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    Hybrid arm things :) [Edit page 2]

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    • B
      bubbalove
      last edited by

      Haha, this is awesome!

      "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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      • K
        kwistenbiebel
        last edited by

        @marked001 said:

        lol....this is awesome! you're making me look bad with your quick work 😉

        He He....Not at all.😄
        Your christmas renderings look really cool.

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        • K
          kwistenbiebel
          last edited by

          Fryrender version:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/xmaszombieballs.jpg

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          • K
            kwistenbiebel
            last edited by

            Maxwell render version:

            http://i140.photobucket.com/albums/r3/kwistenbiebel1/peasouprevolution1.jpg

            pea soup revolution

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            • K
              kwistenbiebel
              last edited by

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/peasoup2.jpg

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              • K
                kwistenbiebel
                last edited by

                Playing with tonemapping:

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/asparagus.jpg

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                • S
                  sepo
                  last edited by

                  Hehe...this is putting me of the asparagus 😉

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                  • K
                    kwistenbiebel
                    last edited by

                    😄 i am having fun Sid ...

                    Back to Fry, adjusted the 'pea' material to a sort of bronze:

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/frypeasoup.jpg

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/peasouprevolutions1.jpg

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                    • S
                      sepo
                      last edited by

                      Very nice....like that bronze look.

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                      • soloS
                        solo
                        last edited by

                        Biebel those look so damn cool, I could'nt resist trying one myself. I hope you do not mind but I thought your fruit nd veggies needed legs. I give you 'apples going places' (the mapping of the apple texture was challenging)


                        http://img144.imageshack.us/img144/6029/200711031533007m13sov2.jpg


                        http://img502.imageshack.us/img502/6307/200711031533007m13sanz1.jpg

                        Oh, I have a new (probably old book for you) trick for perfect DOF using Podium overlays.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • K
                          kwistenbiebel
                          last edited by

                          😄
                          Don't do that to frogs, you raskal.. 😮 😄

                          The apple looks very real. for a moment I thought it was a photoshop job.
                          That apple skin can't be textured on the mesh using SU right ?

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                          • soloS
                            solo
                            last edited by

                            Yes it can, but it is a 'female dog' to get it lined up correctly. I have a tutorial someplace where I mapped the Earth using two axis planes, which is neccessary many times as importing a textured mesh into SU can also be impossible at times.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • K
                              kwistenbiebel
                              last edited by

                              I know the technique of using an auxiliary surface to pipet/bucket a projected texture.
                              It is a different ballgame however on complexer organic forms.
                              For that purpose I think a new functionality needs to enter the SU core: "wrap texture around object" instead of project it. The projected texture method works well on earth globes and apples....but try that on a rigged body part and you can't avoid those smudged out textures on tangential parts.

                              If Google reads this (Do they ?): please provide us with new texturing tools 😄

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                              • soloS
                                solo
                                last edited by

                                Thats my number 1 wish for SU7. c'mon lets organise a march on the SU campus with our demands.

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • K
                                  kwistenbiebel
                                  last edited by

                                  @Solo, I'll bring along my friends:
                                  http://img115.imageshack.us/img115/2041/pdtarmataz0140ok5.gif
                                  They look quite persuasive 😄

                                  I did my best on re-texturing the arms as tree trunks using the 'projected' method.

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/bark.jpg

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/treefry.jpg

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/treesonground.jpg

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                                  • GaieusG
                                    Gaieus
                                    last edited by

                                    Biebel,

                                    Although truely not the most perfect, there is a wrapping feature in texturing in SU - have a look at here (all the way to the bottom):
                                    http://download.sketchup.com/OnlineDoc/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htm

                                    TaffGogh has created a series of terrains with beautifully positioned images on top for instance.

                                    Gai...

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                                    • K
                                      kwistenbiebel
                                      last edited by

                                      Thanks for that link Gaieus,
                                      Are you refering to that 'wrap around corners' method or to the 'projected' method at the bottom (which I used here)?

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                                      • GaieusG
                                        Gaieus
                                        last edited by

                                        Well, there is a wrapping around cylinder part, too but that's still for 2D curved surfaces (I mean they just curve around one axis).
                                        Certainly a sphere works very differently.

                                        Gai...

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                                        • K
                                          kwistenbiebel
                                          last edited by

                                          New shot....
                                          Vray again 😄:

                                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/pick-me.jpg

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                                          • K
                                            kwistenbiebel
                                            last edited by

                                            Indigo render (v1.01):

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigoarms.jpg

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