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    Renders of Roman Theatre of Cartagena (Work In Progress)

    Scheduled Pinned Locked Moved WIP
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    • P Offline
      pichuneke
      last edited by

      Thread related (sketchup gallery):

      301 Moved Permanently

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      (www.sketchucation.com)

      I will post my renders of the roman theatre here. It has a lot of mistakes, and is half done, anyway I put it here if you are interested 😉

      http://i26.tinypic.com/2iw8qxe.jpg

      http://i30.tinypic.com/316t1sl.jpg

      http://i30.tinypic.com/mtphck.jpg

      http://i32.tinypic.com/2u7lpqh.jpg

      This render is one of the two stairs in the east basilica. At right (you see it a little) there is a door to enter in the Basilica, at left (you don't see it) there is another door to the Aditus. The door in the middle of the stairs leads you to the tribunal, and at the top, you see a door in a room to communicate with the inma and media cavea. That room gets light from the big window of the Frons Scaenae".

      http://i27.tinypic.com/23kdtmq.jpg

      Made with Kerkythea

      Forgive my spanglish...

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      • GaieusG Offline
        Gaieus
        last edited by

        Pichuneke,

        The model is fine but you definitely need better materials as well as using some bump maps. Looking forward to the development of the concept! 👍

        Gai...

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        • P Offline
          pichuneke
          last edited by

          I know it, is half done.

          And to be honest, now that nobody is reading us 😉 , I like more the work of "building" than texturing.

          It's said that some people is going to give me textures of the walls (limestone and sandstone). Bump maps of it may be very hard to do.

          Anyway I am looking for good textures of roman paintings, for the basilica, if someone can provide me I would thank him a lot.

          Forgive my spanglish...

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          • StinkieS Offline
            Stinkie
            last edited by

            A good start, but I have to agree with G. (hey, that rhymes!). Also, your arcs need more segments.

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            • P Offline
              pichuneke
              last edited by

              @unknownuser said:

              Also, your arcs need more segments.

              Yes, I saw it looking at that render. I told you that is half done and full of mistakes... 😄

              Forgive my spanglish...

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              • P Offline
                pichuneke
                last edited by

                Room with Paintings.

                http://i28.tinypic.com/2m68znm.jpg

                That's the way romans liked their paintings... 😒

                Forgive my spanglish...

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                • P Offline
                  pichuneke
                  last edited by

                  More stuff:

                  The first photo has a wrong reconstruction of the... well, I don't know the english word. Let's say the "roof". Too big.

                  http://i36.tinypic.com/of80vp.jpg

                  http://i33.tinypic.com/4v04et.png

                  http://i36.tinypic.com/ra14ci.jpg

                  http://i38.tinypic.com/eb2atl.jpg

                  Forgive my spanglish...

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                  • artysmediaA Offline
                    artysmedia
                    last edited by

                    @pichuneke said:

                    I know it, is half done.

                    And to be honest, now that nobody is reading us 😉 , I like more the work of "building" than texturing.

                    Yes, i think it may be better to search more interesting textures...
                    I prefer modeling than texturing like you 😄

                    Well done, pichón! 💚

                    Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                    Blog: Artysmedia

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                    • P Offline
                      pichuneke
                      last edited by

                      I don't know what's happening, when I try to export to Kerkythea, the generated model doesn't load in Kerkythea. So no renders, sorry. Just a capture from sketchup.

                      I upload it to show you the new roof of the frons scenae, with a more pausible model. Smaller and more realistic, painted and lighter coffers and so on...

                      I expect your critics, please.


                      beta 1-5-800.jpg

                      Forgive my spanglish...

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                      • E Offline
                        ELYSIUM
                        last edited by

                        The model looks great, but i think the textures are a little off...

                        Keep posting the good work!

                        PS: The stage should be in stone paving near the Frons Scenae and in wood near the orchestra.

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                        • P Offline
                          pichuneke
                          last edited by

                          Thanks for your comments, Elysium.

                          I know the problem with textures, most of them are provisional. The textures I worked on are the stone blocks (sand-yellow-, and limestone-grey-). Based on original matherials found on the theatre, or near it.

                          About the stage, I know. I considered initially a false pavement of wood over the stone in the places you say (Valva Hospitalia and Valva Regia). This theatre will be a work in progress for the rest of my life 😄

                          With this update, what I wanted to do is to work in one of the most unknown parts of the roman theatre, the roof over the frons scenae (in spanish: "tornavoz", I don't know the english name). I wanted to make a feasible one, not the wrong reconstructions from XIX century we usually see in some illustrations, with an oversized roof with wooden coffers.

                          Anyway there is still a lot of work to do, I hope I can finish it one year...

