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    Pavilion project renderings

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    • boofredlayB Offline
      boofredlay
      last edited by

      Lewis, thanks and you are right, I missed your original post.

      Get yourself a copy of Myst. Start with the first one as there is a story throughout. You can get collections now.
      http://www.ubi.com/US/Games/Info.aspx?pId=1042
      And if you are an Uber Geek like me, get the 3 books that give the past history.

      And I am sure there is a book on that pedestal. If I could just reach out and tou....

      http://www.coroflot.com/boofredlay

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      • L Offline
        lewiswadsworth
        last edited by

        @unknownuser said:

        Lewis, thanks and you are right, I missed your original post.

        Get yourself a copy of Myst. Start with the first one as there is a story throughout. You can get collections now.
        http://www.ubi.com/US/Games/Info.aspx?pId=1042
        And if you are an Uber Geek like me, get the 3 books that give the past history.

        And I am sure there is a book on that pedestal. If I could just reach out and tou....

        Thanks for the compliments, guys...it's interesting that everyone finds these things so evocative, since they basically began as an self-directed exercise in constructibility.

        And I'll take a look at the Myst resources, Eric. Will these things still play on a modern PC, you think? It's been at least a decade since I read about them.

        Incidentally, attached is the sort of output from SketchUp that I need to produce this type of rendering, along with the faux depth masks I described in another thread. It all goes into layers and saved masks in Photoshop.

        Materials mask:
        slope-type.jpg
        Shadows-only export:
        slope-shadow.jpg
        --Lewis

        col sporcar si trova

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        • C Offline
          cheffey
          last edited by

          Bravo Lewis! absolutely beautiful, would love to see more imagery from this project... is there a part two??

          BROSRŌMAN BRÄUN

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          • marked001M Offline
            marked001
            last edited by

            wow... i guess i had missed these on the old forum.. amazing stuff..great atmosphere.. love the process as well..

            http://www.revision21vis.com

            instagram: revi21on

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            • J Offline
              Jackson
              last edited by

              Love 'em Lewis.

              Jackson

              Jackson

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              • C Offline
                CADken
                last edited by

                truly amazing work, it appears so life-like!! well done indeed!

                "it seems like everything I do is a work in progress..."

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                • boofredlayB Offline
                  boofredlay
                  last edited by

                  @unknownuser said:

                  And I'll take a look at the Myst resources, Eric. Will these things still play on a modern PC, you think? It's been at least a decade since I read about them.

                  Yes they will.
                  Especially if you get the anniversary edition I listed. There is also a Myst IV and V as well as the URU and URU Live versions. The last installment, Myst V End Of Ages was released at the end of 2005. Unfortunately for me I have not had the time to solve it yet 😳 I have solved the others however.

                  http://www.coroflot.com/boofredlay

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                  • L Offline
                    lewiswadsworth
                    last edited by

                    @cheffey said:

                    Bravo Lewis! absolutely beautiful, would love to see more imagery from this project... is there a part two??

                    There are only two more fully worked-up images for this, Cheffey (attached below)...the fantasy architecture competition had a limit of five images. I'm not quite as happy with these last two, and in fact I haven't been able to resist tweaking the site map (so what you see is a little different from what I originally sent out).

                    I may do some more work on this, or perhaps put some additional structures in the "Lewis" world...there are several geometries from Stout's book that I would like to play with, and SketchUp, without forcing it to make organic shapes with rubies or abusing the Sandbox tools to make non-Euclidean forms, inherently provides a pretty decent set of cognates for the planar and cubic geometric bases of so many ordinary construction materials. (God knows I'll never get a chance to do this in the real world! Just the fact that I have these as wallpaper on my monitor at work has been freaking out my project team.) And some more items from the Neolithic architectural repertoire will undoubtedly also trickle into my exercises.

                    I will continue to post updates in this gallery. Thanks again for all your interest.

                    Oh, and Eric...it looks like Ubisoft is no longer shipping that Myst set you recommended...I just bounce around their site without ever finding a price. But I'm going to try to find the thing through one of the big retailers like Amazon, or failing that, someone is probably listing it on Ebay.

