Pavilion project renderings
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wow... i guess i had missed these on the old forum.. amazing stuff..great atmosphere.. love the process as well..
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Love 'em Lewis.
Jackson
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truly amazing work, it appears so life-like!! well done indeed!
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@unknownuser said:
And I'll take a look at the Myst resources, Eric. Will these things still play on a modern PC, you think? It's been at least a decade since I read about them.
Yes they will.
Especially if you get the anniversary edition I listed. There is also a Myst IV and V as well as the URU and URU Live versions. The last installment, Myst V End Of Ages was released at the end of 2005. Unfortunately for me I have not had the time to solve it yet I have solved the others however. -
@cheffey said:
Bravo Lewis! absolutely beautiful, would love to see more imagery from this project... is there a part two??
There are only two more fully worked-up images for this, Cheffey (attached below)...the fantasy architecture competition had a limit of five images. I'm not quite as happy with these last two, and in fact I haven't been able to resist tweaking the site map (so what you see is a little different from what I originally sent out).
I may do some more work on this, or perhaps put some additional structures in the "Lewis" world...there are several geometries from Stout's book that I would like to play with, and SketchUp, without forcing it to make organic shapes with rubies or abusing the Sandbox tools to make non-Euclidean forms, inherently provides a pretty decent set of cognates for the planar and cubic geometric bases of so many ordinary construction materials. (God knows I'll never get a chance to do this in the real world! Just the fact that I have these as wallpaper on my monitor at work has been freaking out my project team.) And some more items from the Neolithic architectural repertoire will undoubtedly also trickle into my exercises.
I will continue to post updates in this gallery. Thanks again for all your interest.
Oh, and Eric...it looks like Ubisoft is no longer shipping that Myst set you recommended...I just bounce around their site without ever finding a price. But I'm going to try to find the thing through one of the big retailers like Amazon, or failing that, someone is probably listing it on Ebay.
--Lewis
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Wow Lewis! These images are as mysterious as they are thought provoking! The first looks like an establishing shot to an incredible story...one that I'm compelled and interested to follow! The second looks like a cut away shot that gives us clues that will only become clear after the story unfolds, its true meaning hiding right before our eyes!
Very cool indeed! Thanks for sharing!
Cheers,
- CraigD
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Thanks, guys. As I wrote above, these last two images were my least favorite of the five, although I couldn't think of any other way to completely tell "the story" about the project. It occurred to me last night, belatedly, that the combo "interior roof" and map view might be less compelling than a bird's eye view, literally looking down on the hillside and the pavilion, perhaps with a few birds painted in for good measure. But my training as an architect forces me to always insist on at least one non-perspective image, with a scale for distance...
I might just go ahead and do a birds-eye view tonight anyway, for my portfolio (another compulsion of architects)...it will only take about four hours or so of Photoshop work, assuming I don't have to make any changes to the SketchUp model.
--Lewis
P.S. Thanks to Eric, I've tracked down copies of the first three Myst titles, so I'll get to find out soon if I should have gone into game design as opposed to architecture! Maybe I can get my older daughter to help me play them...she's very much into fantasy and science fiction.
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Congratulation Lewis,
These Images are probably the best SU
post process images I have seen.They are
simply amazing. I would really love to hear
the details. I have missed that original thread.
Cheers,
Mateo. -
I had to make one more rendering of this project for the cover of my portfolio and a little advertising item on which I have been working. It's still essentially a paint-by-Photoshop production, except that I changed the idiom slightly, and I used a no-texture GI rendering from VRay as the starting point for the shadows:
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I haven't ever posted here before but after finding these images posted inspired a response (finally).......I have been playing with sketchup for about a year now and hope to post an image soon...I'm not educated with the same regard to many who share and post but I do find the many who do contribute extremely talented and a source of inspiration. Hopefully in the days (years) to come I can finally contribute some renderings of my own....In the mean time a big pat on the back to all who make this forum the resource that it is.........
Thank-you!
Dan Coast....and to Lewis.... these are really something else!
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Thanks much, Dan.
I look forward to seeing your work.
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lewis these look awsome nice job
mike d
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Thanks, Mike. The blue of the sky in the last rendering seems to be causing my printer problems, though. I've decided the best thing to do, for the printed version, is to make the image sepia-toned. Electronic versions can keep the original color.
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Lewis,
I absolutely love these images- you've achieved a fantastic balance between realism (THAT texturing! ) and atmosphere. I'm in awe.
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Thanks, Jackson.
I've received a lot of kind comments on this, for both the project and the renderings, since it appeared in AIArchitect in late July. Some people have suggested that I could parlay this into an independent practice of my own, in fact. Haven't quite figured out how to do that yet, but it is a nice thought.
--Lewis
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