Hybrid arm things :) [Edit page 2]
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Maxwell render version:
pea soup revolution
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Playing with tonemapping:
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Hehe...this is putting me of the asparagus
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i am having fun Sid ...
Back to Fry, adjusted the 'pea' material to a sort of bronze:
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Very nice....like that bronze look.
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Biebel those look so damn cool, I could'nt resist trying one myself. I hope you do not mind but I thought your fruit nd veggies needed legs. I give you 'apples going places' (the mapping of the apple texture was challenging)
Oh, I have a new (probably old book for you) trick for perfect DOF using Podium overlays.
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Don't do that to frogs, you raskal..The apple looks very real. for a moment I thought it was a photoshop job.
That apple skin can't be textured on the mesh using SU right ? -
Yes it can, but it is a 'female dog' to get it lined up correctly. I have a tutorial someplace where I mapped the Earth using two axis planes, which is neccessary many times as importing a textured mesh into SU can also be impossible at times.
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I know the technique of using an auxiliary surface to pipet/bucket a projected texture.
It is a different ballgame however on complexer organic forms.
For that purpose I think a new functionality needs to enter the SU core: "wrap texture around object" instead of project it. The projected texture method works well on earth globes and apples....but try that on a rigged body part and you can't avoid those smudged out textures on tangential parts.If Google reads this (Do they ?): please provide us with new texturing tools
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Thats my number 1 wish for SU7. c'mon lets organise a march on the SU campus with our demands.
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@Solo, I'll bring along my friends:
They look quite persuasiveI did my best on re-texturing the arms as tree trunks using the 'projected' method.
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Biebel,
Although truely not the most perfect, there is a wrapping feature in texturing in SU - have a look at here (all the way to the bottom):
http://download.sketchup.com/OnlineDoc/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htmTaffGogh has created a series of terrains with beautifully positioned images on top for instance.
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Thanks for that link Gaieus,
Are you refering to that 'wrap around corners' method or to the 'projected' method at the bottom (which I used here)? -
Well, there is a wrapping around cylinder part, too but that's still for 2D curved surfaces (I mean they just curve around one axis).
Certainly a sphere works very differently. -
New shot....
Vray again : -
Indigo render (v1.01):
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These are great!
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Thank you Gaieus.
Podium Render v1.5 :
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Slightly different version (also Podium 1.5) with depth of field applied (using the d.o.f method described here on the forum).
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