                          Forgive my spanglish...

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Excellent modeling, I love roman architecture.
                            How many poly does the corinthian capital count?

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                            • P Offline
                              pichuneke
                              last edited by

                              @michaliszissiou said:

                              Excellent modeling, I love roman architecture.
                              How many poly does the corinthian capital count?

                              The corinthian capital was the first complex thing I made with sketchup... so it's plenty of mistakes 😆

                              And it's not optimized at all. A complete capital has 15729 faces 😮 (Please, don't call me "bad modeller") 😄

                              Forgive my spanglish...

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                lol, I wont. I just used one of these capitals once (3dwh), an adaptation to a low poly mesh (used zbrush for this). I lost some details of course but I think that your Kerky problems are related with this. I really understand your needs to model as precise and detailed as possible. This is why you're doing this after all.
                                Great posts, always a joy to look at them.

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                                • P Offline
                                  pichuneke
                                  last edited by

                                  @michaliszissiou said:

                                  lol, I wont. I just used one of these capitals once (3dwh), an adaptation to a low poly mesh (used zbrush for this). I lost some details of course but I think that your Kerky problems are related with this. I really understand your needs to model as precise and detailed as possible. This is why you're doing this after all.
                                  Great posts, always a joy to look at them.

                                  In the future I could replace the capitals with a free and optimized one.

                                  To be honest, my "road map" (5 years? 😄 ), is to texture the walls of the frons scenae (they had marble and so on), the orchestra, the velum... after that, I would move to Blender. I have to do that one day, as my model now is very complex, and Blender can manage big files and allows working with textures better. The last thing, would be roman sculptures.

                                  Forgive my spanglish...

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Move it to blender? All this?
                                    The SU pro 6 / obj is the best choice. I'm also checking the SU8 latest update / collada. In blender 2.49b / collada 1.4 importer. Obj method is better.

                                    Even I check 'selected only' output all these methods insisting to export the whole scene. ??? Better avoid it here. lol Haven't checked if splitting to layers is working on exporter.
                                    You can try to export the column+capital object only. In blender optimize it, do UVs and texture, then import it to SU as 3ds. (bl 2.49b). You'll be surprised how easily SU can handle this then. (if you don't know the tricks on 3ds files, pm to me)

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                                    • P Offline
                                      pichuneke
                                      last edited by

                                      @michaliszissiou said:

                                      Move it to blender? All this?
                                      The SU pro 6 / obj is the best choice. I'm also checking the SU8 latest update / collada. In blender 2.49b / collada 1.4 importer. Obj method is better.

                                      Even I check 'selected only' output all these methods insisting to export the whole scene. ??? Better avoid it here. lol Haven't checked if splitting to layers is working on exporter.
                                      You can try to export the column+capital object only. In blender optimize it, do UVs and texture, then import it to SU as 3ds. (bl 2.49b). You'll be surprised how easily SU can handle this then. (if you don't know the tricks on 3ds files, pm to me)

                                      I haven't used Blender except for export/importing and decimate (simplify) the model, and a few things more. I have been able to do that with ruby plugins, obj format, as you have said. I use sketchup free, not pro, because for me this is a hobby, I don't earn money with it.

                                      To be honest I was thinking in optimize the capitals with Blender, but I don't know how to texture it.

                                      Anyway I can't work on it now... 😞 Fortunatelly I am one of the few spaniards with a job, and at this moment I don't have enough free time 😞

                                      Forgive my spanglish...

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                                      • P Offline
                                        pichuneke
                                        last edited by

                                        michaliszissiou, I see you are from Greece. I have started a portfolio, the only thing I have there at this moment will interest you, I think 😉

                                        Link Preview Image
                                        Templo Griego de Artemis Agrotera

                                        3D Arqueológico - Portfolio

                                        favicon

                                        (pichuneke3d.blogspot.com)

                                        Another of my WIP. It was placed in Athens, very similar to Athenea Nike. Turks destroyed it, of course... 😕

                                        (The ionic columns are not mine, but I am modifying them as I need).

                                        Forgive my spanglish...

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                                        • numbthumbN Offline
                                          numbthumb
                                          last edited by

                                          Very nice, pichuneke! 👍 Just out of curiosity - are those Julius´ ionic columns?

                                          Comfortably numb...

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                                          • P Offline
                                            pichuneke
                                            last edited by

                                            @numbthumb said:

                                            Very nice, pichuneke! 👍 Just out of curiosity - are those Julius´ ionic columns?

                                            Yes, those are. I had to look for that on the net, I didn't remember where I got them. Julius, if you read me, don't worry, I am not going to earn money with them. If one day I earn something, I'll use my own components. 😄

                                            Forgive my spanglish...

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