Exterior : vizdepot model [update page 3]
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About 800 euro's per unit.
http://www.fryrender.com/index.php?subpage=buydid you already try a interior render Biebel ?
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I did render some interiors with Fry, but just like Maxwell, it takes way too long and thus not really usable...
For interiors I prefer to use Podium or Vray.I bought Fryrender at half price in 'pre-order' phase.
Current price (800 bucks) is very high, definitely when you consider the product is still in beta and you can't be sure where it is heading.@Alexander,
Who would that most famous Belgian be? -
@solo said:
...One observation: the Ford logo is mirrored.
Nah it's not.... Never heard of the 'Drof T'?
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manneken pis.
http://nl.wikipedia.org/wiki/Manneken_Pis_van_Brussel -
If someone could find me a 3d model of it...I'd love to
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You need a model of Cupid taking a pee?
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Fantastic stuff Chris...
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Thanks Sid
Another Fry image. Less focus on the car. Bloom added in Pshop:
I can't get rid of the watermarks as the Fry license is installed on my desktop and not on the laptop I use to make these images .
R-time 1 hour.
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Looks good again...
I did take a look at fryrender, but shure it's verry different than podium what a settings.
my first try was a nightscene totaly black
so have to read the manual... -
Thanks.
@Alexander: You are right. It's not an easy app to control.
Same view, different time of day:
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My attention went back to the car.....
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Boy Biebel.
verrrryyyyyyyyyyyyy nice -
Thanks alexander
An interior tryout...The furniture needs to be re-arranged though
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Still having fun :
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Kwist,
Looking amazing, that water is fantastic- it's not so much the reflection that makes it, but the refraction of the lake bed.... absolutely beautiful. How did you create the wave bump map or was the material bundled with Fry?
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Hi Jackson,
It's a simple low-res bumpmap on the default Fry water preset material which is basically a ghost glass (AGS) I guess.
Here is the bump map I used (works as well with all different render engines):
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Thanks very much for posting that, very generous, can't wait to try this out. As a relative newbie to "standard" render progs (I'm a bit of an old hand at Vue, but it's material editor is very much self-contained including a bump map generator (which doesn't export )) one of the things I struggle with is creating and finding seamless bump maps. Obviously wood floors, tiles, bricks, etc are pretty easy to desaturate and edit in Photoshop, but I'm a bit stuck on how to produce waves, ripples, window deflection bump maps, grass, etc. Any tips re: bump maps? Sorry for picking your brains like this, but most VRay forums I've seen are predominately concerned with render settings (which perversely I find reasonably easy in VRay) and not so much with materials.
Thanks in advance,
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Amazing images,thanks for sharing.
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Thanks Mateo and Modelhead.
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