotland showing terrain with contours), but it doesn't seem like this can be easily exported.

                I attempted extracting these contours with raster to vector software, but needed quite a bit of time to tidy up to be of use, although the end result seemed reasonably accurate, especially with the gmaps satellite image added as a texture.

                I will keep an eye on how this progresses (particularly if you are trying to create an accurate model)

                Richard

                http:img.userbars.pl9819554.png

                http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                • soloS Offline
                  solo
                  last edited by

                  rsw,

                  You are correct the hieghts are not correct, I am battling to get good source images, the ones you linked above are much better and I will give that a go tomorrow.
                  I will keep at it to the point that I either succeed or a better idea comes from it.

                  Below I used a photo and tried the straight .jpg to displacement method, it is not accurate but still a pretty cool looking result.

                  http://img92.imageshack.us/img92/153/obamapiczr6.jpg

                  Source image

                  http://img90.imageshack.us/img90/4917/bammaog8.jpg

                  The hidden line mesh 67000 faces.

                  http://img65.imageshack.us/img65/6647/bamma1tq1.jpg

                  result.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • B Offline
                    bcoleman001
                    last edited by

                    @solo said:

                    Fossa,

                    I would not say it's an artistic approximation but more of a primary image limitation, see the images I get from GE have shadows and the shadows are a very instrumental in getting the displacement map accurate.

                    Just curious, but have you tried using the Micro$oft Live Maps? They seem to have less shadows. Just click on the aerial button to get the image. http://maps.live.com/?mkt=en-us Just a thought.

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                    • R Offline
                      rsw
                      last edited by

                      @solo said:

                      Below I used a photo and tried the straight .jpg to displacement method, it is not accurate but still a pretty cool looking result.

                      Definitely a cool result, and very interested in how you are getting from the jpg to the su mesh.

                      Had another go at extracting the contours from google maps terrain images, with the following result:terrain2.jpg
                      Tidying up and assigning heights to each contour is tedious for large areas but not bad for smaller sections. I used the contour maps from http://www.earthtools.org/ which are in metres rather than googles which are in feet. This says that these contours were generated from data, if we could find out how the contours are generated maybe they could be imported straight into su...

                      Richard

                      http:img.userbars.pl9819554.png

                      http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                      • P Offline
                        pav_3j
                        last edited by

                        two words.

                        thank you.

                        pav

                        Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                        • R Offline
                          rsw
                          last edited by

                          Another go at creating an accurate terrain and came up with this:
                          terrain quick2.jpg

                          Created this by using this site to create a 30x30 grid of lat, lon and elev data.

                          Converted the lat/lon to UTM (meters).

                          Imported into su with the points cloud ruby.terrain quick.skp

                          Solo, I thought that using the srtm data with 3DEM to give images like thistest2.jpg and used with your method could produce some good results...

                          Richard

                          http:img.userbars.pl9819554.png

                          http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Richard,

                            This site uses GE terrain data, doesn't it? (at least to me it seemed so). What way is it better then than importing terrain from GE?

                            Gai...

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                            • R Offline
                              rsw
                              last edited by

                              @gaieus said:

                              This site uses GE terrain data, doesn't it? (at least to me it seemed so). What way is it better then than importing terrain from GE?

                              It grabs the elevation data from usgs seamless elevation data sets, which includes SRTM data (among others) According to wikipedia GE uses srtm data and supplementary dem data to fill gaps. So that site does use very similar data to GE.

                              As you will see from the skp below there is a difference in the geometry obtained from GE and from this site.terrain compare.skp
                              The geometry from GE is lower detail - (unless you know how to improve this?)

                              Anyway I was just experimenting to see what could be done

                              Richard

                              http:img.userbars.pl9819554.png

                              http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                              • R Offline
                                rsw
                                last edited by

                                @rsw said:

                                (unless you know how to improve this?)

                                Forget that, zoom in closer in GE and import into SU, then move along in GE and import into SU again, repeat until you've got the area you want (doesn't give a single terrain object and seems to import image as greyscale but is more accurate).

                                Can't believe I missed that 😳

                                Richard

                                http:img.userbars.pl9819554.png

                                http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Yes, I know this workaround but it will also give you rather clumsy results at the end when you try to stitch them together.

                                  It's actually a great feature in GE that the farther you are the less detailed everything is (otherwise it wouldn't be able to stream) but there should be a way (some option in SU) to import higher resolution terrain data.

                                  Interestingly, we have another discussion about this (and related stuff) in another forum with bjornkn & JClemens.

                                  Gai...

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                                  • L Offline
                                    lapx
                                    last edited by

                                    Gaieus,
                                    Can you post a test file or link to a data file? I would like to test the cloud ruby.

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Lapx,

                                      There is an "exmple.dat" file at Didiers site that you can downoad (and it's also fun at the end)
                                      http://www.crai.archi.fr/RubyLibraryDepot/Ruby/em_geo_page.htm
                                      Go down to cloud.rb and it's on the right side.

                                      Gai...

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                                      • L Offline
                                        lapx
                                        last edited by

                                        Thanks Gaieus,
                                        But I get thid error message after loading the example "ioc_dat.gif" file.
                                        Any idea what the problem might be?


                                        ERROR.jpg

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                                        • L Offline
                                          lapx
                                          last edited by

                                          Ok, got the dat file to download now. Now it does nothing πŸ˜•

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                                          • L Offline
                                            lapx
                                            last edited by

                                            Got it to work. Make sure you have the latest ruby 😎
                                            Now I need to find practical ways to apply it.
                                            Where would one get or create the data files where they could be applicable?

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