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    Low poly folk ... edit

    Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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    • soloS Offline
      solo
      last edited by

      LOL.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        ok.. i promise to use these guys/girls/animals in a more productive fashion eventually.. i think they're great..
        for this one, i'm using the excuse of being at home on a friday night in nyc..


        uhhh.jpg

        dotdotdot

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        • soloS Offline
          solo
          last edited by

          Coen, Will this do?

          If I add anymore detail the size will inflate.


          http://img297.imageshack.us/img297/7998/alexjones2avp0.jpg

          Alex Jones.


          alex jones2a.skp

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • FrederikF Offline
            Frederik
            last edited by

            These are very nice..!! ๐Ÿ˜‰

            Thanks for sharing, Pete..!! ๐Ÿ˜„

            Cheers
            Kim Frederik

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            • soloS Offline
              solo
              last edited by


              http://img301.imageshack.us/img301/9983/batman1vk7.jpg

              I have many more and can make them rather quickly if you have a request and I have the time.


              batman1.skp

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • urgenU Offline
                urgen
                last edited by

                ...good idea,Pete! ๐Ÿ˜Ž
                ---POSER4--->3DS--->3dMAX("optimize" function)--->3DSnew--->SKETCHUP ๐Ÿ˜‰


                lowpoli man22.jpg


                lowpoli man22.skp

                --pupil forever...------

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                • soloS Offline
                  solo
                  last edited by

                  Poser 7 (I use either p2 or 4 models) --> .obj ---> Vizup ---> .obj reduced ---> Deep Exploration ---> Cleanup and conversion ---> .skp ---> SU Explode, size and mesh modifications and edits.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • urgenU Offline
                    urgen
                    last edited by

                    ...y-y-yes,sir!...serve a sketch! ๐Ÿคฃ


                    Skeleton1.jpg


                    Skeleton.skp

                    --pupil forever...------

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                    • soloS Offline
                      solo
                      last edited by


                      http://img442.imageshack.us/img442/7617/lostxw7.jpg


                      lost.skp

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • soloS Offline
                        solo
                        last edited by


                        http://img160.imageshack.us/img160/7057/baby1jl4.jpg


                        baby.skp

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          @solo said:

                          Biebel, I certainly can, however it will increase the size considerably. ๐Ÿ˜ข


                          http://img404.imageshack.us/img404/826/hilllpt2.jpg

                          He he ...I really don't mind.
                          Projecting images seems to increase realism a lot....
                          I can imagine you making a commercial package (if you can sort out the poser copyright thing...). A collection of say 100 people in .skp format that render photoreal ...I would buy .

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                          • Alan FraserA Offline
                            Alan Fraser
                            last edited by

                            Nice results Pete. Sorry to rain on Biebel's parade, but a commercial package would be lagely out of the question. I briefly contemplated something similar about 4/5 years ago, before deciding that it was actually easier all round to build them from scratch. Here's one of the responses to the thread:-

                            D.M. Gorski

                            Date: Thu, 18 Sep 2003 22:07:37 +0000 (UTC)
                            Local: Thurs, Sep 18 2003 10:07 pm
                            Subject: Re: Street Life

                            Alan,

                            Redistribution of Poser figures without permission, no matter what format, or how they are altered is an violation of Zygote/DAZ 3d & Curious Labs copyright.

                            If you wish to negotiate a license to use the figures in another application, feel free to contact us at sales@daz3d.com

                            D.M. Gorski
                            Copyright Enforcement Agent
                            DAZ 3d Productions Inc.
                            abuse@daz3d.com

                            The original post can be seen in context here.

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • soloS Offline
                              solo
                              last edited by

                              Alan

                              I may have a solution for you on this issue.

                              Check your PM.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • Alan FraserA Offline
                                Alan Fraser
                                last edited by

                                I never got a PM, Pete. Anyhow, I long abandoned the Poser route as a viable option even before I got that shot across the bows.

                                Think about it; you have plans for 100+ figures, many of which will share common elements...shirt, jacket, bare leg with sneaker, mens jeans, ladies jeans etc.

                                Do you a) produce a set of modules to make these from...almost like Lego figures...with some slight variations of pose...knee and elbow angles, for instance? (now much easier with FFD...thank you Chris)

                                or do you b) pose and polyreduce then painstakingly edit the same elements over and over again?...boring as hell. ๐Ÿ˜ฒ

                                No contest really.

                                There's an old but interesting discussion of the whole copyright thing here.

