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    Exterior : vizdepot model [update page 3]

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    • soloS Offline
      solo
      last edited by

      You need a model of Cupid taking a pee?

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • S Offline
        sepo
        last edited by

        Fantastic stuff Chris...😉

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        • K Offline
          kwistenbiebel
          last edited by

          Thanks Sid 😄

          Another Fry image. Less focus on the car. Bloom added in Pshop:

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/vizdepot-charette4.jpg

          I can't get rid of the watermarks as the Fry license is installed on my desktop and not on the laptop I use to make these images .

          R-time 1 hour.

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          • A Offline
            alexander
            last edited by

            Looks good again...

            I did take a look at fryrender, but shure it's verry different than podium what a settings.
            my first try was a nightscene totaly black 😒
            so have to read the manual...

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            • K Offline
              kwistenbiebel
              last edited by

              Thanks.

              @Alexander: You are right. It's not an easy app to control.

              Same view, different time of day:

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/vizdepot7t.jpg

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              • K Offline
                kwistenbiebel
                last edited by

                My attention went back to the car.....

                http://i140.photobucket.com/albums/r3/kwistenbiebel1/fordTsmalll.jpg

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                • A Offline
                  alexander
                  last edited by

                  Boy Biebel.
                  verrrryyyyyyyyyyyyy nice

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Thanks alexander 😄

                    An interior tryout...The furniture needs to be re-arranged though

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/interiorvizdepotsmall.jpg

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/exteriorvizdepotsmall.jpg

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Still having fun 😄 :

                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/extviz1klein.jpg

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                        • J Offline
                          Jackson
                          last edited by

                          Kwist,

                          Looking amazing, that water is fantastic- it's not so much the reflection that makes it, but the refraction of the lake bed.... absolutely beautiful. How did you create the wave bump map or was the material bundled with Fry?

                          Jackson

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Hi Jackson,

                            It's a simple low-res bumpmap on the default Fry water preset material which is basically a ghost glass (AGS) I guess.

                            Here is the bump map I used (works as well with all different render engines):

                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/water01.jpg

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                            • J Offline
                              Jackson
                              last edited by

                              Thanks very much for posting that, very generous, can't wait to try this out. As a relative newbie to "standard" render progs (I'm a bit of an old hand at Vue, but it's material editor is very much self-contained including a bump map generator (which doesn't export 😠 )) one of the things I struggle with is creating and finding seamless bump maps. Obviously wood floors, tiles, bricks, etc are pretty easy to desaturate and edit in Photoshop, but I'm a bit stuck on how to produce waves, ripples, window deflection bump maps, grass, etc. Any tips re: bump maps? Sorry for picking your brains like this, but most VRay forums I've seen are predominately concerned with render settings (which perversely I find reasonably easy in VRay) and not so much with materials.

                              Thanks in advance,

                              Jackson

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                              • M Offline
                                mateo soletic
                                last edited by

                                Amazing images,thanks for sharing.

                                [Concept Illustrations](http://concept-illustrations.com/)

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Thanks Mateo and Modelhead.

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/frogseyesmall.jpg

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Last one.....I am done with this scene.
                                    Thanks for watching.

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/viz6.jpg

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                                    • S Offline
                                      sepo
                                      last edited by

                                      And I will be first of the last to comment. Amazing renders. The Fryrender really loves you, no doubt. Beautiful images.

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                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        Thank you Sid...Your comments are always appreciated 😉

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                                        • A Offline
                                          alexander
                                          last edited by

                                          wonderfull..

                                          i thought i almost saw some fish swimming in the water.
                                          looks good biebel, can you show more how you did it ???

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            @alexander said:

                                            looks good biebel, can you show more how you did it ???

                                            Thanks Alexander.
                                            That's a difficult question to answer.

                                            Basically I use Fryrender in following steps:

                                            • open the Fry toolbar
                                            • select the SU material (in SU material browser) and click on the 'paint bucket' button of Fry toolbar to start editing the material...From now on a corresponding Fry material is created.
                                            • push the 'A' button (fry toolbar) and click on the viewport to set the cameras focus point.
                                            • push the 'environment' button (fry toolbar) to setup the sky and sun. Beware that the sun does not match the SU sun so you need to experiment.
                                            • push the 'camera' button (the left one) to setup your camera settings. For exteriors I mostly use following settings: iso 200, shutterspeed 1/250, fstop 12
                                            • push 'render settings' to setup the image width/height
                                            • 'export as 3d' in file menu to render. Most of the time I uncheck 'export all cameras' as it often causes a crash. See to it that 'export all geometry' is checked.

                                            About the water: there are 2 planes: 1 water plane which is basically a (ghost) glass material with a water bump applied and 1 surface below that (app. 50 cm) containg a moss texture I downloaded from http://www.cgtextures.com.

                                            Cheers,
                                            Kwistenbiebel

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