Easy and free Render
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@unknownuser said:
Stinkie,
Ease of use is really simple. Of course it is not SU but then again it is not MAX either. After a few hours of video I was modeling quite effortlessly. Granted remdering is never a simple task but I have found Modo to be far easier than lets say Maxwell or Vray for the same results.
I have to agree with stinkie, it really is hard to beat the shear simplicity of maxwell given the quality of the results one can expect which is certainly better at the worst end then what I have seen from the best of MODO!
If you aren't worried too much about getting perfect materials maxwell really is a one click renderer, this image was rendered with maxwell as it comes straight from the box from SU with only the glass material linked all else is just staight textures painted to the SU model and it rendered in 30min on a 2.8 dual core 1gb ram! Doesn't get much easier!
The beauty I find with Maxwell is the ability to save materials to a library as opposed to the material settings being stored in SU and also the multilight feature that means you only have to worry about your camera fstop setting and all else can be adjusted when rendering has finished including varying quickly between a night shot and daytime shot!
Having tested a host of renderers I'd have to suggest Maxwell is by far the easiest to learn!
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@richard said:
you only have to worry about your camera fstop setting
... and not even about that setting. I just set both the f-stop and the shutter speed so that everything comes out in focus. If I need dof, I just add it in Photohop using a depth map. Much more practical, as far as I'm concerned.
(To some "unbiased" freaks, this is cheating. I say: if it works, it works.)
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Very nice render, Richard..!!
@richard said:
Having tested a host of renderers I'd have to suggest Maxwell is by far the easiest to learn!
You may find it easy to use, but I will claim that I can find many who find it extremely difficult...
Any way... It seem as if some of you have misunderstood the title of this thread...
Easy and free Render
Maxwell is definitely not free...There's a couple of good and free renders available...
Kerkythea 2008 Echo
Indigo
(Sorry - can't think of more..)I suggest you download them and try them out...
They are both excellent render engines and the best is the one you find most comfortable to work with and can learn the intricacies the quickest...My best advice will be that you download and read the tutorials available, which will help you getting started...
One final word, which I find being very wise..
@unknownuser said:
...you must realize having the tools does not make one a carpenter, meaning that there is a level of artistic talent and desire needed in order to set up a scene, composition, lighting, texturing, modeling, and so forth that requires one to have a genuine interest and find much enjoyment in what one is doing in order to succeed.
Hope this can help you further...
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by the way. does any one of you know where to find some good tutorials for Indigo?
I just started using it and it is amazing!(gets quite close to maxwell - and for free!!!)
now I would love to get to know it a bit better (how IES lighting precisely works, why tiff- and png-transparrency doesnt seem to be working, how to use hdri environment maps...). I would love to have a detaild step by step tutorial. the ones I found so far merely pointed out what is possible, but were not very presise in how to do it.
so if anyone knows some good and detailed documentations, I would be truly delighted
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http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2317
http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2059&highlight=tutorial
These are the ones I know of. The Indigo forum has a wealth of info strewn about it.
Keep in mind you can't use hdri in Indigo. You have to convert your hdri's to exr.
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In my opinion one of indigos biggest weakness' is it's lack of some good solid documentation. As stinkie said, the best place for indigo info is really those tutorials and the forums.
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@remus said:
In my opinion one of indigos biggest weakness' is it's lack of some good solid documentation. As stinkie said, the best place for indigo info is really those tutorials and the forums.
Whoa, there! All you need, are Whaat's tuts. Really! (He's got one on uv mapping too, btw.) They're very much to the point and practical.
SkIndigo makes using Indigo really very easy. No need for long tutorial vids or a thick manual. I can make an appealling archviz render with Indigo (IMO, anyway) - and I'm a total moron!
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Indeed the skindigo tuts are very good, but have you ever gone to the documentation section? its a bit of a mess really.
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@unknownuser said:
...I can make an appealling archviz render with Indigo (IMO, anyway) - and I'm a total moron!
Well, Stinkie, I'd like to be uch a "total moron" as you are at rendering!
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@remus said:
Indeed the skindigo tuts are very good, but have you ever gone to the documentation section? its a bit of a mess really.
Hm, yes. True. But: a given horse ... It's quite a friendly community too. Ask, and you'll get answered.
@gaieus said:
@unknownuser said:
...I can make an appealling archviz render with Indigo (IMO, anyway) - and I'm a total moron!
Well, Stinkie, I'd like to be uch a "total moron" as you are at rendering!
