KT2008 Garden...
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Thought it would be time to post another teaser made with the new KT2008 Echo, which will be released on Wednesday, January 30th.
I can't take credit for these renders, but I've promised to post them here on behalf of Frolfer12 (a colleague to Fletch) who made these...
@frolfer12 said:
Here are some images that I made using the "instancing brush" feature of the new KT 2008!
Everything is 3d including the trees and grass. There was NO post processing done in Photoshop after rendering in KT.
The new features of KT 2008 are AMAZING and make KT even more unbelievable!Everything except the grass and trees were modeled in Sketchup.
The grass and trees are .xml files that you insert through KT.
I have made a grass library that is free and royalty free that I will make available when KT 2008 is released and the trees are xfrog models that the company I work for bought and I converted to the .xml format.Unfortunately, these cannot be shared as they were paid for by the company I work for. However, there are free xfrog models on the web that are going to be made available with the new KT I believe.
And I can confirm that these will be made available, free of charge and ready for use with compliments from Xfrog...
Click here to see the original size 1200 x 600...
Click here to see the original size 1100 x 550...
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Bravo!
Fantastic images and a true reflection of KT.
I love those trees, and you say the grass is all 3D , he must have used the 'big brother' computer that conspiracy theorists like myself believe to exist to put that scene together.
Good bumps on the water texture too.
I need to look into that Instancing brush a whole lot closer.
Thank you for sharing, images like these inspire me to go further and better.
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@solo said:
Thank you for sharing, images like these inspire me to go further and better.
Solo, you're already a true source of inspiration for everyone here...
I hope that we will see some stunning renders of yours made with KT...@solo said:
he must have used the 'big brother' computer
Actually not... KT2008 is capable of handling billions of polygons...
Please check the Billion polygons?? thread at the KT Forum... -
These look good, no doubt about it. But ... how about KT's interface? Has it become even more, errr, "whoa, I must've stepped into a cockpit"?
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These look fantastic. The house looks good, but it is the rest of the image which impresses me more.
When I see these good renders of external shots I realise how much I am really missing out on improving/presenting my 3d models. I can model beautiful looking houses if required, but I have not aquired the skills for presenting them like this.I must get started rendering!
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@unknownuser said:
But ... how about KT's interface? Has it become even more, errr, "whoa, I must've stepped into a cockpit"?
Well... Previous you might have had a feeling that you stepped into a simple cockpit, but we've upgraded things a bit... Now you step into a much nicer cockpit...No... To be honest... The new material editor GUI have been completely re-designed and should be much easier to navigate... (At least that's how I feel...)
But in reality you don't need to fiddle much with material settings...
In SU you can apply standard SU materials and for special materials like glass etc. you can import these direct into SU using the SU2KT plug-in, export your model and start your render... It shouldn't be necessary to make things more difficult for yourself...Besides, we have prepared many video- and pdf- tutorials, which will guide you through the process...
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Some have asked for a sneak preview of the new material editor in KT2008, and since we're so close to release, we decided that it will be OK to post a screen-dump...
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Thats looks great, a lot easier to understand and nicely laid out.
A lot of thought has been put into it, I cannot wait to try it out.(but first I will need to watch the tutorials, which I believe are included with Echo release...right?)
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@solo said:
but first I will need to watch the tutorials, which I believe are included with Echo release...right?
We have prepared many video- and pdf- tutorials, which will guide you through the new release, the functions etc...
They will be available in our repository, and we actually plan to release these one of the following days (before the release of the application itself), in order to let users get familiar with the new interface and the new features...
Some of the tutorials will be available in both English, Espanol and Francais already from day 1, but we plan to translate all within the first month...
This will help users who already knows KT, but also new users...
Believe me... It's really not that difficult, and you can set-up all materials directly in SU before you export... -
That material editor GUI looks much better than the previous...
The instancing for trees as shown in the images also looks promising. -
@unknownuser said:
And I can confirm that these will be made available, free of charge and ready for use with compliments from Xfrog...
Kim are you saying the trees and shrubs will be in the new Kerk 2008 so can be placed before rendering pretty much like the images posted above?
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I'm saying that we've been allowed to make KT model libraries of the Xfrog Public Plants and likewise the Xfrog Sweet Birch will be available... These will be free of charge, all with compliments from Xfrog...
We already have 6 DVD's from the Xfrog 3D trees, and if a user can show that he/she have purchased one of these DVD's, we can share the KT model libraries of that particular DVD...
In addition to the Xfrog models, Frolfer12 have made some various grass model libraries, which also will be available for download, and likewise we have some other 3D plants, flowers and scrub that will be available free of charge...
After import of a model, the user can easily insert a tree, scrub, grass or another model from the KT libraries by using the Insert > Models menu in KT...
And with the instancing brush the user can populate as many copies of these in the scene and then hit the render button...
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Sounds fantastic, hence the larger polygon support as it is added in KT and not SU.
What if I have my own 2d and 3d tree library and want to instance them within the KT GUI, is there a conversion or a simple select and drop?
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@solo said:
Sounds fantastic, hence the larger polygon support as it is added in KT and not SU.
Exactly... If you would place a single Xfrog tree in SU, it would be almost be impossible to orbit the model in SU...
So instead you create your model with camera positions etc in SU... Then you export it using the SU2KT or as an OBJ-file and then open it in KT, where you can place the 3D trees as shown above...@solo said:
What if I have my own 2d and 3d tree library and want to instance them within the KT GUI, is there a conversion or a simple select and drop?
I assume that you already have placed them in SU - right..??
If so, you just export the model and then you can select whatever part you like and use the instancing brush to populate more copies in KT...It's really simple once you learn the KT GUI...
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Thanks for those answers, just one more...
Lets say I have Onyx trees that I use in Vue that are already in .obj format but have never been imported into SU as they are way too big (80MB) can I use them in KT or do I need to import into Su?
If it's to make them .skp, I can use deep exploration to convert from .obj to .skp, will that work? -
I'm not familiar with Onyx trees myself, but you can import the .obj-format directly into KT...
You can even make your own KT model libraries with these... That will save you time because you only need to assign material settings when you create the libraries...You don't need to import to SU... That will only make your SU model impossible to orbit...
SU is IMHO the best application for making the buildings etc... (Non organic modelling)
One of the beauties of having 3D trees is that it - apart from making your renders look more realistic - enables you to create photo realistic animations...
Or just single images from different angles, where you don't see the trees from the same angle in each image...
(that came out all wrong, but I hope you understand any way...) -
I understand, I can pose a tree in say...Vue and render from different views, then save the diffuse and alpha maps so as to create different 'clipmaps' of the same tree so that when they are massed they do not pattern right?
What about my hundreds of fully textured and posed high poly Poser figures? can they be also instanced?
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Not sure I get your Vue explanation...
But any way... You can instance anything you like in KT...
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As it seems to be 'question hour' :
Does KT also has an export geometry function (to .obj, .3ds)? -
No...
KT has never been able to export to obj- and 3ds...
Files will be saved as .xml- or .kzx-format... (kzx = KT Zip Xml)
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