                    --Lewis

                    path.jpg
                    site_map.jpg

                    col sporcar si trova

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                    • CraigDC Offline
                      CraigD
                      last edited by

                      Wow Lewis! These images are as mysterious as they are thought provoking! The first looks like an establishing shot to an incredible story...one that I'm compelled and interested to follow! The second looks like a cut away shot that gives us clues that will only become clear after the story unfolds, its true meaning hiding right before our eyes!

                      Very cool indeed! Thanks for sharing!

                      Cheers,

                      • CraigD

                      Google SketchUp

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                      • L Offline
                        lewiswadsworth
                        last edited by

                        Thanks, guys. As I wrote above, these last two images were my least favorite of the five, although I couldn't think of any other way to completely tell "the story" about the project. It occurred to me last night, belatedly, that the combo "interior roof" and map view might be less compelling than a bird's eye view, literally looking down on the hillside and the pavilion, perhaps with a few birds painted in for good measure. But my training as an architect forces me to always insist on at least one non-perspective image, with a scale for distance...

                        I might just go ahead and do a birds-eye view tonight anyway, for my portfolio (another compulsion of architects)...it will only take about four hours or so of Photoshop work, assuming I don't have to make any changes to the SketchUp model.

                        --Lewis

                        P.S. Thanks to Eric, I've tracked down copies of the first three Myst titles, so I'll get to find out soon if I should have gone into game design as opposed to architecture! Maybe I can get my older daughter to help me play them...she's very much into fantasy and science fiction.

                        col sporcar si trova

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                        • M Offline
                          mateo soletic
                          last edited by

                          Congratulation Lewis,
                          These Images are probably the best SU
                          post process images I have seen.They are
                          simply amazing. I would really love to hear
                          the details. I have missed that original thread.
                          Cheers,
                          Mateo.

                          [Concept Illustrations](http://concept-illustrations.com/)

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                          • L Offline
                            lewiswadsworth
                            last edited by

                            I had to make one more rendering of this project for the cover of my portfolio and a little advertising item on which I have been working. It's still essentially a paint-by-Photoshop production, except that I changed the idiom slightly, and I used a no-texture GI rendering from VRay as the starting point for the shadows:

                            6_hillside_below.jpg

                            col sporcar si trova

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                            • D Offline
                              dancoast
                              last edited by

                              I haven't ever posted here before but after finding these images posted inspired a response (finally).......I have been playing with sketchup for about a year now and hope to post an image soon...I'm not educated with the same regard to many who share and post but I do find the many who do contribute extremely talented and a source of inspiration. Hopefully in the days (years) to come I can finally contribute some renderings of my own....In the mean time a big pat on the back to all who make this forum the resource that it is.........

                              Thank-you!
                              Dan Coast

                              ....and to Lewis.... these are really something else!

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                              • L Offline
                                lewiswadsworth
                                last edited by

                                Thanks much, Dan.

                                I look forward to seeing your work.

                                col sporcar si trova

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                                • M Offline
                                  mike d
                                  last edited by

                                  lewis these look awsome nice job

                                  mike d

                                  The grass is always GREENER on the roof.

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                                  • L Offline
                                    lewiswadsworth
                                    last edited by

                                    Thanks, Mike. The blue of the sky in the last rendering seems to be causing my printer problems, though. I've decided the best thing to do, for the printed version, is to make the image sepia-toned. Electronic versions can keep the original color.
                                    ALT-hillside_below_sepia.jpg

                                    col sporcar si trova

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                                    • J Offline
                                      Jackson
                                      last edited by

                                      Lewis,

                                      I absolutely love these images- you've achieved a fantastic balance between realism (THAT texturing! 😲 ) and atmosphere. I'm in awe.

                                      Jackson

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                                      • L Offline
                                        lewiswadsworth
                                        last edited by

                                        Thanks, Jackson.

                                        I've received a lot of kind comments on this, for both the project and the renderings, since it appeared in AIArchitect in late July. Some people have suggested that I could parlay this into an independent practice of my own, in fact. Haven't quite figured out how to do that yet, but it is a nice thought.

                                        --Lewis

                                        col sporcar si trova

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