                                Many of the names are quite familiar. ๐Ÿ˜„

                                3D Figures
                                Were you required to walk 500 miles? Were you advised to walk 500 more?
                                You could be entitled to compensation. Call the Pro Claimers now!

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Thanks for the info and links, was interesting reading.

                                  I have always wanted to create low poly figures for resale, but the ones I have made always came out just too large to be used as low polygon figures. When I reduced the poly's the detail flew out the window, however after some thought I came up with a new way of looking at this (probably old news for you as you already succeeded in creating low poly figures that have been sought after by everyone and their dog) by having multiple levels of detail.
                                  making sure there is medium facial detail to give character and reducing the clothing detail.

                                  Below is a 100% SU created figure, thanks to FFD, JPP, and newly aquired skills with other rubies. I desperately tried to keep it under 300kb but the difference between bad and acceptable was 40kb.


                                  http://img152.imageshack.us/img152/2290/solosmanaj2.jpg

                                  Progress screen shot (the hardest part)

                                  http://img137.imageshack.us/img137/4208/progress2pw4.jpg


                                  Solo-man.skp

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • Alan FraserA Offline
                                    Alan Fraser
                                    last edited by

                                    I have a couple of suggestions, Pete. The first is that you can go quite a bit lower poly yet...especially on the head. Model half a head, with shadows on, so you can see how they fall (it's all you tend to notice on a low-poly figure viewed from any real distance.) Concentrate on the main planes. When you are reasonably happy, mirror and join. You can then add a little asymmetrical stuff like hairstyle if you so wish.

                                    The second tip is don't oversmooth everything. Select all and use the smooth slider to make all the interior edges disappear, just leaving the outline...however uncheck both boxes underneath the slider. This will give you a figure with no edges showing, but which is still facetted. Then go over this figure with Erase+Ctrl to smooth certain faces only.
                                    Smooth where clothing would be stretched against the figure...across the shoulders, upper arms of clothing, upper leg etc. Smooth skin parts separately, so you leave some hard edges around elbows, wrists, knees, cheeks, jawline and mouth. This gives the impression of a separation of muscle groups and slightly crumpled clothing. You can see the difference in the shot of the male nurse in scrubs. The one on the left looks much more detailed and less pneumatic, despite being exactly the same mesh as the one on the right.
                                    On the head, I have smoothed the brow and cheeks but have left hard edges around the mouth, parts of the nose and those creases from the nose down the sides of the mouth...detail without having to actually model it.

                                    The nurse has 2119 faces and is 243 KB


                                    face.jpg


                                    2119 faces: 243 KB

                                    3D Figures
                                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                                    You could be entitled to compensation. Call the Pro Claimers now!

                                    1 Reply Last reply Reply Quote 0
                                    • soloS Offline
                                      solo
                                      last edited by

                                      Thanks a bunch for those tips, I will certailny use them on my next attempt, I would love to see your workflow as to how you create your figures (If possible).
                                      How do you start your figure?

                                      This is my first step (below) and then from there everything gets very busy and crazy as I shape, twist, delete, cut, morph and cuss at the mesh.

                                      http://img228.imageshack.us/img228/3172/weightlifterzw9.jpg

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • Alan FraserA Offline
                                        Alan Fraser
                                        last edited by

                                        Here's a 4 year old post from the old @Last forum.
                                        Link
                                        Modular, like I said. I only model one leg, for instance, then I bend it to a variety of angles, add different footwear etc. As long as you keep the section cut largely unaltered, you can copy/flip and join very easily to produce a complete lower half.
                                        Justin (MonsterZero) has done a complete run-through, showing how he creates a game figure. It's almost identical to my own workflow. But I can't find it at the moment.

                                        3D Figures
                                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                                        You could be entitled to compensation. Call the Pro Claimers now!

                                        1 Reply Last reply Reply Quote 0
                                        • soloS Offline
                                          solo
                                          last edited by

                                          Thanks for that, I have seen Monsterzero's stuff a while back, I believe it was a youtube clip. His method dazzled me into submission, so very different to what I was used to.
                                          I have been succesful with high poly character modeling, I use that same method almost to the way I hand draw.
                                          I will use every available free moment to master this low poly figure modeling (not much unfortunately as I have some paying work just arrived) as what I want to achieve is a figure that is relatively small for mass placements yet good enough to use in a Vis render.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • tinanneT Offline
                                            tinanne
                                            last edited by

                                            thanks for the components Pete, these are really great!

                                            Executive Director : American Society of Architectural Illustrators
                                            AIP 30 Competition opens soon. ASAI.org

                                            Architectural Rendering

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