Trust me, I couldn't possibly explain what, for instance, an "Oren-Nayar" material is. Not a chance! Making a texture map tileable? No idea how to do that. I got a brain like Swiss cheese - and not the kind with holes either. The grated kind. I do however have a lot of patience. That helps, I think. And I don't mind putting in some work. Not even the fanciest hammer swings itself.
Besides, I don't feel I'm very good yet. Lots to learn still. My modelling skills are somewhat meager still.
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Yes, I know...
The most valuable (and for me desirable) element to become a good renderer is TIME (that I unfortunately haven't got mucg lately) -
Gaieus Has said it best I think. Any program whether it is a render program or a photoediting program becomes easier with time and practice. We all have out favorites and one that we think are easier than others but it all comes down to how much time (and sometimes money) you are willing to invest to get what you would think are good results. I only suggested Modo and C4D as they are also fairly easy (in my opinion) modelers as well as good renderers. Not not free, and I apologize for getting this thread off track from the requested "free".
Scott
After seeing Richard's One click render in maxwell it might be time to dig back into my copy of Maxwell 1.6! Nice work Richard!!
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I got this V-ray render, makes great renders. But how i can make glass effect to any object?
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Hardly free, Vray. Try Kerky or Indigo.
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I do not believe in miracles. Sure lots of stuff is free on the net.
But, if is easy to learn and work with, isn't it worth a little money.?
I mean, getting to make soft easy for users is pretty difficult.
It requires a lot of long hours of thinking and coding.
Nothing is really free in life, as you know. Some effort has to be done in order to get something.
So one has to pay! But you can choose to do it with your time, learning free (not so easy) softs, or with money and work with easy softs. But you have to choose, imho. -
@mariocha said:
I do not believe in miracles. Sure lots of stuff is free on the net.
But, if is easy to learn and work with, isn't it worth a little money.?So - what you're saying is that just because it's free, it's not good - or then you assume that it's not good..???
I assume that you haven't seen any of the AWESOME renders posted here at the Gallery rendered using Kerkythea and Indigo - or perhaps even better... Visit their respective web-sites and see some of the renders in the Galleries...!!
I will claim that some of the expensive render applications are far more difficult to use than both Kerkythea and Indigo...
Just because they cost a fortune, doesn't mean that they're any good...!! -
@frederik said:
I will claim that some of the expensive render applications are far more difficult to use than both Kerkythea and Indigo...
So will I. It's amazing, really (IMO), how user unfriendly some "professional" apps are.
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I tihnk im going to have to go with stinkie and fred on this.
Any piece of software is going to take time to learn wether you fork out nothing or a bizillion dollars. In my view you might as well pocket the bizillion dollars and get one of the free render apps out there that are for the most part just as capable as their commercial brethren.
My personal experience with indigo has been excellent, and although i havent tried kerky im sure i would have a similar experience.
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Think about it for a moment, apps like Maya, Max, Render-man etc were originally and I suppose still today designed to be learned at tertiary education institute. They were originally and still over priced for the average hobbyist or small freelance artist to afford, so licenses were purchased through large companies accompanied with extensive training courses that covered all the intricacies. Blender, SU and a few other new and free software is free 3D for the masses so is the obvious follow on ... free rendering too. I am sure that this 'free' revolution is hurting those big boys as Indigo, Kt and even cheap apps like Podium and others are reaching results that those very expensive apps are capable of with a smaller learning curve. The exact same way sketchup has hurt the CAD business, at first it was dismissed as a toy and as it matured and limits were exceeded more and more potential customers moved to this easy and fast app that could give mind boggling results with a little practice, so has the cheap and free rendering apps also matured and the gap between the high end and free become smaller and smaller.
Take bump mapping for example, it appeared first with the high end apps and was a complicated procedure to apply, now every render engine has it as a staple and applied with relative ease, So then they introduced displacement mapping to separate themselves from the masses, and that too is now available with the free apps.
So getting to the point you must realize that the more bells and whistles you require from your rendering app you must be willing to endure a learning curve and you are also paying for the most recent bells and whistles when you purchase these high end apps.Podium is by far the easiest of the lot, the reason for that is it has the least bells and whistles (but does have the important ones and capable of amazing renders), and it works within the SU GUI. Podium 2 will have many more bells, whistles and a few gems, but keeping it simple and uncluttered within SU is the challenge.
Our strive for absolute photo realism has exceeded the marked requirements IMO, it has become more an exhibition of skill and ability, driven by perfectionists and artists and will continue to push the limits and demand new features in order to reach perfection. So hang with the cheap and free apps as they will be close behind catching up to those $$$ apps with every upgrade.
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Well said Pete!
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