Link to DirectX Exporter
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I recieved an email about a DirectX exporter plugin written by Erwan de Cadoudal of France. There isn't really a site or documentation, but I've looked it over and it appears to work.
Here the link: http://edecadoudal.googlepages.com/xExporter.rb
Erwan's contact information is in the file.
EDIT: In the Ruby file, it says the script is posted here: http://creators.xna.com
Edit: The author has created a write-up for this plugin here: http://edecadoudal.googlepages.com/sketchupwithdirectx
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If I'm not mistaken, VVVV can render .x files...realtime!
http://vvvv.org/tiki-index.php?page=Propaganda
I see madness ahead!
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Thanks Lewis,
I hadn't heard of vvvv before. I was going to download the DirectX SDK at about 400 MB just to get the DirectX Viewer to try this out!
Are there any other directx viewers, or possibly games that can be used to view .x files?
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Rhino 4.0 can read and write .x files, although I've never had a use for this capability. VVVV is used for performances and generative art...it's actually a node-based graphics programming language, which is a very strange thing indeed. Do a search on Youtube for VVVV to see some of the results.
One day (when I retire) maybe I can find some way of integrating it with architectural graphics.
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There is now another free exporter plug-in supporting XNA .x file format
http://www.3drad.com/Google-SketchUp-To-DirectX-XNA-Exporter-Plug-in.htm
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A rather cheap and easy to use (point and click) game development kit that is based on .x files is FPSCreator. http://www.fpscreator.com/. Latest release is a free edition that has limited export features but can be upgraded later on for around 20$.
You will need to make your .xfiles engine-ready with a free tool to make gameready entitys also available on their site, or another good one called entity workshop. you could even use entity workshop http://games.alyssar.nl/entityworkshop/ to simply preview your creation... -
Considering content for Virtual Earth, I tried that .x export plugin and found it useless. Then I tried this one and found it equally useless.
Then I tried this one...which seems to be way more sophisticated than the other two...and also found it useless.They all consistently produced results like this. This is a textured model of an M4 carbine. It's a pretty simple, low poly version...no groups, just largely push/pull for the body and lathes at either end. They didn't do any better on simple non-textured stuff either.
Deep Exploration, on the other hand, translated it flawlessly.
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Just a pity DE costs an arm and a leg, 2 kidneys and one cornea.
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